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Looking for some help choosing between these 2 builds.


DrBasics

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Hey guys, I've been reading the Proc Monsters thread here for Tankers and I made 2 different builds. I wanted some advice on which you guys think will perform better.

 

Shield/Psi Melee

My pros:

  • Capped Defenses to any attack in the game
  • Against All Odds for +damage
  • High haste to assist in the no recharge in procced out powers

My cons:

  • Resists are meh at best
  • Not as good proc potential as the other build
  • Doesn't take advantage of the Tanker's 90% resist cap

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Psionic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance

Level 1: Mental Strike

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (11) Mako's Bite - Chance of Damage(Lethal)
  • (13) Hecatomb - Chance of Damage(Negative)
  • (13) Gladiator's Strike - Accuracy/Damage
  • (17) Gladiator's Strike - Chance for Smashing Damage
  • (17) Perfect Zinger - Chance for Psi Damage

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance

Level 4: True Grit

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Gladiator's Armor - Resistance
  • (9) Miracle - +Recovery
  • (9) Miracle - Heal

Level 6: Active Defense

  • (A) Recharge Reduction IO

Level 8: Against All Odds

  • (A) Endurance Reduction IO
  • (11) Endurance Reduction IO

Level 10: Telekinetic Blow

  • (A) Force Feedback - Chance for +Recharge
  • (21) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Chance of Damage(Lethal)
  • (36) Touch of Death - Accuracy/Damage
  • (36) Touch of Death - Chance of Damage(Negative)
  • (37) Perfect Zinger - Chance for Psi Damage

Level 12: Taunt

  • (A) Perfect Zinger - Taunt
  • (37) Perfect Zinger - Taunt/Recharge
  • (37) Perfect Zinger - Taunt/Recharge/Range
  • (40) Perfect Zinger - Chance for Psi Damage

Level 14: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance

Level 16: Psi Blade Sweep

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (21) Kismet - Accuracy +6%

Level 20: Super Jump

  • (A) Jumping IO

Level 22: Concentration

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 24: Kick

  • (A) Accuracy IO

Level 26: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Steadfast Protection - Resistance/Endurance

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance

Level 30: Shield Charge

  • (A) Force Feedback - Chance for +Recharge
  • (31) Obliteration - Damage
  • (31) Obliteration - Chance for Smashing Damage
  • (31) Scirocco's Dervish - Chance of Damage(Lethal)
  • (34) Perfect Zinger - Chance for Psi Damage
  • (34) Eradication - Chance for Energy Damage

Level 32: Maneuvers

  • (A) Reactive Defenses - Defense
  • (33) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Endurance/RechargeTime
  • (33) Reactive Defenses - Defense/RechargeTime
  • (34) Reactive Defenses - Defense/Endurance/RechargeTime
  • (43) Reactive Defenses - Scaling Resist Damage

Level 35: Greater Psi Blade

  • (A) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Chance of Damage(Lethal)
  • (45) Touch of Death - Accuracy/Damage
  • (46) Touch of Death - Chance of Damage(Negative)
  • (46) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (46) Perfect Zinger - Chance for Psi Damage

Level 38: Mass Levitate

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (39) Scirocco's Dervish - Chance of Damage(Lethal)
  • (39) Armageddon - Chance for Fire Damage
  • (39) Armageddon - Damage
  • (40) Obliteration - Chance for Smashing Damage
  • (40) Force Feedback - Chance for +Recharge

Level 41: Conserve Power

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 44: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod

Level 47: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (48) Adjusted Targeting - To Hit Buff/Endurance
  • (48) Adjusted Targeting - To Hit Buff/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Prestige Power Dash

 

 

  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (50) Endurance Modification IO
------------

 

Rad Armor/Psi Melee

 

My pros:

  • Takes advantage of 90% resist cap (to most)
  • Procced out like crazy!
  • over 400% regen coupled with a nice, fast recharging heal

My Cons:

  • Some holes in my resists
  • A LOT more expensive than the other build
  • Low(ish) haste in this build.
Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Psionic Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - Endurance/RechargeTime
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (7) Unbreakable Guard - +Max HP

Level 1: Mental Strike

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (33) Touch of Death - Chance of Damage(Negative)
  • (34) Touch of Death - Accuracy/Damage
  • (34) Mako's Bite - Chance of Damage(Lethal)
  • (34) Mako's Bite - Accuracy/Damage
  • (36) Hecatomb - Chance of Damage(Negative)

Level 2: Gamma Boost

  • (A) Regenerative Tissue - +Regeneration
  • (7) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod

Level 4: Proton Armor

  • (A) Titanium Coating - Resistance/Endurance
  • (9) Titanium Coating - Resistance/Recharge
  • (11) Titanium Coating - Resistance
  • (11) Titanium Coating - Resistance/Endurance/Recharge

Level 6: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance

Level 8: Radiation Therapy

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (13) Scirocco's Dervish - Chance of Damage(Lethal)
  • (15) Obliteration - Chance for Smashing Damage
  • (15) Eradication - Chance for Energy Damage
  • (17) Touch of the Nictus - Chance for Negative Energy Damage
  • (17) Perfect Zinger - Chance for Psi Damage

Level 10: Telekinetic Blow

  • (A) Force Feedback - Chance for +Recharge
  • (36) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Chance of Damage(Lethal)
  • (37) Touch of Death - Accuracy/Damage
  • (37) Touch of Death - Chance of Damage(Negative)
  • (37) Perfect Zinger - Chance for Psi Damage

Level 12: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 14: Beta Decay

  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
  • (19) Achilles' Heel - Chance for Res Debuff

Level 16: Psi Blade Sweep

  • (A) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Fury of the Gladiator - Chance for Res Debuff
  • (39) Fury of the Gladiator - Accuracy/Damage
  • (40) Perfect Zinger - Chance for Psi Damage
  • (40) Perfect Zinger - Taunt/Range

Level 18: Particle Shielding

  • (A) Preventive Medicine - Heal
  • (19) Preventive Medicine - Heal/Endurance
  • (21) Preventive Medicine - Endurance/RechargeTime
  • (21) Preventive Medicine - Heal/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance
  • (23) Preventive Medicine - Chance for +Absorb

Level 20: Concentration

  • (A) Recharge Reduction IO
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Titanium Coating - Resistance
  • (25) Titanium Coating - Resistance/Endurance
  • (25) Titanium Coating - Endurance
  • (27) Titanium Coating - Resistance/Endurance/Recharge

Level 26: Ground Zero

  • (A) Armageddon - Accuracy/Damage/Recharge
  • (27) Obliteration - Chance for Smashing Damage
  • (29) Scirocco's Dervish - Chance of Damage(Lethal)
  • (29) Touch of Lady Grey - Chance for Negative Damage
  • (31) Perfect Zinger - Chance for Psi Damage
  • (31) Eradication - Chance for Energy Damage

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Reactive Defenses - Scaling Resist Damage

Level 30: Super Jump

  • (A) Jumping IO

Level 32: Assault

  • (A) Endurance Reduction IO

Level 35: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 38: Greater Psi Blade

  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (40) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (43) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Chance of Damage(Lethal)
  • (48) Touch of Death - Chance of Damage(Negative)
  • (48) Touch of Death - Accuracy/Damage

Level 41: Mass Levitate

  • (A) Force Feedback - Chance for +Recharge
  • (42) Armageddon - Chance for Fire Damage
  • (42) Scirocco's Dervish - Accuracy/Damage
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (43) Scirocco's Dervish - Chance of Damage(Lethal)
  • (43) Perfect Zinger - Chance for Psi Damage

Level 44: Gloom

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Apocalypse - Chance of Damage(Negative)
  • (45) Gladiator's Javelin - Chance of Damage(Toxic)
  • (46) Cloud Senses - Chance for Negative Energy Damage
  • (46) Apocalypse - Damage/Endurance

Level 47: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Prestige Power Dash

 

 

  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (50) Numina's Convalesence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
------------

 

Thanks for your help guys! I look forward to your advice, you guys are experts!

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If you're making a Tanker, ask yourself why? A Brute has the same resist caps, and does more damage. The real edges (IMHO) are Tankers Taunt way better, and have a higher target cap. So which has more AoE capability? That'll take more advantage of the Tanker's higher target cap.

 

Hope this helps.

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