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Critique My Build - Katana/Invul


SuperDan

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Am I missing anything other than plugging the psi hole? 

 

I know someone will bring up skipping Divine Avalanche. Very useful indeed, but it makes the attack chain feel clunky to me.

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Harunobu: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Sting of the Wasp        SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11)
Level 1:    Resist Physical Damage        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(37)
Level 2:    Flashing Steel            SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5)
Level 4:    Temp Invulnerability        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 6:    Kick                Empty(A)
Level 8:    Hasten                RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 10:    Fly                Flight-I(A)
Level 12:    Combat Jumping            LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46)
Level 14:    Build Up            RechRdx-I(A)
Level 16:    Dull Pain            NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50)
Level 18:    Resist Elements            Ags-ResDam(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42)
Level 20:    Unyielding            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 22:    The Lotus Drops            Arm-Dmg/EndRdx(A), Arm-Dmg(23), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25)
Level 24:    Resist Energies            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 26:    Tough                UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 28:    Invincibility            ShlWal-ResDam/Re TP(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(36), LucoftheG-Def/Rchg+(37)
Level 30:    Soaring Dragon            SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(31), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(36)
Level 32:    Golden Dragonfly        SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35:    Tough Hide            Ksm-ToHit+(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(43)
Level 38:    Conserve Power            Empty(A)
Level 41:    Physical Perfection        PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Acc(50)
Level 44:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47:    Super Speed            Run-I(A)
Level 49:    Unstoppable            GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(15), PrfShf-EndMod/Rchg(15)
Level 50:    Musculature Core Paragon    
Level 50:    Ion Core Final Judgement    
Level 50:    Diamagnetic Core Flawless Interface    
Level 50:    Longbow Core Superior Ally    
Level 50:    Rebirth Radial Epiphany    
Level 50:    Melee Radial Embodiment    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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  • 2 weeks later

Hey Super Dan, I have two builds for you to look at below. The first is a build that I think respects your original, it has all of the same powers except for one--I got rid of fly since that seemed like a throw away and you can buy a temp power for flying in the game. It seemed like a waste to have the jumping, speed, and fly sets. I've summarized my feedback on your original build and my changes below.

 

LMK your thoughts, happy to help further

 

Original Build

- overslotted in some areas i.e. you don't need the tier 6 set bonus on golden dragon fly since you can cap s/l without that and hasten can have a slot removed, boosting the recharge enhancements in them gets the recharge down to 135sec (mine) vs 136sec (yours)

- can swap out unbreakable guard sets for cheaper IOs that offer more defense

- little to no psi resistance at all

- over indexed on accuracy/accuracy bonuses

- key IOs (steadfast and gladiators armor) come too late

- a bit more recharge can be squeezed in

 

Revised Build

- has slightly more recharge, better defenses (43.9% s/l/fire/cold and 40% energy/neg)

- 40% psi resistance

- Loses some resistance in all all dmg types but s/l/psi

- Overall should be quite survivable  but is a bit more streamlined than your original

- added force feedback proc for more recharge

- added preventive medicine proc for absorb

- added panacea proc for passive heal and more +end

 

http://www.cohplanner.com/mids/download.php?uc=1434&c=671&a=1342&f=HEX&dc=78DA65935B53525114C7F78183048A808A62060828C82584B2976E965A4D2933CE38D3AB1D618767860106A889C71E7A6BBAA8D54BBD95D54B1FA4DBE72893EA0B34B438EB0FD69C3330BF73D66DAFF5DF7BE7EFAD0C7DB8767F5128C3CB65ADD1D8DC28D4B55A4DD66D79ADA41744F7B1D3DFD7B36FE66559CACCAAD6D42ADA74DFBA226FCB4A4366AE57EEDE2957645DDBD2CB7AB3259CEBD56A39B35193B23864BCAE49ADA6574A2EE3E3AA5EDA6ED297BBE72ACA7A635BAF79AFD4F44266A95A6C6DE6B54653D65B7EEA6196FE0FED024FC7269EA942E45431B0C73CB60BEE309D4FC127CC73DD5CC5C8B58804BDC455317ECA6AF8FC13F41D50C5233B42444755DA16C33673C88C1D30932FB95EFA15F33CE558B9AE6A8D70DDB12018C63A21E649AC1BA11C1BE728B61421E71003E038F9ECE8D3EE538C35E657B9CFDC1F61F47081621CD0C1F1837D4307E02173B80D7E678E7C633EA6DC41E40EBEB518B6C43EF81E7CC74CBE015F33A394EBE25CE19AE27AFB0921DC98DF8DF93D98DF83F94730FF3CE6DFA13A5EE8EC85CE71E81C87CEE945AE9F3ECBBC4839A3BC8E75F40CEBE25F6046B3CC9EBE9728D687581F6266103393FB3F56A1D809CC34D1A147EC9265120A4D1678978F6F8192192E821A337A8B799972A714C5D8BD29ECDE0917E8645A292680EE02502C08C582502C08C5F62836845E429F5989E92FE057F01333FC11A7E401EFD612E54670CA22E8253AC654C9378B53360B5F0CFDC5D0EF06959B833273C6E9A4DDA6ED4F719E48BDE075BC542B835A99DE8945ADDC30739962B2A8954D410FB57F9BE9D7553EA4F6EF682769F2664D969CC972DA64593059D64C9675B57FEF8562581C1EBAD56CE9B49DE455FEF5FE3AB2589430ABAEDEE4A9E23778E77E9AB27E1F59AC0AB4B33C077798EA2EF32F6FA0DEB7

 

My Build for my Katana/Invuln Toon

This is the build I'm going to use for my Katana Invuln once I finish getting some other toons to 50, It has capped  defense to all dmg types except psi, 5sec recharge on hasten, 41.5% psi resist. I realize the epic power pool may break your toon's theme, but I think it's worth considering (works for my toon)

 

http://www.cohplanner.com/mids/download.php?uc=1456&c=682&a=1364&f=HEX&dc=78DA65934D4F13511486EF7C944A69F9B494CF96566869A1A5554C8C8028A246A1094913B738944B1999B44D5B8C2C5DB85411505726BA3171E30F51A3BFC195A2A02E8D9B7A98F7504C66D2C9D379CF7DCF3DE7DCDCECFD79EFBB1B0F6685D27AD532AAD5E55CBE6294CBB2E2CA1A05332F8E1E37BDFE637D392B2D29530B46CD281A430D755EAEC96255A66E16EF6D5A455931564CCBAC6D09CF52A964A572652957BDF6DF456994CD62C1677F5C370BEB35FAEAB0BFC86B564D187BAF95CD7C2A5733AC0DCA9E2B6D5ACB59A35A9395AD1EAA264AEF23B7E0A7EE121B848C2E7AEE324D30B80E860B60720D9C3AF22AB6571567355B5303240CEA62224E8CE9E2B19B9788BAAECCA85873013C35CD9C023D17C169F268C8AB6B11E4D183CC30D814028FF78990C7058FE21A437D4DCC6E8AB939E6F62BB636BE807AB729D66C575877353FD351C71E787A97B903763F656E8333E46DE1D9B5FC403EEF21F33BD87AC0DC073BBF8101F2FAE015BE7E686FE242B471DF6DDC773BF7DBCEFD7772DFC3DCF70EE5E9E01A3A0E547BF6C387CC7D30368BFCB12FE0441FE6F284BC5D5C43D75BCCFE12697E9E959FF7488E82972916404C0B9CC71CCF4C32D34CF6ECD2DA5EAEAB378F79F549E60A185C651A60E60E7885BCFD8A7D266A3F9FD78087D90A2AB466906B1FACD323F64809F18EA1CFE874E813F33DF32318FEC07C88AEE7C81BE1AE23BC6332882969141BE1AE47F854A27C1A513E9D289F8A4E6B47F9468C729E38571EF7815F69EB31D4A98EBDC61EE32F99AFC03F5E2152DC5DAA053E1FE54E73EE34E7CE70EE0CE71ED01BB7997E475309E98D3B5A4F38A26987927128E71CCAA4435974284B7AE3DE0BC5569ADBE95643A91F7A28AAFC1FFD75A2A84A18A793B88DAE12B730DD9F0ED7EF1345535EE02C633B607C174C3C07FF76137812FF003F5DE453

@Dreamkeeper 

Former Triumph Veteran // Current Everlasting Player

 

Mains:

Silver Solder // Ceralt

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Hey SuperDan, it was my pleasure I love making builds! And that is correct w/r/t the hasten slotting, keep in mind it only makes about 1sec difference, but it frees up another slot for you to use! Another option is to go with the agility alpha for more rech, def, and end mod instead of musculature, which (for this build) really only offers you more dmg (the defense debuff is wasted given your already incredibly high acc). I don't have my comp with mids on it on me right now, but if you do opt to go for agility for more def/rech, you could go degenerative in your interface slot which will help you shred through enemies even more quickly.

@Dreamkeeper 

Former Triumph Veteran // Current Everlasting Player

 

Mains:

Silver Solder // Ceralt

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