SuperDan Posted January 25, 2020 Posted January 25, 2020 Am I missing anything other than plugging the psi hole? I know someone will bring up skipping Divine Avalanche. Very useful indeed, but it makes the attack chain feel clunky to me. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Harunobu: Level 50 Natural Scrapper Primary Power Set: Katana Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leaping Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Sting of the Wasp SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11) Level 1: Resist Physical Damage UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(37) Level 2: Flashing Steel SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5) Level 4: Temp Invulnerability UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21) Level 6: Kick Empty(A) Level 8: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(13) Level 10: Fly Flight-I(A) Level 12: Combat Jumping LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46) Level 14: Build Up RechRdx-I(A) Level 16: Dull Pain NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50) Level 18: Resist Elements Ags-ResDam(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42) Level 20: Unyielding UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(37) Level 22: The Lotus Drops Arm-Dmg/EndRdx(A), Arm-Dmg(23), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25) Level 24: Resist Energies UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40) Level 26: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 28: Invincibility ShlWal-ResDam/Re TP(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(36), LucoftheG-Def/Rchg+(37) Level 30: Soaring Dragon SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(31), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(36) Level 32: Golden Dragonfly SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Tough Hide Ksm-ToHit+(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(43) Level 38: Conserve Power Empty(A) Level 41: Physical Perfection PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Acc(50) Level 44: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Super Speed Run-I(A) Level 49: Unstoppable GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(15), PrfShf-EndMod/Rchg(15) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Melee Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;692;1384;HEX;| |78DA6593C953135110C6DF24134348808424B20B2442200931510E2AB8018202B1D| |0A8571C9227A66A2A4965B1E4E8DD7201D48BDB89A3178FFA1788CB5FE272703D58| 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Dreamkeeper Posted February 4, 2020 Posted February 4, 2020 Hey Super Dan, I have two builds for you to look at below. The first is a build that I think respects your original, it has all of the same powers except for one--I got rid of fly since that seemed like a throw away and you can buy a temp power for flying in the game. It seemed like a waste to have the jumping, speed, and fly sets. I've summarized my feedback on your original build and my changes below. LMK your thoughts, happy to help further Original Build - overslotted in some areas i.e. you don't need the tier 6 set bonus on golden dragon fly since you can cap s/l without that and hasten can have a slot removed, boosting the recharge enhancements in them gets the recharge down to 135sec (mine) vs 136sec (yours) - can swap out unbreakable guard sets for cheaper IOs that offer more defense - little to no psi resistance at all - over indexed on accuracy/accuracy bonuses - key IOs (steadfast and gladiators armor) come too late - a bit more recharge can be squeezed in Revised Build - has slightly more recharge, better defenses (43.9% s/l/fire/cold and 40% energy/neg) - 40% psi resistance - Loses some resistance in all all dmg types but s/l/psi - Overall should be quite survivable but is a bit more streamlined than your original - added force feedback proc for more recharge - added preventive medicine proc for absorb - added panacea proc for passive heal and more +end http://www.cohplanner.com/mids/download.php?uc=1434&c=671&a=1342&f=HEX&dc=78DA65935B53525114C7F78183048A808A62060828C82584B2976E965A4D2933CE38D3AB1D618767860106A889C71E7A6BBAA8D54BBD95D54B1FA4DBE72893EA0B34B438EB0FD69C3330BF73D66DAFF5DF7BE7EFAD0C7DB8767F5128C3CB65ADD1D8DC28D4B55A4DD66D79ADA41744F7B1D3DFD7B36FE66559CACCAAD6D42ADA74DFBA226FCB4A4366AE57EEDE2957645DDBD2CB7AB3259CEBD56A39B35193B23864BCAE49ADA6574A2EE3E3AA5EDA6ED297BBE72ACA7A635BAF79AFD4F44266A95A6C6DE6B54653D65B7EEA6196FE0FED024FC7269EA942E45431B0C73CB60BEE309D4FC127CC73DD5CC5C8B58804BDC455317ECA6AF8FC13F41D50C5233B42444755DA16C33673C88C1D30932FB95EFA15F33CE558B9AE6A8D70DDB12018C63A21E649AC1BA11C1BE728B61421E71003E038F9ECE8D3EE538C35E657B9CFDC1F61F47081621CD0C1F1837D4307E02173B80D7E678E7C633EA6DC41E40EBEB518B6C43EF81E7CC74CBE015F33A394EBE25CE19AE27AFB0921DC98DF8DF93D98DF83F94730FF3CE6DFA13A5EE8EC85CE71E81C87CEE945AE9F3ECBBC4839A3BC8E75F40CEBE25F6046B3CC9EBE9728D687581F6266103393FB3F56A1D809CC34D1A147EC9265120A4D1678978F6F8192192E821A337A8B799972A714C5D8BD29ECDE0917E8645A292680EE02502C08C582502C08C5F62836845E429F5989E92FE057F01333FC11A7E401EFD612E54670CA22E8253AC654C9378B53360B5F0CFDC5D0EF06959B833273C6E9A4DDA6ED4F719E48BDE075BC542B835A99DE8945ADDC30739962B2A8954D410FB57F9BE9D7553EA4F6EF682769F2664D969CC972DA64593059D64C9675B57FEF8562581C1EBAD56CE9B49DE455FEF5FE3AB2589430ABAEDEE4A9E23778E77E9AB27E1F59AC0AB4B33C077798EA2EF32F6FA0DEB7 My Build for my Katana/Invuln Toon This is the build I'm going to use for my Katana Invuln once I finish getting some other toons to 50, It has capped defense to all dmg types except psi, 5sec recharge on hasten, 41.5% psi resist. I realize the epic power pool may break your toon's theme, but I think it's worth considering (works for my toon) http://www.cohplanner.com/mids/download.php?uc=1456&c=682&a=1364&f=HEX&dc=78DA65934D4F13511486EF7C944A69F9B494CF96566869A1A5554C8C8028A246A1094913B738944B1999B44D5B8C2C5DB85411505726BA3171E30F51A3BFC195A2A02E8D9B7A98F7504C66D2C9D379CF7DCF3DE7DCDCECFD79EFBB1B0F6685D27AD532AAD5E55CBE6294CBB2E2CA1A05332F8E1E37BDFE637D392B2D29530B46CD281A430D755EAEC96255A66E16EF6D5A455931564CCBAC6D09CF52A964A572652957BDF6DF456994CD62C1677F5C370BEB35FAEAB0BFC86B564D187BAF95CD7C2A5733AC0DCA9E2B6D5ACB59A35A9395AD1EAA264AEF23B7E0A7EE121B848C2E7AEE324D30B80E860B60720D9C3AF22AB6571567355B5303240CEA62224E8CE9E2B19B9788BAAECCA85873013C35CD9C023D17C169F268C8AB6B11E4D183CC30D814028FF78990C7058FE21A437D4DCC6E8AB939E6F62BB636BE807AB729D66C575877353FD351C71E787A97B903763F656E8333E46DE1D9B5FC403EEF21F33BD87AC0DC073BBF8101F2FAE015BE7E686FE242B471DF6DDC773BF7DBCEFD7772DFC3DCF70EE5E9E01A3A0E547BF6C387CC7D30368BFCB12FE0441FE6F284BC5D5C43D75BCCFE12697E9E959FF7488E82972916404C0B9CC71CCF4C32D34CF6ECD2DA5EAEAB378F79F549E60A185C651A60E60E7885BCFD8A7D266A3F9FD78087D90A2AB466906B1FACD323F64809F18EA1CFE874E813F33DF32318FEC07C88AEE7C81BE1AE23BC6332882969141BE1AE47F854A27C1A513E9D289F8A4E6B47F9468C729E38571EF7815F69EB31D4A98EBDC61EE32F99AFC03F5E2152DC5DAA053E1FE54E73EE34E7CE70EE0CE71ED01BB7997E475309E98D3B5A4F38A26987927128E71CCAA4435974284B7AE3DE0BC5569ADBE95643A91F7A28AAFC1FFD75A2A84A18A793B88DAE12B730DD9F0ED7EF1345535EE02C633B607C174C3C07FF76137812FF003F5DE453 @Dreamkeeper Former Triumph Veteran // Current Everlasting Player Mains: Silver Solder // Ceralt
SuperDan Posted February 5, 2020 Author Posted February 5, 2020 Thanks for taking the time to scratch something up and reply, Dream. You've given me a lot to think about. To clarify, hasten with two slots, each boosted +5 is faster than three slots that aren't boosted at all?
Dreamkeeper Posted February 6, 2020 Posted February 6, 2020 Hey SuperDan, it was my pleasure I love making builds! And that is correct w/r/t the hasten slotting, keep in mind it only makes about 1sec difference, but it frees up another slot for you to use! Another option is to go with the agility alpha for more rech, def, and end mod instead of musculature, which (for this build) really only offers you more dmg (the defense debuff is wasted given your already incredibly high acc). I don't have my comp with mids on it on me right now, but if you do opt to go for agility for more def/rech, you could go degenerative in your interface slot which will help you shred through enemies even more quickly. @Dreamkeeper Former Triumph Veteran // Current Everlasting Player Mains: Silver Solder // Ceralt
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