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Help for new Kin/Elec Def


sainttbish4400

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Hi All,

 

Defender has been my favorite archetype since European Beta when I played Kin/Rad but I don't recall anything from when I last played. I recently rolled a Kin/Elec with the hope of offering good team support. So far, it seems to be working though it's terrible to solo in large part because my End dies quickly. I'm only lvl 20 because I'm also an altoholic.

 

I have no idea whether the enhancements are affordable (and, honestly, whether the synergy between Kin and Elec makes sense). I know that End becomes less of an issue with Transference but thought Elec may also help with End management.

 

I'd appreciate all thoughts and suggestions on this build. And if you think I've missed the boat on my choice of power sets, let me know.

 

Hero Plan by Mids' Hero Designer 1.96

http://www.cohplanner.com/

 

Synergy: Level 50 Magic Defender

Primary Power Set: Kinetics

Secondary Power Set: Electrical Blast

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Power Mastery

 

Hero Profile:

------------

Level 1: Transfusion

(A) Doctored Wounds - Heal/Endurance

(7) Doctored Wounds - Heal/Recharge

(7) Doctored Wounds - Heal/Endurance/Recharge

(9) Doctored Wounds - Heal

(9) Doctored Wounds - Recharge

(11) Empty

 

 

Level 1: Charged Bolts

(A) Thunderstrike - Accuracy/Damage

(3) Thunderstrike - Damage/Endurance

(3) Thunderstrike - Damage/Recharge

(5) Thunderstrike - Accuracy/Damage/Endurance

(5) Empty

(11) Empty

 

 

Level 2: Siphon Power

(A) Accuracy IO

 

 

Level 4: Lightning Bolt

(A) Thunderstrike - Accuracy/Damage

(13) Thunderstrike - Damage/Endurance

(13) Thunderstrike - Damage/Recharge

(15) Thunderstrike - Accuracy/Damage/Endurance

 

 

Level 6: Siphon Speed

(A) Accuracy

(15) Recharge Reduction

 

 

Level 8: Ball Lightning

(A) Ragnarok - Damage

(17) Ragnarok - Damage/Recharge

(17) Ragnarok - Accuracy/Damage/Recharge

(19) Ragnarok - Accuracy/Recharge

(19) Ragnarok - Damage/Endurance

(21) Endurance Reduction

 

 

Level 10: Short Circuit

(A) Efficacy Adaptor - EndMod

(21) Efficacy Adaptor - EndMod/Recharge

(23) Efficacy Adaptor - EndMod/Accuracy/Recharge

(23) Eradication - Damage

(25) Eradication - Damage/Recharge

(25) Eradication - Accuracy/Damage/Recharge

 

 

Level 12: Speed Boost

(A) Empty

 

 

Level 14: Maneuvers

(A) Luck of the Gambler - Defense/Endurance

(27) Luck of the Gambler - Defense/Recharge

(27) Luck of the Gambler - Endurance/Recharge

(29) Kismet - Accuracy +6%

 

 

Level 16: Tactics

(A) Gaussian's Synchronized Fire-Control - To Hit Buff

(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

(33) Gaussian's Synchronized Fire-Control - Recharge/Endurance

 

 

Level 18: Vengeance

(A) Defense Buff IO

 

 

Level 20: Zapp

(A) Superior Defender's Bastion - Accuracy/Damage

(33) Superior Defender's Bastion - Damage/Recharge

(33) Superior Defender's Bastion - Damage/Endurance/Recharge

(34) Superior Defender's Bastion - Accuracy/Damage/Endurance

(34) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge

(34) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

 

 

Level 22: Boxing

(A) Accuracy

 

 

Level 24: Tough

(A) Gladiator's Armor - Resistance

(36) Gladiator's Armor - Resistance/Rech/End

 

 

Level 26: Transference

(A) Performance Shifter - EndMod

(36) Performance Shifter - EndMod/Recharge

(36) Performance Shifter - EndMod/Accuracy/Recharge

(37) Performance Shifter - Accuracy/Recharge

 

 

Level 28: Tesla Cage

(A) Accuracy

 

 

Level 30: Weave

(A) Luck of the Gambler - Defense/Endurance

(40) Luck of the Gambler - Defense/Recharge

(40) Luck of the Gambler - Endurance/Recharge

 

 

Level 32: Fulcrum Shift

(A) Accuracy

(37) Accuracy

(37) Recharge Reduction

(39) Endurance Reduction

 

 

Level 35: Voltaic Sentinel

(A) Soulbound Allegiance - Damage

(39) Soulbound Allegiance - Damage/Recharge

(39) Soulbound Allegiance - Accuracy/Damage/Recharge

(40) Endurance Reduction

 

 

Level 38: Thunderous Blast

(A) Positron's Blast - Accuracy/Damage

(42) Positron's Blast - Damage/Endurance

(43) Positron's Blast - Damage/Recharge

(43) Positron's Blast - Damage/Range

 

 

Level 41: Hasten

(A) Recharge Reduction

(42) Recharge Reduction

(42) Recharge Reduction

 

 

Level 44: Power Build Up

(A) Empty

(45) Empty

(45) Empty

(46) Empty

 

 

Level 47: Force of Nature

(A) Titanium Coating - Resistance/Endurance/Recharge

(48) Titanium Coating - Endurance/Recharge

(48) Titanium Coating - Resistance/Recharge

 

 

Level 49: Temp Invulnerability

(A) Titanium Coating - Resistance/Recharge

(50) Titanium Coating - Endurance/Recharge

(50) Titanium Coating - Resistance/Endurance/Recharge

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Sprint

(A) Empty

 

 

Level 1: Vigilance

Level 2: Rest

(A) Empty

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Empty

 

 

Level 2: Health

(A) Empty

 

 

Level 2: Hurdle

(A) Empty

 

 

Level 2: Stamina

(A) Performance Shifter - EndMod

(43) Performance Shifter - EndMod/Recharge

(45) Performance Shifter - Chance for +End

 

 

------------

 

http://www.cohplanner.com/mids/download.php?uc=1395&c=639&a=1278&f=HEX&dc=78DA6593DB6E12511486F71C1081520EB5E7D2567A063A055BBDB4A6B61AD352897D8086D00D9D840C15A8CAA5F7EA858778A5C6C4C39568DA525F411FC5787C01838B593F2D7186C337B3D6FAFFBD66ED99F4BDD5AEFAF5FBCB42E9BE5ACC562ADBAB322FAD1D5976A5B3053327E8706FD52C592ED4DC74DED74E6FAFECE7F3C6BA69C9AA99AB8C9F846F65AD82DC31D68A32572D9BB96C717B856CABA11BD6AE2C4BAB6AB44F029952A9686CC82CA92ABBE69EDFBEBE661676ABA655F0DA575B7B52EEF838516C65C26B7B66CEC894EED24A69B295E5DA007535453F4B15389A2EB1AE0891D2C59934B8C93C7B13CC30BD4D3AC4874EE50B6167D497E02BA6FE1AB415AC2B914EA10FE98432C4F93AC534F6D2347875C1AB0B5EDDF0BA4DB52ED62BAE9644D7447788F991726EF4E4BEA0DAF5C145708919BE085E629E73B3F6135D7AA0F53C40EE21B3EF11F88D18D1C5C077F007B342F0B156F8ECBB0C91AB5FE13BF207796E432130CC1CF92B6C750FD50670F78137BCD2E83BF02D73FCFD69B721AC141AE5891C50AA079DF71C685C7F081E31CF37C063F0335321BF5EF8F5629A1AC5FAB977A57F81EB2692CC7D5A6B10BD0E3EE69E269E804F9993CF98878461780FC35B27EF087BAB11CC65067399C15CEE906E8C77581B836EB24DECF43476ED886AA3E8277A99D79D5E06AF306750DB50F9996FD54E1DF2ECE68E98B10678CC8C9266966BD559AC39F71FBFD048E2F08BDBBB9EE8F89FB7FFEB7E210CF818F37C7F0B0930CEFC4A3E49D424114BA12605CD887EF2B6D1B7E51C7344928E48CA11597444961C910D4764B315E15D6B66749CB6DE5F3BEB099EBCBDCD9F5ECA2A9DD9DF8EC82F47E4CF694455F054C5F054259E33FF012F56FE50

 

 

 

 

 

 

 

 

 

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One of my mains (Kin/Elec Offender) was in Pinball Wizards, an all Kinetics SG on Freedom and Virtue back in the day.

 

I do not know your playstyle but maybe first try your build with common IOs first then figure out what effects you're trying to obtain with set IOs.

 

Additionally, you really don't need the snipe (Zapp). I'd swap that out for Tesla Cage so you can hold a target to use transfusion and transference on. If you really want the snipe then add it in post fulcrum shift.

 

Charged Bolts is a skippable lackluster blast, Lightning Bolt is better. Siphon Power (is a great single target +damage power) used in combination with Siphon speed it slows and weakens targets. Allowing your single target blast to do more damage.

 

Also siphon speed is a fantastic travel power/enhancer. Under Leadership I would focus on adding an EndRedx to those toggles. I would also take Assault over Maneuvers and save that defense for Vengeance. Someone is going to faceplant, why not use them for a great team buff? That's what the Nemesis do!  ;D

 

Ball Lightning and Short Circuit are a great AOE combo. Slot up for damage and end mod. Keep in mind that Kin Elec is a great end draining powersets.

Get hasten sooner...much, much sooner. You'll need that recharge prior to speed boost.

 

If you're really concerned about end and you're on teams, slot your Speed Boost for recharge and tell folks on the tem to pass you their blue inspirations. Alsl slot an EndRdx into Transference during the early levels.

 

You could also get Recall Friend instead of the Fighting pool to port dead bodies for Vengeance...I'm just saying... Teammates are useful face down or standing up.

 

Also why no Inertial Reduction (PBAoE, Team +Jump)  Increase Density (Ranged (Targeted AoE), Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback)? Those are great buffs!

 

Once you have Transference you really won't need to worry about end at all. Voltaic Sentinel is an okay pseudo pet but as I recall it appears next to the caster and draws aggro. It's great for a Stormy with all their keep away powers but VS may destroy a target you're trying to buff from.

 

Those are my two cents....Overall Kin/Elec was one of my favorite combos to play!  ;D

 

Edited for a crap ton of typos.

Game global: @Alty  || Discord: @Alty#2005

Founding member of Repeat Offenders Network  - Making stupidly difficult things easy since 2005 

Global Channel: Repeat Offenders  || Website: www.repeat-offenders.net

📢RETRO RO Teaming  - Details in the Repeat Offenders Club

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My main was a Kin/elec. IIRC, Pinball Wizard was known on the previous boards, so I will +1 to what was said. Still correct even if they weren't. :P I never look to IO out the build, Way too many alts, 40+. End issues will go away. The playstyle is very much getting into the middle of things and sap things to limit attacks. It is a fun and aggressive build to play. I have end drained many big bads.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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My main was a Kin/elec. IIRC, Pinball Wizard was known on the previous boards, so I will +1 to what was said.

 

To clarify, Pinball Wizards refers to an all Kinetics SG that was on Freedom and Virtue with the Repeat Offenders Network. I'm not talking about the name of an alt  ;)

 

I'll edit my post to make that more clear.

 

Game global: @Alty  || Discord: @Alty#2005

Founding member of Repeat Offenders Network  - Making stupidly difficult things easy since 2005 

Global Channel: Repeat Offenders  || Website: www.repeat-offenders.net

📢RETRO RO Teaming  - Details in the Repeat Offenders Club

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Thanks all for the comments. Some additional questions:

 

If I'm taking Leadership, do I need Aim (I think not)?

 

What works best for KB protection?

 

I somewhat randomly chose Power Mastery for my Ancillary Pool - is there something better/more synergistic?

 

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You don't need aim with tactics. Slot it with a couple of to-hits and you're done. If you're concerned about missing, just slot accuracy instead. If you're really worried, just munch some large yellows inspirations.

 

 

Knockback Protection can be obtained with one Set IO you can slot in Increase Density (it accepts resist damage IOs) Steadfast Protection KB Protection

 

 

Additionally, you can slot a Defense Set IO, Karma KB Protection in Maneuvers or Vengeance

 

 

....Or you can slot both.  :D

 

The Ancillary Pool always depends on what areas you're looking to shore up in your build. As I recall I took Dark on my kin and used Oppressive Gloom to mez enemies while I was in melee range (which was constantly), loved the Self Rez as well. Again playstyle and build goals will help you decide.

Game global: @Alty  || Discord: @Alty#2005

Founding member of Repeat Offenders Network  - Making stupidly difficult things easy since 2005 

Global Channel: Repeat Offenders  || Website: www.repeat-offenders.net

📢RETRO RO Teaming  - Details in the Repeat Offenders Club

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Back in the day I had an Emp/Elec/Elec and a Kin/Dark/Elec. I have only just gotten back in the game so I don't know what state the epic pools are in but I found that the Electric pool had synergy with the */Elec for defenders. Power Sink made Short Circuit significantly better since you could drain a bunch of mobs and keep them drained by alternating those two PBAoEs. A lot of mobs don't have well-developed attack chains and many don't use much end so the difference between draining most of their end and all of their end is dramatic. With a little end they can still usually get off their "regular" attack even if they can't chain it with bigger attacks.

 

Kin has some synergy with electric since Transfusion & Transference both drain end. Every little bit helps when the mobs are almost drained or just starting to recover.

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