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Rad/TW proc heavy build help please


killerdestiny

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Hey all I just started a rad/tw tanker and I am looking for a proc heavy build that still maintains softcap def or resist. I looked through the proc monster thread didnt see a build for rad/tw proc heavy.

 

Let me know if you think combo works well for proc builds and if it does could you please post a build?

 

Much appreciated

Edited by killerdestiny
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Titan Weapons
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1:    Alpha Barrier    
 (A) Unbreakable Guard - Resistance
 (3) Unbreakable Guard - Resistance/Endurance
 (3) Unbreakable Guard - Endurance/RechargeTime
 (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (7) Gladiator's Armor - TP Protection +3% Def (All)
 (5) Steadfast Protection - Resistance/+Def 3%


Level 1:    Defensive Sweep    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (15) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (15) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (17) Superior Might of the Tanker - Damage/Recharge
 (25) Superior Might of the Tanker - Damage/Endurance/Recharge
 (33) Superior Might of the Tanker - Accuracy/Damage


Level 2:    Gamma Boost    
 (A) Performance Shifter - Chance for +End
 (37) Performance Shifter - EndMod
 (40) Regenerative Tissue - +Regeneration


Level 4:    Proton Armor    
 (A) Unbreakable Guard - Resistance
 (29) Unbreakable Guard - Resistance/Endurance
 (31) Unbreakable Guard - Endurance/RechargeTime
 (31) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 6:    Rend Armor    
 (A) Superior Blistering Cold - Recharge/Chance for Hold
 (7) Superior Blistering Cold - Accuracy/Damage/Recharge
 (9) Superior Blistering Cold - Damage/Endurance
 (46) Gladiator's Strike - Chance for Smashing Damage
 (50) Achilles' Heel - Chance for Res Debuff


Level 8:    Radiation Therapy    
 (A) Touch of the Nictus - Chance for Negative Energy Damage
 (11) Scirocco's Dervish - Chance of Damage(Lethal)
 (11) Eradication - Chance for Energy Damage
 (13) Obliteration - Chance for Smashing Damage
 (43) Fury of the Gladiator - Chance for Res Debuff
 (43) Superior Gauntleted Fist - RechargeTime/+Absorb


Level 10:    Hasten    
 (A) Recharge Reduction IO
 (13) Recharge Reduction IO


Level 12:    Beta Decay    
 (A) Endurance Reduction IO
 (43) Achilles' Heel - Chance for Res Debuff


Level 14:    Kick    
 (A) Empty


Level 16:    Tough    
 (A) Unbreakable Guard - Resistance
 (17) Unbreakable Guard - Resistance/Endurance
 (19) Unbreakable Guard - RechargeTime/Resistance
 (19) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 18:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Luck of the Gambler - Defense
 (21) Luck of the Gambler - Defense/Endurance
 (23) Luck of the Gambler - Defense/Endurance/Recharge


Level 20:    Particle Shielding    
 (A) Preventive Medicine - Chance for +Absorb
 (23) Preventive Medicine - Heal/RechargeTime/Endurance
 (25) Preventive Medicine - Heal
 (45) Preventive Medicine - Heal/Endurance
 (46) Preventive Medicine - Endurance/RechargeTime
 (46) Preventive Medicine - Heal/RechargeTime


Level 22:    Follow Through    
 (A) Hecatomb - Damage
 (31) Hecatomb - Damage/Recharge
 (33) Hecatomb - Accuracy/Damage/Recharge
 (34) Hecatomb - Accuracy/Recharge
 (34) Hecatomb - Damage/Endurance
 (34) Mako's Bite - Chance of Damage(Lethal)


Level 24:    Build Momentum    
 (A) Recharge Reduction IO


Level 26:    Ground Zero    
 (A) Armageddon - Accuracy/Damage/Recharge
 (27) Eradication - Chance for Energy Damage
 (27) Obliteration - Chance for Smashing Damage
 (29) Scirocco's Dervish - Chance of Damage(Lethal)
 (45) Shield Breaker - Chance for Lethal Damage
 (45) Touch of Lady Grey - Chance for Negative Damage


Level 28:    Fallout Shelter    
 (A) Unbreakable Guard - Resistance
 (42) Unbreakable Guard - Resistance/Endurance


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Meltdown    
 (A) Recharge Reduction IO
 (33) Recharge Reduction IO


Level 35:    Whirling Smash    
 (A) Obliteration - Chance for Smashing Damage
 (36) Obliteration - Damage
 (36) Obliteration - Accuracy/Damage/Endurance/Recharge
 (36) Obliteration - Accuracy/Damage/Recharge
 (37) Obliteration - Damage/Recharge
 (37) Force Feedback - Chance for +Recharge


Level 38:    Arc of Destruction    
 (A) Armageddon - Damage
 (39) Armageddon - Damage/Recharge
 (39) Armageddon - Accuracy/Recharge
 (39) Armageddon - Damage/Endurance
 (40) Armageddon - Chance for Fire Damage
 (40) Scirocco's Dervish - Chance of Damage(Lethal)


Level 41:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Kismet - Accuracy +6%
 (42) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 44:    Super Jump    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range


Level 47:    Char    
 (A) Superior Winter's Bite - Accuracy/Damage/Recharge
 (48) Gladiator's Javelin - Chance of Damage(Toxic)
 (48) Apocalypse - Chance of Damage(Negative)
 (48) Unbreakable Constraint - Chance for Smashing Damage
 (50) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (50) Gladiator's Net - Chance of Damage(Lethal)


Level 49:    Melt Armor    
 (A) Empty


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 1:    Momentum    
Level 50:    Musculature Core Paragon    
Level 50:    Assault Radial Embodiment    
------------
------------
Set Bonus Totals:
7% DamageBuff(Smashing)
7% DamageBuff(Lethal)
7% DamageBuff(Fire)
7% DamageBuff(Cold)
7% DamageBuff(Energy)
7% DamageBuff(Negative)
7% DamageBuff(Toxic)
7% DamageBuff(Psionic)
10.69% Defense(Smashing)
10.69% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
15.38% Defense(Melee)
6% Defense(Ranged)
6% Defense(AoE)
48% Enhancement(Accuracy)
13.75% Enhancement(Max EnduranceDiscount)
73.75% Enhancement(RechargeTime)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
112.4 HP (6%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 53.75%
MezResist(Held) 53.75%
MezResist(Immobilized) 53.75%
MezResist(Sleep) 53.75%
MezResist(Stunned) 53.75%
MezResist(Terrorized) 53.75%
MezResist(Teleport) 100% (20% chance)
12% (0.2 End/sec) Recovery
10% (0.78 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
9.5% Resistance(Smashing)
9.5% Resistance(Lethal)
20% Resistance(Fire)
20% Resistance(Cold)
11.75% Resistance(Energy)
11.75% Resistance(Negative)
11% Resistance(Toxic)
11% Resistance(Psionic)
7.5% SpeedRunning

------------
Set Bonuses:
Unbreakable Guard
(Alpha Barrier)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Gladiator's Armor
(Alpha Barrier)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Steadfast Protection
(Alpha Barrier)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Luck of the Gambler
(Defensive Sweep)
  7.5% Enhancement(RechargeTime)


Superior Might of the Tanker
(Defensive Sweep)
  4% DamageBuff(All)
  56.22 HP (3%) HitPoints
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Performance Shifter
(Gamma Boost)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


Unbreakable Guard
(Proton Armor)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Superior Blistering Cold
(Rend Armor)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery


Unbreakable Guard
(Tough)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Luck of the Gambler
(Weave)
  10% (0.78 HP/sec) Regeneration
  21.08 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  7.5% Enhancement(RechargeTime)


Preventive Medicine
(Particle Shielding)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  35.14 HP (1.88%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  8.75% Enhancement(RechargeTime)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Hecatomb
(Follow Through)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Unbreakable Guard
(Fallout Shelter)
  2.5% Enhancement(EnduranceDiscount)


Luck of the Gambler
(Maneuvers)
  7.5% Enhancement(RechargeTime)


Obliteration
(Whirling Smash)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3% DamageBuff(All)
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)


Armageddon
(Arc of Destruction)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
  7.5% Enhancement(RechargeTime)


Shield Wall
(Combat Jumping)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by killerdestiny
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  • 4 weeks later

Slightly old post, but I'm looking around the forums for ideas on slotting rad armor. I think you might have swapped some power levels around in that build, @killerdestiny -- you can't get Rend Armor at level 6 and the status effect protection toggle isn't taken until 28? That just sounds painful to me. 

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28 minutes ago, sonderjack said:

Slightly old post, but I'm looking around the forums for ideas on slotting rad armor. I think you might have swapped some power levels around in that build, @killerdestiny -- you can't get Rend Armor at level 6 and the status effect protection toggle isn't taken until 28? That just sounds painful to me. 

Its based on a level 50 respec. Mids doesnt let you put slots in like you would if you respeced at 50. 

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1 minute ago, killerdestiny said:

Its based on a level 50 respec. Mids doesnt let you put slots in like you would if you respeced at 50. 

You can drag and drop slots around, but that makes sense too. Thanks for the quick response.

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You can't really do a 'proc build' in the sense that you see from Deffenders/Controllers. However, you can definitely take advantage of procs.

 

Some notes:

  • Crushing Impact is often skipped. Don't. It's essential for the single target rotation.
  • Slot Force Feedback into any power where it fits.
  • Power Transfer +heal is a good idea in almost any endurance regen power and the 2-slot bonus for Power Transfer will generally be more useful than the 2-slot for Performance Shifter.
  • If you plan on exemplar'ing, slot Kismet early. Unlike most defense uniques, it's not global but depends on the power being active.
  • Might of the Tanker is a bit tricky on Radiation Armor due to the lack of a damage aura. You generally want to put it in the power you'll be using in almost all situations. This is not, as it might initially appear, Defensive Sweep. Defensive Sweep isn't a very good power (indeed, Scrappers/Brutes often skip it). Crushing Impact is a better choice because it's the fastest way to activate Momentum - whether you're following it up with AE or single target.
  • The long recharge powers in Radiation Armor don't necessarily return much value. These sort of PBAoE 'drain' powers are often of limited use because - even with procs - the amount of damage/recharge they deliver is much lower than your actual attacks and they aren't much use against difficult single targets.
  • With Titan Weapons, you normally want to use as much of your Titan Weapons as possible. This means that instead of slotting Titan Weapons for 5- and 6- slot bonuses, you probably want to mule Epic/Patron powers for 5- and 6- slot bonuses - and then only use them situationally. Soul Mastery is a good choice for this because even a minimally damaging Dark Obliteration is a great way to open a fight (for the -hit debuffs).
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