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I was intrigued by these two sets as they're two I have never played either to a high level before.  There is also a certain synergy with the -tohit secondary effect from blasts along with smoke grenade.  Since I have not done devices before, I don't want to be a hover blaster, I want to have fun with trip mines.  Here's what I've put together so far, but I can't seem to get the last 3.2% ranged defense for softcap.  Maybe it's not necessary factoring in the -tohit, but I'd like to give myself every advantage.

 

I've compiled this build after looking at many dark blast builds as well as many devices builds, but haven't found this particular combo.  I welcome any feedback or improvements from people more experienced than I.  Maybe there's better slotting for procs than I have compiled.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Shadow View: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gloom -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- GrvAnc-Acc/Rchg(A), GrvAnc-Hold%(50)
Level 2: Caltrops -- ImpSwf-Dam%(A), Rgn-Knock%(7), Ann-ResDeb%(9)
Level 4: Umbral Torrent -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(11), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13), OvrFrc-Dam/KB(15), FrcFdb-Rechg%(15)
Level 6: Aim -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(17)
Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dam%(21), CldSns-%Dam(21)
Level 10: Targeting Drone -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit(23), GssSynFr--ToHit/Rchg(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--Build%(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)
Level 18: Abyssal Gaze -- Apc-Dmg(A), GldNet-Dam%(29), NrnSht-Dam%(29), GhsWdwEmb-Dam%(31), NrnSht-Acc/EndRdx(31), CldSns-%Dam(31)
Level 20: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Life Drain -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37), Heal-I(37)
Level 28: Trip Mine -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(39), Arm-Acc/Rchg(39), Obl-%Dam(40)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40)
Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43)
Level 35: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(43), RctArm-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48)
Level 44: Assault -- EndRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
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