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Endgame influence


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Maybe something similar to the new exp system setup, but for end-game players that may need extra influence, require the player to be level 50 to purchase, but decrease exp gain by "up to" 50% and increase "up to" 50% influ gain. Or if ya feel like extending the generosity to pre-endgame players, do it the same with different values, etc.

Triumph;

Trixta - 50 Stone/Axe Tank

Dark Fire Reaper - 50 Fire/Kin Troller

Bright Ice - 50 Ice/EM Blaster

DarkDefender129 - 50 Pure Emp/Energy Defender

Many more but forgotten.

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So the primary issue I have with suggestions like this is that at the end of the day they won't really work. Most level 50 characters don't really care about XP once they've unlocked their preferred incarnate powers so functionally speaking this just increases base influence gains for level 50 characters. The problem is that if you increase influence gains for high level characters then prices in the market will go up by a similar ratio at which point we're back here with people asking to raise inf rates again.

 

If you want to bring market prices down relative to the inf earned naturally then you need to introduce more stuff (recipe drops, reward merits etc.) not increase inf rates.

 

In the meantime the advice I'd offer to anyone who needs inf is the same: use your reward merits. At the moment, Enhancement Converters are selling for about 200K spending one reward merit gives you three of them which will give you about 540K after market fees. Honestly for most people that's more profitable than farming for inf.

Defender Smash!

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