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Ill/Traps Improvements


OmgTeddyBear

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This is my theoretical build designed to solo as well as be useful on a team. Might be a bit overkill on the defensive side of things. Definitely looking for suggestions/improvements.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(5), UnbCns-Dam%(5), GldJvl-Dam/End/Rech(7)
Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(19), EnfOpr-Acc/EndRdx(19), EnfOpr-Immob/Rng(37), EnfOpr-Acc/Immob/Rchg(37), EnfOpr-Acc/Immob(43)
Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11), GldJvl-Dam%(11)
Level 4: Caltrops -- Slow-I(A)
Level 6: Kick -- Acc-I(A)
Level 8: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf(21)
Level 10: Acid Mortar -- AchHee-ResDeb%(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), Rct-ResDam%(17)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(21), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-EndRdx/Dmg/Rchg(23), SlbAll-Dmg/Rchg(25), SlbAll-Build%(25)
Level 20: Poison Trap -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(36), Lck-%Hold(36), GldNet-Dam%(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(46), ShlWal-ResDam/Re TP(50)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(50), GldArm-3defTpProc(50)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(31)
Level 28: Seeker Drones -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-ToHitDeb(31), CldSns-Acc/Rchg(33)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(40), Dcm-Acc/Dmg/Rchg(40), Dcm-Build%(40), FrcFdb-Rechg%(42)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(43), StdPrt-ResKB(48)
Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48)
Level 50: Agility Partial Core Revamp
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1: Pull some slots out of Web Grenade, it definitely doesn't need any IOs with Recharge in them since it has such a short recharge. Acc/End/Immob slotting is all it needs.

2: Put the 6th slot in Energy Torrent with a Force Feedback proc.

3: Some Accuracy slotting would help Acid Mortar. I would get some Acc/Recharge IOs in there.

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