Jump to content

STJ/SD/Mu thoughts?


Hiyori

Recommended Posts

I've got a skeleton for the above laid out in mids, but I'm wondering if anyone has played this setup? I enjoy stj a lot but I'm not particularly a fan of how tiny the AOE attacks are on it. I was thinking shield charge and ball lightning would pick up a lot of that slack, and then leave you with Zapp to add into your rotation as well.

 

With that said, I see more stj builds without a pool snipe than with. Street is pretty self contained with its gimmick but the Snipes are also really strong and I'd expect they'd still have a home in the rotation?

 

I'm not home right now so I can't post the skeleton of what I've got, but I was looking less for builds and more for thoughts from experienced stalkers or those who've played this combo in general.

Link to comment
Share on other sites

Time to toss a few builds down that I put together. All of these are 45% M/R/A def. Hide in my mids is enabled but the 'attacked' flag is set to suppress it, so it's accurately reporting. These are all incredibly expensive but money is whatever.

 

As an aside, none of these are meant for exemping. I have a character I use for exemping already, everything else I play to cruise around at max level with incarnates, so it is built for Ageless. I didn't pick any other incarnates on these beyond Ageless (disabled) and Alpha slot.

 

First up is STJ/SD/MU with Musculature. I think I like this one the least, as much as I like the idea of using Musc. This is not perma-hasten and is relying on FFB proocs in Shield Charge and CU to fill in the gaps.

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Heavy Blow -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(3), ExpStr-Dam%(46)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Sweeping Cross -- SprAssMar-Rchg/Rchg Build Up(A), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Acc/Dmg(9), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(15)
Level 4: Deflection -- ShlWal-ResDam/Re TP(A), ShlWal-Def(5), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam(50)
Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), GldStr-%Dam(17), GldStr-Acc/Dmg/End/Rech(19), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx(21), TchofDth-Dam%(21)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(11), Rct-Def/Rchg(11), Rct-EndRdx/Rchg(13), Rct-Def/EndRdx(45), Rct-Def(46)
Level 12: True Grit -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 16: Active Defense -- HO:Membr(A), HO:Membr(17)
Level 18: Spinning Strike -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(25), SprStlGl-Acc/Dmg(25), SprStlGl-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Dam%(43), ExpStr-Acc/KB(48)
Level 26: Shin Breaker -- AchHee-ResDeb%(A), CrsImp-Dmg/EndRdx/Rchg(27), CrsImp-Acc/Dmg/EndRdx(27), CrsImp-Dmg/EndRdx(29), CrsImp-Dmg/Rchg(33), CrsImp-Acc/Dmg/Rchg(33)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(31), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-EndRdx(31)
Level 32: Crushing Uppercut -- FrcFdb-Rechg%(A), Hct-Dam%(33), Hct-Dmg/EndRdx(34), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34), Hct-Dmg(37)
Level 35: Shield Charge -- FrcFdb-Rechg%(A), Arm-Dam%(36), Arm-Dmg/EndRdx(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg(37)
Level 38: Zapp -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/ActRdx/Rchg(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg(43)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/EndRdx/Rchg(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def/EndRdx(48)
Level 49: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 38: Quick Form 
Level 50: Ageless Core Epiphany 
Level 50: Musculature Core Paragon 
------------

 

 

Next is STJ/SD/MU with Agility. I think this one turned out more competent overall. Permahasten, tighter timings on the chains. I left in FFB procs because lazy but they are probably not needed because of higher global recharge. Can likely swap them to regular damage procs.

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Heavy Blow -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Acc/Dmg(46)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Sweeping Cross -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/Rchg(7), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Dmg/Rchg(9), SprAssMar-Acc/Dmg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Deflection -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(5), ShlWal-Def(7), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam(50)
Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), GldStr-%Dam(17), GldStr-Acc/Dmg/End/Rech(19), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx(21), TchofDth-Dam%(21)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(11), Rct-Def/Rchg(11), Rct-EndRdx/Rchg(13), Rct-Def/EndRdx(45), Rct-Def(46)
Level 12: True Grit -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 16: Active Defense -- HO:Membr(A), HO:Membr(17)
Level 18: Spinning Strike -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Acc/Dmg(40), Ann-ResDeb%(43)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- Empty(A)
Level 26: Shin Breaker -- AchHee-ResDeb%(A), SprStlGl-Dmg/Rchg(27), SprStlGl-Acc/Dmg/Rchg(27), SprStlGl-Dmg/EndRdx/Rchg(29), SprStlGl-Acc/Dmg(33), SprStlGl-Acc/Dmg/EndRdx/Rchg(33)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(31), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-EndRdx(31)
Level 32: Crushing Uppercut -- FrcFdb-Rechg%(A), Hct-Dam%(33), Hct-Dmg/EndRdx(34), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34), Hct-Dmg(37)
Level 35: Shield Charge -- FrcFdb-Rechg%(A), Arm-Dam%(36), Arm-Dmg/EndRdx(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg(37)
Level 38: Zapp -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/ActRdx/Rchg(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/Rchg(42), Rgn-Dmg(43), Ann-ResDeb%(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/EndRdx/Rchg(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def/EndRdx(48)
Level 49: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 38: Quick Form 
Level 50: Ageless Core Epiphany 
Level 50: Agility Core Paragon 
------------

 

 

Finally, a friend who plays STJ stalkers came to me and said, 'I really don't think you should use a pool snipe. Have you considered melt/fireball?'. So here's an STJ/SD/Blaze with char/melt/ball. Char wasn't as wasted of a pick as I thought it'd be. It did preclude me from using a travel power, though I was suggested I could omit Spinning Strike in favor of that if I wanted. Travel Power is pretty far down the totem poll on necessities for me, though. It actually got picked up in prior builds for the def slotting.

 

I kept the FFBs in this one for the purely theorycraft idea of squeezing down the recharges on Melt Armor even more, but it's already at a 10s gap so that may be completely pointless in practice. If it is, just swap in regular damage procs.

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Villain Profile:
Level 1: Heavy Blow -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg(5)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 2: Sweeping Cross -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/Rchg(7), SprAssMar-Dmg/EndRdx/Rchg(7), SprAssMar-Dmg/Rchg(9), SprAssMar-Acc/Dmg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Deflection -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(11), UnbGrd-ResDam/EndRdx(13), ShlWal-Def(13), UnbGrd-ResDam(15)
Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), TchofDth-Dam%(15), GldStr-%Dam(17), GldStr-Acc/Dmg/End/Rech(17), CrsImp-Dmg/EndRdx(19), CrsImp-Acc/Dmg/EndRdx(19)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(21), Rct-Def(21), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(25)
Level 12: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 16: Active Defense -- HO:Membr(A)
Level 18: Spinning Strike -- PstBls-Dmg/EndRdx(A), PstBls-Acc/Dmg(31), PstBls-Dmg/Rchg(31), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(33), Ann-ResDeb%(46)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- ExpStr-Acc/KB(A), ExpStr-Dam%(43), ExpStr-Dmg/KB(50)
Level 26: Shin Breaker -- AchHee-ResDeb%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(31), SprStlGl-Dmg/Rchg(33), SprStlGl-Acc/Dmg/Rchg(34), SprStlGl-Dmg/EndRdx/Rchg(34), SprStlGl-Acc/Dmg(34)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
Level 30: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(36), TtnCtn-ResDam/EndRdx/Rchg(36), TtnCtn-EndRdx(36)
Level 32: Crushing Uppercut -- FrcFdb-Rechg%(A), Hct-Dam%(37), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(37), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40)
Level 35: Shield Charge -- FrcFdb-Rechg%(A), Arm-Dmg/EndRdx(40), Arm-Dam%(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/Rchg(43)
Level 38: Char -- BslGaz-Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/Rchg(39), BslGaz-Acc/Hold(39)
Level 41: Melt Armor -- AnlWkn-Acc/Rchg/EndRdx(A), TchofLadG-Rchg/EndRdx(42), UndDfn-Rchg/EndRdx(48)
Level 44: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg(46), Ann-ResDeb%(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def/EndRdx/Rchg(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(50), RedFrt-Def/EndRdx/Rchg(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
------------

 

 

The last build is also probably the most competent just by virtue of spending so much time doing this and having progressive 'aha!' moments that didn't translate back to the first build I did, which was the musc one. Also there's various +5s missing on all of these but it's mostly on attack powers and not the defense ones where I was very particular about maxing those out.

 

If I did go with gutting spinning strike I'd pop in SS or SJ with a slow res IO and then redistribute 1 slot back into AAO and maybe slot out stam/health a bit more just in case I do ever exemp down on this character. Losing that 6.25% rechg bonus wouldn't be devastating anyway.

Edited by Tsurupettan
Link to comment
Share on other sites

I think stj benefits well from adding in an epic aoe. It doesnt really need any more st attacks, however crushing, as, and a snipe is a ridiculously hard hitting 3 hit combo.

 

That can be nice because you dont always get to stand and duke it out.

 

melt armor is pretty meh. Not bad with an achilies to melt every 3rd or so spawn if that's what you seek. Not so great as a debuff vs an AV though

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...