Yournameonrice Posted February 12, 2020 Posted February 12, 2020 Any advice or suggestions would be greatly appreciated. I know I have a few issues (Psi Def, Res not capped) but I am kind of at a loss on how to fix them. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Ice ArmorSecondary Power Set: War MacePower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: Concealment Hero Profile:Level 1: Frozen Armor (A) Kismet - Defense/Endurance (33) Kismet - Defense/Recharge (33) Kismet - Defense/Endurance/Recharge (34) Red Fortune - Defense/Endurance (34) Red Fortune - Defense (34) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Bash (A) Superior Gauntleted Fist - Accuracy/Damage (3) Superior Gauntleted Fist - Damage/RechargeTime (3) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (5) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (7) Superior Gauntleted Fist - RechargeTime/+Absorb Level 2: Hoarfrost (A) Numina's Convalesence - Heal/Endurance (13) Numina's Convalesence - Endurance/Recharge (13) Numina's Convalesence - Heal/Recharge (15) Numina's Convalesence - Heal/Endurance/Recharge (15) Numina's Convalesence - Heal Level 4: Jawbreaker (A) Superior Blistering Cold - Accuracy/Damage (7) Superior Blistering Cold - Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (11) Superior Blistering Cold - Recharge/Chance for Hold Level 6: Wet Ice (A) Endurance Reduction IOLevel 8: Super Jump (A) EmptyLevel 10: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO (33) Recharge Reduction IO Level 12: Chilling Embrace (A) Pacing of the Turtle - Chance of -RechargeLevel 14: Kick (A) Touch of Death - Accuracy/DamageLevel 16: Build Up (A) Adjusted Targeting - To Hit Buff (40) Adjusted Targeting - To Hit Buff/Recharge (40) Adjusted Targeting - Recharge Level 18: Glacial Armor (A) Shield Wall - +Res (Teleportation), +5% Res (All) (19) Shield Wall - Defense/Endurance (19) Shield Wall - Defense/Recharge (25) Shield Wall - Defense/Endurance/Recharge (27) Shield Wall - Defense (31) Shield Wall - Endurance/Recharge Level 20: Clobber (A) Superior Might of the Tanker - Accuracy/Damage (21) Superior Might of the Tanker - Damage/Recharge (21) Superior Might of the Tanker - Accuracy/Damage/Recharge (23) Superior Might of the Tanker - Damage/Endurance/Recharge (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (25) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 22: Icicles (A) Multi-Strike - Accuracy/DamageLevel 24: Taunt (A) Accuracy IOLevel 26: Energy Absorption (A) Luck of the Gambler - Defense/Endurance/Recharge (40) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Recharge (43) Luck of the Gambler - Defense (46) Luck of the Gambler - Endurance/Recharge Level 28: Tough (A) Aegis - Resistance/Endurance/Recharge (29) Aegis - Resistance/Endurance (29) Aegis - Resistance (37) Aegis - Psionic/Status Resistance (46) Gladiator's Armor - TP Protection +3% Def (All) Level 30: Weave (A) Red Fortune - Defense (31) Red Fortune - Defense/Endurance (31) Red Fortune - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Whirling Mace (A) Superior Avalanche - Accuracy/Damage (43) Superior Avalanche - Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (45) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Shatter (A) Scirocco's Dervish - Damage/Endurance (36) Scirocco's Dervish - Damage/Recharge (36) Scirocco's Dervish - Accuracy/Damage (36) Scirocco's Dervish - Accuracy/Recharge (37) Scirocco's Dervish - Accuracy/Damage/Endurance (37) Scirocco's Dervish - Chance of Damage(Lethal) Level 38: Stealth (A) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Combat Jumping (A) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Reactive Defenses - Scaling Resist Damage Level 44: Permafrost (A) Impervium Armor - Psionic Resistance (46) Unbreakable Guard - +Max HP Level 47: Crowd Control (A) Scirocco's Dervish - Accuracy/Damage (48) Scirocco's Dervish - Damage/Recharge (48) Scirocco's Dervish - Accuracy/Damage/Endurance (48) Scirocco's Dervish - Damage/Endurance (50) Scirocco's Dervish - Accuracy/Recharge Level 49: Spring Attack (A) Scirocco's Dervish - Accuracy/Damage (50) Scirocco's Dervish - Damage/Recharge (50) Scirocco's Dervish - Accuracy/Damage/Endurance Level 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash
PyroNugget Posted February 14, 2020 Posted February 14, 2020 made a build for a friend, as far as i can tell you can't fix the PSI hole on ICE at all. and even trying will gimp the rest of the build= so i made the rest as good as i could and left the hole, it's ices' kryptonite i guess. if you use the P2W travel powers you can drop super jump( or whatever you were going to have) and get build up back. - energy absorption has wiggle room depending on what you like/playstyle--- running ALOT of toggles though... hope it at least gives you some ideas one way or another Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! 1ICE MACE: Level 50 Science TankerPrimary Power Set: Ice ArmorSecondary Power Set: War MacePower Pool: FightingPower Pool: SpeedPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Pyre Mastery Hero Profile:Level 1: Frozen Armor -- LucoftheG-Rchg+(A)Level 1: Bash -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(3)Level 2: Chilling Embrace -- ImpSwf-EndRdx/Rchg/Slow(A), ImpSwf-Acc/EndRdx(3)Level 4: Kick -- FrcFdb-Rechg%(A)Level 6: Jawbreaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dmg/Rchg(7), TchofDth-Dmg/EndRdx(9), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dam%(21)Level 8: Hoarfrost -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(11), Ags-EndRdx/Rchg(11), Ags-Psi/Status(15), Prv-Heal(15), Prv-Heal/Rchg(25)Level 10: Wet Ice -- EndRdx-I(A)Level 12: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(39)Level 14: Taunt -- PrfZng-Taunt/Rchg/Rng(A)Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)Level 18: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19)Level 20: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(43)Level 22: Tough -- UnbGrd-Max HP%(A), Ags-ResDam(23), Ags-ResDam/EndRdx(23), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(31)Level 24: Weave -- Rct-Def/EndRdx(A), Rct-ResDam%(29), ShlWal-ResDam/Re TP(31), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(37)Level 26: Energy Absorption -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(27), PrfShf-EndMod/Rchg(27), LucoftheG-Rchg+(33)Level 28: Whirling Mace -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(29), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(34), SprMghoft-Dmg/EndRdx/Rchg(39)Level 30: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)Level 32: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33)Level 35: Shatter -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)Level 38: Crowd Control -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42)Level 41: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(46)Level 44: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(50)Level 47: Combat Jumping -- LucoftheG-Rchg+(A)Level 49: Super Jump -- WntGif-ResSlow(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(31)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), PrfShf-End%(5), PrfShf-EndMod(9)Level 50: Melee Core EmbodimentLevel 0: The Atlas MedallionLevel 0: Task Force CommanderLevel 0: Portal JockeyLevel 50: Rebirth Radial EpiphanyLevel 50: Cardiac Core Paragon------------
Yournameonrice Posted February 20, 2020 Author Posted February 20, 2020 Yeah it IS a bunch of toggles. I'm at 48 with E Absorption 6 slotted and I still have occasional END problems. Thanks for posting. Your build made me realize a few things and gives me some great ideas.
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