DrBasics Posted April 7, 2020 Posted April 7, 2020 Hey guys, I've been reading the Proc Monsters thread here for Tankers and I made 2 different builds. I wanted some advice on which you guys think will perform better. Shield/Psi Melee My pros: Capped Defenses to any attack in the game Against All Odds for +damage High haste to assist in the no recharge in procced out powers My cons: Resists are meh at best Not as good proc potential as the other build Doesn't take advantage of the Tanker's 90% resist cap Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Shield DefenseSecondary Power Set: Psionic MeleePower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (5) Luck of the Gambler - Defense/Endurance Level 1: Mental Strike (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (11) Mako's Bite - Chance of Damage(Lethal) (13) Hecatomb - Chance of Damage(Negative) (13) Gladiator's Strike - Accuracy/Damage (17) Gladiator's Strike - Chance for Smashing Damage (17) Perfect Zinger - Chance for Psi Damage Level 2: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Endurance Level 4: True Grit (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Gladiator's Armor - Resistance (9) Miracle - +Recovery (9) Miracle - Heal Level 6: Active Defense (A) Recharge Reduction IOLevel 8: Against All Odds (A) Endurance Reduction IO (11) Endurance Reduction IO Level 10: Telekinetic Blow (A) Force Feedback - Chance for +Recharge (21) Mako's Bite - Accuracy/Damage (36) Mako's Bite - Chance of Damage(Lethal) (36) Touch of Death - Accuracy/Damage (36) Touch of Death - Chance of Damage(Negative) (37) Perfect Zinger - Chance for Psi Damage Level 12: Taunt (A) Perfect Zinger - Taunt (37) Perfect Zinger - Taunt/Recharge (37) Perfect Zinger - Taunt/Recharge/Range (40) Perfect Zinger - Chance for Psi Damage Level 14: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Luck of the Gambler - Defense (15) Luck of the Gambler - Defense/Endurance Level 16: Psi Blade Sweep (A) Obliteration - Damage (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (43) Obliteration - Accuracy/Damage/Recharge Level 18: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense (19) Luck of the Gambler - Defense/Endurance (21) Kismet - Accuracy +6% Level 20: Super Jump (A) Jumping IOLevel 22: Concentration (A) Gaussian's Synchronized Fire-Control - To Hit Buff (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (27) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Kick (A) Accuracy IOLevel 26: Tough (A) Steadfast Protection - Resistance/+Def 3% (27) Steadfast Protection - Resistance/Endurance Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance Level 30: Shield Charge (A) Force Feedback - Chance for +Recharge (31) Obliteration - Damage (31) Obliteration - Chance for Smashing Damage (31) Scirocco's Dervish - Chance of Damage(Lethal) (34) Perfect Zinger - Chance for Psi Damage (34) Eradication - Chance for Energy Damage Level 32: Maneuvers (A) Reactive Defenses - Defense (33) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Endurance/RechargeTime (33) Reactive Defenses - Defense/RechargeTime (34) Reactive Defenses - Defense/Endurance/RechargeTime (43) Reactive Defenses - Scaling Resist Damage Level 35: Greater Psi Blade (A) Mako's Bite - Accuracy/Damage (45) Mako's Bite - Chance of Damage(Lethal) (45) Touch of Death - Accuracy/Damage (46) Touch of Death - Chance of Damage(Negative) (46) Ghost Widow's Embrace - Chance of Damage(Psionic) (46) Perfect Zinger - Chance for Psi Damage Level 38: Mass Levitate (A) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Scirocco's Dervish - Chance of Damage(Lethal) (39) Armageddon - Chance for Fire Damage (39) Armageddon - Damage (40) Obliteration - Chance for Smashing Damage (40) Force Feedback - Chance for +Recharge Level 41: Conserve Power (A) Recharge Reduction IO (43) Recharge Reduction IO Level 44: Physical Perfection (A) Performance Shifter - Chance for +End (45) Performance Shifter - EndMod Level 47: Tactics (A) Adjusted Targeting - To Hit Buff (48) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - To Hit Buff/Recharge (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Endurance/Recharge Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (3) Performance Shifter - EndMod (50) Endurance Modification IO ------------ Rad Armor/Psi Melee My pros: Takes advantage of 90% resist cap (to most) Procced out like crazy! over 400% regen coupled with a nice, fast recharging heal My Cons: Some holes in my resists A LOT more expensive than the other build Low(ish) haste in this build. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Psionic MeleePower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Unbreakable Guard - +Max HP Level 1: Mental Strike (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (33) Touch of Death - Chance of Damage(Negative) (34) Touch of Death - Accuracy/Damage (34) Mako's Bite - Chance of Damage(Lethal) (34) Mako's Bite - Accuracy/Damage (36) Hecatomb - Chance of Damage(Negative) Level 2: Gamma Boost (A) Regenerative Tissue - +Regeneration (7) Performance Shifter - Chance for +End (9) Performance Shifter - EndMod Level 4: Proton Armor (A) Titanium Coating - Resistance/Endurance (9) Titanium Coating - Resistance/Recharge (11) Titanium Coating - Resistance (11) Titanium Coating - Resistance/Endurance/Recharge Level 6: Fallout Shelter (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance Level 8: Radiation Therapy (A) Superior Gauntleted Fist - RechargeTime/+Absorb (13) Scirocco's Dervish - Chance of Damage(Lethal) (15) Obliteration - Chance for Smashing Damage (15) Eradication - Chance for Energy Damage (17) Touch of the Nictus - Chance for Negative Energy Damage (17) Perfect Zinger - Chance for Psi Damage Level 10: Telekinetic Blow (A) Force Feedback - Chance for +Recharge (36) Mako's Bite - Accuracy/Damage (36) Mako's Bite - Chance of Damage(Lethal) (37) Touch of Death - Accuracy/Damage (37) Touch of Death - Chance of Damage(Negative) (37) Perfect Zinger - Chance for Psi Damage Level 12: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 14: Beta Decay (A) Analyze Weakness - Accuracy/Endurance/Recharge (19) Achilles' Heel - Chance for Res Debuff Level 16: Psi Blade Sweep (A) Superior Avalanche - Accuracy/Damage (39) Superior Avalanche - Accuracy/Damage/Endurance (39) Fury of the Gladiator - Chance for Res Debuff (39) Fury of the Gladiator - Accuracy/Damage (40) Perfect Zinger - Chance for Psi Damage (40) Perfect Zinger - Taunt/Range Level 18: Particle Shielding (A) Preventive Medicine - Heal (19) Preventive Medicine - Heal/Endurance (21) Preventive Medicine - Endurance/RechargeTime (21) Preventive Medicine - Heal/RechargeTime (23) Preventive Medicine - Heal/RechargeTime/Endurance (23) Preventive Medicine - Chance for +Absorb Level 20: Concentration (A) Recharge Reduction IO (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Boxing (A) EmptyLevel 24: Tough (A) Titanium Coating - Resistance (25) Titanium Coating - Resistance/Endurance (25) Titanium Coating - Endurance (27) Titanium Coating - Resistance/Endurance/Recharge Level 26: Ground Zero (A) Armageddon - Accuracy/Damage/Recharge (27) Obliteration - Chance for Smashing Damage (29) Scirocco's Dervish - Chance of Damage(Lethal) (29) Touch of Lady Grey - Chance for Negative Damage (31) Perfect Zinger - Chance for Psi Damage (31) Eradication - Chance for Energy Damage Level 28: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Reactive Defenses - Scaling Resist Damage Level 30: Super Jump (A) Jumping IOLevel 32: Assault (A) Endurance Reduction IOLevel 35: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/EnduranceLevel 38: Greater Psi Blade (A) Unbreakable Constraint - Chance for Smashing Damage (40) Ghost Widow's Embrace - Chance of Damage(Psionic) (43) Mako's Bite - Accuracy/Damage (46) Mako's Bite - Chance of Damage(Lethal) (48) Touch of Death - Chance of Damage(Negative) (48) Touch of Death - Accuracy/Damage Level 41: Mass Levitate (A) Force Feedback - Chance for +Recharge (42) Armageddon - Chance for Fire Damage (42) Scirocco's Dervish - Accuracy/Damage (42) Scirocco's Dervish - Accuracy/Damage/Endurance (43) Scirocco's Dervish - Chance of Damage(Lethal) (43) Perfect Zinger - Chance for Psi Damage Level 44: Gloom (A) Superior Winter's Bite - Accuracy/Damage (45) Superior Winter's Bite - Accuracy/Damage/Endurance (45) Apocalypse - Chance of Damage(Negative) (45) Gladiator's Javelin - Chance of Damage(Toxic) (46) Cloud Senses - Chance for Negative Energy Damage (46) Apocalypse - Damage/Endurance Level 47: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (50) Numina's Convalesence - +Regeneration/+Recovery (50) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod ------------ Thanks for your help guys! I look forward to your advice, you guys are experts!
CKent83 Posted April 7, 2020 Posted April 7, 2020 If you're making a Tanker, ask yourself why? A Brute has the same resist caps, and does more damage. The real edges (IMHO) are Tankers Taunt way better, and have a higher target cap. So which has more AoE capability? That'll take more advantage of the Tanker's higher target cap. Hope this helps.
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