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Electric/Nature controller


Xoseph

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I struggled to make this combo work, but after plugging with a few different variations found what I think is a very strong combination that should have no trouble mixing it up in melee.

 

This build assumes you take the Agility Core Paragon Alpha slot. 

 

It features nearly capped Ranged defense, an endurance bar refill + enemy drain in Power Sink, close to capped S/L resist, 66% energy resist, 29-33% resist to all others. 

 

Overgrowth is 10 seconds from perma, more or less perma if you are spamming Jolting Chain with the Recharge proc.

 

The Mu pet is about 15 seconds from perma, same as above.

 

93% Endurance Redux most of the time, with Power Sink to replinish the bar means you can get by with no additional endurance support, so no extra slots needed in Stamina.

 

Weaknesses: single target damage is very low. Tried to compensate with Electric fence. Just dont expect to solo AVs or even bosses easily. 

 

I skipped Spore Cloud for Hover mainly because with so many powers available, it is rarely cast. But you can take it if you find it useful. It does have some minor -Regen useful for AVs.

 

This build also lacks mezz protection, so I'd take Clarion.

 

image.png.46cf336f358d2fe170e7ae02da9ff46d.png

 

image.png.7b7b535d459defa9a7e92d990a08cdff.png

 

 

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

GENERIC CONTROLLER ELECTRIC CONTROL: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(5), UnbCns-Dam%(5), NrnSht-Dam%(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Chain Fences -- PstBls-Dam%(A), TraoftheH-Dam%(7), Rgn-Dmg(9), Dtn-Acc/Dmg(9)
Level 4: Regrowth -- Heal-I(A)
Level 6: Jolting Chain -- Apc-Dam%(A), ExpStr-Dam%(11), FrcFdb-Rechg%(11), GldJvl-Dam%(13)
Level 8: Conductive Aura -- PrfShf-EndMod/Acc(A), EffAdp-EndMod/Acc(13)
Level 10: Wild Growth -- GldArm-3defTpProc(A), GldArm-ResDam(15), GldArm-Res/Rech/End(15), GldArm-RechEnd(17), GldArm-RechRes(17), GldArm-End/Res(19)
Level 12: Static Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Rchg/Energy Font(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprOvrPrs-EndRdx/Rchg(23), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23)
Level 14: Electric Fence -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27)
Level 20: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33), Ksm-ToHit+(33)
Level 24: Hover -- LucoftheG-Def/Rchg+(A)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37)
Level 28: Rebirth -- RechRdx-I(A)
Level 30: Paralyzing Blast -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprWiloft-EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprWiloft-Rchg/Dmg%(40)
Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Dmg/EndRdx(42), SlbAll-Build%(42)
Level 35: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 38: Overgrowth -- RechRdx-I(A), AdjTrg-ToHit/Rchg(45)
Level 41: Power Sink -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(46)
Level 44: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46)
Level 47: Summon Guardian -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48), ExpRnf-+Res(Pets)(50), ExpRnf-Dmg/EndRdx(50)
Level 49: Charged Armor -- StdPrt-ResDam/Def+(A), ResDam-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 29.44% Defense(Energy)
  • 29.44% Defense(Negative)
  • 6% Defense(Psionic)
  • 34.13% Defense(Ranged)
  • 6% Defense(AoE)
  • 16% Enhancement(Sleep)
  • 80% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 8% Enhancement(Stunned)
  • 8% Enhancement(Held)
  • 8.8% Enhancement(Terrorized)
  • 12% Enhancement(Confused)
  • 37% Enhancement(Accuracy)
  • 16% Enhancement(Immobilized)
  • 6% SpeedFlying
  • 83.93 HP (8.25%) HitPoints
  • 6% JumpHeight
  • 6% SpeedJumping
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 37.5%
  • MezResist(Held) 37.5%
  • MezResist(Immobilized) 37.5%
  • MezResist(Sleep) 37.5%
  • MezResist(Stunned) 37.5%
  • MezResist(Terrorized) 37.5%
  • MezResist(Teleport) 100% (20% chance)
  • 20.5% (0.34 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 27.75% Resistance(Smashing)
  • 27.75% Resistance(Lethal)
  • 24% Resistance(Fire)
  • 24% Resistance(Cold)
  • 21% Resistance(Energy)
  • 21% Resistance(Negative)
  • 21.75% Resistance(Toxic)
  • 21.75% Resistance(Psionic)
  • 6% SpeedRunning
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by oedipus_tex
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