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Prior Information

Lore: In Issue 22: Death Incarnate, picks up after the conclusion of the main storyline in Dark Astoria. It pits you against Diabolique, a powerful Praetorian who fled to Primal Earth after the events of First 

Ward and who threatens to become a walking avatar of death.

Though Mot, one of the ancient gods of the Banished Pantheon, is successfully contained, a cleanup operation undertaken by the Freedom Phalanx and the Vindicators has gone awry, and both groups have been captured. Diabolique plans to use their great power to fuel a ritual that will allow her to absorb the power of Mot, becoming an unstoppable force of destruction and death.

Under the guidance of the Dream Doctor, the founder of the Midnight Squad, you are sent to put an end to this ritual by any means necessary, even if that means descending into the Maw of Mot and fighting Diabolique in the depths where she works her spell

 

Dilemma Diabolique Incarnate Trial

Personnel Needed: League of 8-16 characters

Character Level: 50

Trial Level Shift: Bosses (+3), Enemies (+1 to +2)

Alpha Slot: Can be unlocked here

Incarnate Slot Experience: Earn Judgment, Interface, Lore, and Destiny slot experience (if Alpha Slot already unlocked)

 

Stage 1: Spine Breaking

 

The trial starts on a bone path leading into a plateau of the cemetery. Along the path are four Repulsive Spines protected by Banished Pantheon. The best way to do this badge is to start by clearing around each of the four spines (see below for a map)

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Once all spines are cleared have everyone split up the party four people per spine (this may vary depending on your team makeup and damage output)

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Once everyone is at a spine each group should start to destroy the spines taking them to ~20% before giving the go ahead to finish them off. If done within one minute (60 Seconds) you will be awarded the Spinebreaker Badge at the end of the trial (Under Achievements)

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Stage 2: A Hero’s Rescue

 

Once your team has finished breaking the spines you will receive a pop up in orange letters saying Badge Challenge Completed. You may now move on to the next part directly Northeast of the Northern spine across the spine bridge. There you will be given ample time to buff up. Once you are able to start freeing the Freedom Phalanx and The Vindicators your map will change (see map below)

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In order to get the badge Sentinel Smasher you will need to free each of the heroes starting on your left with Valkyrie/Positron they spawn in the same spot it is just random which one you get . By freeing either one the Sentinel of Mot will no longer be able to boost its defense and regeneration. As well as stopping Sentinel of Mot from using the bonus power of a Targeted AoE Damage Debuff.

Moving North from Valkyrie/Positron will be Aurora Borealis or Manticore. Again this is random but both heroes spawn in the same place. Upon freeing either hero the Sentinel of Mot will no longer have bonus range and chance to hit. As well as the bonus power they grant which is a targeted AoE weaken, which lowers healing, recharge, range and chance to hit. 

Moving slightly Southeast on the map you will find Ms. Liberty or Synapse. As before you will get either hero; the spawn point is the same.Upon freeing either hero the Sentinel of Mot will no longer have the boost of recharge rate and damage. As well as the bonus power they grant which is a targeted AoE endurance drain.Moving due South and slightly West you will find Back Alley Brawler or Mynx. As with all the others either hero will spawn in the same location. Upon freeing either hero the Sentinel of Mot  will no longer get a boost in damage and recharge rate. As well as the bonus power they grant which is a targeted AoE fear.

Upon clearing the last captive hero proceeds to the front of the Maw of Mot (big giant head).

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Once the party has assembled and buffed up the Sentinel of Mot will appear. It is at the point your primary tank should walk towards the beast and be ready to taunt him.

 

 

 

There are a few key things to remember during this fight. First if you have characters that like to fly up high in the air have them hover on the ground so that Sentinel of Mot’s stomach juices do not hit your members that are on the ground. Secondly your Primary tank that has Sentinel of Mot’s aggro should be on the lookout for white patches on the ground and pull him away from those. Otherwise Mot will gain a massive defense and regeneration buff. Third Mot will be reinforced by Banished Pantheon every 30 seconds if your party is struggling to stay alive it can be a good idea to some scrappers or blasters to deal with them when they spawn .Finally the party should refrain from using lore pets at this time.Once the party has beaten Mot an orange pop up will come across your screen saying Badge Challenge Completed. The badge awarded is.

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Stage 3: The Descent

 

Once you have defeated the Sentinel of Mot at this time have all party members proceed into the big head you all gathered at to defeat Mot. You will be teleported inside where the party should stay as a tight unit and defeat the on-coming waves of Banished Pantheon. The goal here is to survive for five minutes. As a group this should not be too difficult however do be aware that if your team wipe here the trial is over and you will be awarded 0 badges and 0 rewards.

 

Note: while during this phase You suffer continuous damage from the stomach of Mot's digestive acids. As well as a new wave of Banished Pantheon will spawn every 30 seconds. You can only be rez’ed via inspirations and powers there is no hospital at this point.

Tip: It is best to let the waves come to you as opposed to the tanks going out to gather the mobs.

 

After five minutes have passed. Dream Doctor determines Diabolique's location. She is performing her ritual in a shadow world that mirrors this one. He hastily prepares a spell to safely shift you to the shadow world.

 

Stage 4: Diabolique

 

Just as Dream Doctor completes his spell, Mot unleashes a corrosive burst that kills you outright. This fate is not true death, though. Dream Doctor shields you from that by shifting you to the shadow world at the last moment.Here you are restored to full fighting form and ready to confront Diabolique and the two captured heroes.

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During this battle Diabolique is accompanied by either Citadel or Infernal as well as Numina or Swan. As before with the Sentinel of Mot they grant Diabolique bonus resistance and defense from  Citadel or Infernal. As well as Numina or Swan granting Diabolique chance to hit and range. However the captive heroes do not grant Diabolique extra powers like before during the fight with the Sentinel of Mot. 

 

Note: You may have  Sister Psyche or Luminary they will give Diabolique regeneration and resistance.

 

Once you and your party are standing up right again your blasters should take positions near the Lifegiving Essences (Green Orbs) 

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After all buffs have been cast and lore pets have been brought out. Primary tank should get Diabolique’s aggro. If you happen to have a second tank have them lead away the two captive heroes that accompany Diabolique. This way your AoE characters do not accidentally kill them thus denying you one of the two remaining badges needed for Master of Dilemma of Diabolique.

 

When the fight has started your blasters should kill the Lifegiving Essences as fast as they can. These Lifegiving Essences will spawn every 30 seconds upon which time Diabolique will consume them giving her a massive regeneration buff per each one consumed. When one is killed they will grant the party healing over time effect to all living characters.

 

Now that the fight has started the party is limited in the amount of deaths allowed during this part. The party as a whole is allowed 20 deaths during this fight. If you go down early, get back up as soon as you can. As before there is no hospital anymore you can only be rez’ed by inspirations and powers. If your party exceeds the 20 death limit the trial fails and all rewards and badges are lost.

 

If your party manages to kill all the Lifegiving Essences and Diabolique whoever landed the killing blow will be featured in the cut cinematic.

 

Spoiler

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After the cut cinematic the party will be awarded the final three badges. As well as Two Empyrean Merits upon successful completion of the Trial once per 20 hour period.Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of Merit Reward Diminishing Returns. An Astral Merit will also be awarded immediately for freeing the fourth hero during Stage 2. An Astral Merit will be awarded immediately for defeating the Sentinel of Mut during Stage 2. An Astral Merit will be awarded immediately for completing the objectives of Stage 3. An Astral Merit will be awarded immediately for defeating Diabolique during Stage 4. An additional Astral Merit can be rewarded at the end of the trial for running as an Open League. An additional Astral Merit can be earned if the requirements for the Spinebreaker badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial. An additional Astral Merit can be earned if the requirements for the Sentinel Smasher badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial. An additional Astral Merit can be earned if the requirements for the Sacrificial Lamb badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial. An additional Astral Merit can be earned if the requirements for the Life and Death badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial. A random Rare Incarnate Component is awarded the first time the Master of Dilemma Diabolique badge.

 

 

 

  • Like 3
  • 2 weeks later
Posted

The "Sentinel Smasher" badge seems to be badly worded, unless I am mis-reading your instructions.

 

You say that in order to get the badge, you need to rescue the 4 captive heroes that empower the Sentinel.

 

However, the badge text says "In a display of Confidence or hubris, you decided to give the sentinel it's best possible chance of defeating your league. Even in this dangerous state, you achieved victory over the sentinel".

 

The wording of the badge makes it sound like the intended method of getting the badge would be to defeat the sentinel in "hard mode" by NOT rescuing the captives?

Posted

If that is the case, the badge is badly worded, as the badge text makes it sound like you fought the Sentinel at Full Power, instead of rescuing the heroes to weaken it.

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