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Thoughts on Elec^3 Scrapper Build?


Dread Pirate Roberts

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Newly back to Homecoming after playing up to the original game's demise. Was trying to come up with an all Elec scrapper build as it would be new to me and had a concept for a Thor-like Thunder God. Let me know what you think/any tweeks to make it better. If Power Surge is a decent power (no experience with it), i could dump Super Jump for it, probably don't need it with combat jumping, hurdle, sprint, and Ninja Run. Stealth was a throw in at the end for a little extra Def as couldn't find anything else to get.

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(7), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(27), CrsImp-Dmg/EndRdx/Rchg(36)
Level 1: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(40), Ags-Psi/Status(43)
Level 2: Jacobs Ladder -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(3), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(13), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dam%(36)
Level 4: Conductive Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(11), TtnCtn-EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam(40), TtnCtn-EndRdx(43)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 8: Thunder Strike -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(9), Mlt-Dmg/Rchg(9), Mlt-Acc/EndRdx(13), Mlt-Acc/Dmg/EndRdx(23), Mlt-Dmg/EndRdx/Rchg(34)
Level 10: Static Shield -- GldArm-3defTpProc(A)
Level 12: Combat Jumping -- Krm-ResKB(A)
Level 14: Lightning Field -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(15), Mlt-Dmg/Rchg(15), Mlt-Acc/EndRdx(17), Mlt-Acc/Dmg/EndRdx(39), Mlt-Dmg/EndRdx/Rchg(39)
Level 16: Grounded -- StdPrt-ResDam/Def+(A)
Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(37)
Level 20: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(21), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(46), DctWnd-Rchg(50)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(25), TtnCtn-EndRdx/Rchg(25), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(40), TtnCtn-EndRdx(43)
Level 26: Lightning Clap -- SuddAcc--KB/+KD(A), AbsAmz-Acc/Rchg(46), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(50)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Weave -- ShlWal-ResDam/Re TP(A), GifoftheA-Def/EndRdx(31), GifoftheA-Def(31), GifoftheA-Def/EndRdx/Rchg(39)
Level 32: Lightning Rod -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(33), Mlt-Dmg/Rchg(33), Mlt-Acc/EndRdx(33), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx/Rchg(34)
Level 35: Power Sink -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc(36)
Level 38: Super Jump -- Spr-Jump(A)
Level 41: Zapp -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(42), Dvs-Dmg/Rchg(42), Dvs-Acc/Dmg/Rchg(42), Dvs-Acc/Dmg/EndRdx/Rchg(50)
Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Acc/Dmg/Rchg(45)
Level 47: Summon Adept -- BldMnd-Acc/Dmg(A)
Level 49: Stealth -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-End%(48), PrfShf-EndMod(48)
Level 41: Quick Form 
------------

Edited by Dread Pirate Roberts
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Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(11), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(45)
Level 1: Charged Armor -- ImpArm-ResPsi(A), TtnCtn-ResDam/EndRdx(5), TtnCtn-ResDam/EndRdx/Rchg(15), TtnCtn-ResDam(34)
Level 2: Jacobs Ladder -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(45)
Level 4: Conductive Shield -- ImpArm-ResPsi(A), TtnCtn-ResDam/EndRdx(5), TtnCtn-ResDam/EndRdx/Rchg(15), TtnCtn-ResDam(34)
Level 6: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(7)
Level 8: Thunder Strike -- FuroftheG-Acc/End/Rech(A), FuroftheG-Dam/End/Rech(9), Arm-Acc/Dmg/Rchg(9), Arm-Dmg/EndRdx(11), Arm-Acc/Rchg(37)
Level 10: Static Shield -- ImpArm-ResPsi(A)
Level 12: Lightning Field -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(13), Mlt-Dmg/Rchg(13), Mlt-Acc/EndRdx(17), Mlt-Acc/Dmg/EndRdx(37), Mlt-Dmg/EndRdx/Rchg(39)
Level 14: Kick -- Acc-I(A)
Level 16: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), Ags-Psi/Status(39), ImpArm-ResPsi(50)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(43)
Level 20: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(21), DctWnd-Heal/Rchg(21), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Heal(46), DctWnd-Rchg(48)
Level 22: Tough -- ImpArm-ResPsi(A), TtnCtn-ResDam/EndRdx(23), TtnCtn-ResDam/EndRdx/Rchg(23), TtnCtn-ResDam(34)
Level 24: Weave -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(25), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(46)
Level 26: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(46)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(31)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39)
Level 35: Power Sink -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod/Acc/Rchg(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc(48), PrfShf-End%(48)
Level 38: Mu Bolts -- Acc-I(A)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Confront -- PrfZng-Dam%(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Cardiac Partial Core Revamp 
------------

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