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Problem with MM AI changes


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So, because Goto includes a stay command, the goto command is now functionally useless for melee pets. I think that for like bruiser, zombies, beasts, the pet ai actually worked better before patch than after. My thugs/time's bruiser now stands and chucks rocks endlessly unless on follow. I think that it would be a good idea for stay commands on melee centric pets to allow the pet to move within a certain range, maybe supremacy range, from the point where they are put to stay. 

 

Bruiser, zombies, grave knights, ninjas, and demon prince at the minimum need this treatment. 

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