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DrBasics

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  1. What if they did something like "The lower the endurance, the higher the chance for your electrical attacks to chain and jump to one other target doing (25%) damage of the attack". That would fix electric I think.
  2. Yeah I got both of those slotted in my body armor ability.
  3. Done, yeah I know that the Munitions Mastery's body armor doesn't provide any DEF only RES, but the LRM is just something that fits the character, so I just need it. Concepts, what you gonna do, am I right?!
  4. What am I missing out on that would replace LRM?
  5. I been messing around in pines and I can't really get this guy up to par as far as not being a complete squish-fest. Def is always so low. The only caveat I have is I kind of need the LRM for character purposes. Also hasten would be nice. Thanks in advanced guys! --EDIT TO POST BUILD-- Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Atomic Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Burst (A) Shield Breaker - Defense Debuff (3) Shield Breaker - Accuracy/Defense Debuff (3) Shield Breaker - Accuracy/Recharge (7) Shield Breaker - Defense Debuff/Endurance/Recharge (29) Shield Breaker - Accuracy/Endurance/Recharge (29) Shield Breaker - Chance for Lethal Damage Level 1: Electron Shackles (A) Performance Shifter - Chance for +End Level 2: Buckshot (A) Force Feedback - Damage/Knockback (5) Force Feedback - Accuracy/Knockback (5) Force Feedback - Recharge/Knockback (7) Force Feedback - Recharge/Endurance (31) Force Feedback - Damage/Endurance/Knockback (31) Force Feedback - Chance for +Recharge Level 4: Hover (A) Luck of the Gambler - Recharge Speed (9) Luck of the Gambler - Defense (9) Luck of the Gambler - Defense/Endurance Level 6: M30 Grenade (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (11) Detonation - Accuracy/Damage (11) Detonation - Accuracy/Damage/Endurance (13) Detonation - Damage/Recharge (31) Detonation - Damage/Endurance (33) Detonation - Damage/Range Level 8: Fly (A) Empty Level 10: Ionize (A) Recharge Reduction Level 12: Sniper Rifle (A) Extreme Measures - Accuracy/Damage (13) Extreme Measures - Damage/Interrupt/Recharge (15) Extreme Measures - Accuracy/Interrupt/Range (15) Extreme Measures - Damage/Endurance (17) Extreme Measures - Accuracy/Range/Recharge (17) Extreme Measures - Damage/Endurance/Recharge Level 14: Afterburner (A) Luck of the Gambler - Recharge Speed Level 16: Beta Decay (A) Shield Breaker - Defense Debuff (34) Shield Breaker - Accuracy/Defense Debuff (34) Shield Breaker - Accuracy/Recharge (34) Shield Breaker - Defense Debuff/Endurance/Recharge (36) Shield Breaker - Accuracy/Endurance/Recharge (37) Shield Breaker - Chance for Lethal Damage Level 18: Flamethrower (A) Annihilation - Chance for Res Debuff (19) Annihilation - Accuracy/Damage/Endurance/RechargeTime (19) Annihilation - Damage/RechargeTime (21) Annihilation - Accuracy/Damage (21) Annihilation - Accuracy/Damage/RechargeTime (23) Annihilation - Accuracy/Damage/Endurance Level 20: Metabolic Acceleration (A) Miracle - +Recovery (23) Numina's Convalesence - +Regeneration/+Recovery (25) Performance Shifter - Chance for +End (25) Performance Shifter - EndMod Level 22: Maneuvers (A) Luck of the Gambler - Recharge Speed (27) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Endurance Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (43) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 26: Ignite (A) Annihilation - Accuracy/Damage (43) Annihilation - Damage/RechargeTime (45) Annihilation - Accuracy/Damage/RechargeTime (46) Annihilation - Accuracy/Damage/Endurance (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime (48) Annihilation - Chance for Res Debuff Level 28: Vengeance (A) Luck of the Gambler - Recharge Speed Level 30: Kick (A) Empty Level 32: Tough (A) Unbreakable Guard - +Max HP (33) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 35: Weave (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance Level 38: Full Auto (A) Annihilation - Accuracy/Damage (39) Annihilation - Damage/RechargeTime (39) Annihilation - Accuracy/Damage/RechargeTime (39) Annihilation - Accuracy/Damage/Endurance (40) Annihilation - Accuracy/Damage/Endurance/RechargeTime (40) Annihilation - Chance for Res Debuff Level 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Body Armor (A) Steadfast Protection - Knockback Protection (45) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - TP Protection +3% Def (All) Level 47: Surveillance (A) Shield Breaker - Accuracy/Endurance/Recharge (48) Shield Breaker - Defense Debuff (48) Shield Breaker - Accuracy/Recharge Level 49: LRM Rocket (A) Force Feedback - Chance for +Recharge (50) Force Feedback - Recharge/Knockback (50) Force Feedback - Recharge/Endurance (50) Force Feedback - Accuracy/Knockback Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash
  6. So I was under the impression that getting your alpha slot up to at least tier 3 gives you a (+1). Then I saw that if you get Judgement up to at least tier 3, you get another +1 level shift (making you 50+2). And again, getting Interface to at least tier 3 will give you your final +1 level shift. Am I totally off?
  7. So I see in pines that I am capable of getting defense up to 63%. Is that a hard cap? Does getting it past 58% a waste because 58% and 63% yield the exact same results?
  8. This looks like an incredibly expensive build with the superior enhancements. Maybe it's just my broke self talking though.
  9. These builds are cool as hell! I may make a really nice speedster build after all with everyone's help! Hopefully this thread will be able to help more than just me. I know the Flash is a very popular hero and I am sure I am not the first to want to create one!
  10. Been messing with Pines, but can't come up with a really solid capped def (and high res) build. I'm simply not good at using that tool honestly. I can't find any guides for WP/Kat tankers, seems strange as it would seem pretty common (to me at least). Thanks guys! Wondering if Divine Avalanche slotting with an extra defense set would make that big a difference or not.
  11. Well, first thing.. I feel kinda dumb because I didn't know there was a run speed cap. Well, now that I know run speed has a cap I can forget about Elec Armor (I only chose that because it had a run speed increase baked into the set). I know it's kind of stupid, but I really wanted to build a character that was the "fastest on the server". Maybe not as strong or hardy as others, but definitely not losing any races.
  12. So I want to be an actual good tank too. But I am willing to sacrifice a lot for the concept of being the fastest man alive. I was thinking electric armor because they have a run speed boost in there (plus from what I hear, it's a good defense). Probably Street Justice to pair with it. Anyway, I was thinking of slotting for additional run speed in super super, but also additional slotting the Swift ability. Looking for someone who has a better grasp at making builds to take crack at this strange request.
  13. I assume that this build is just super unpopular then, lol.
  14. Well, not just me. But everyone. It's nice and a lot more clean that way. Think of what if the forums didn't have subforums for AT's. Everyone just post about whatever AT in one single thread, just reply to the post. It would get so convoluted.
  15. Cool, but this was one convoluted thread. I was thinking more of a sub-forum area where people can post profiles of their character and then others can comment on them or even critique (if it is welcomed). And if that thread is proof of anything, it's that people would be happy with a sub-forum area for that.
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