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Posted (edited)

I was logging in characters to get the May badge and Experienced power, so logged into my DP/EM character who is my namesake (Lockpick).  I realized I hadn't played him in awhile and have been playing my DP/MC, DP/Ninjitsu or Beam/Devices characters when not leveling my current projects (BS/SD & Savage/SR stalkers).  DP/EM was my first DP character on Live and I played it a lot.  I was curious why I wasn't playing it more and then last night I saw a post that discussed getting Power Boost permanent.  This made me think about whether i could improve my DP/EM character using Power Boost, so I decided to re-look at my DP/EM build to see if I could make improvements.

 

Build Constraints

Spoiler

Lockpick is a natural character who relies on his internal will and determination to perform at a high level.  SS + Stealth IO are required for stealthing missions and Fly is a requirement as he uses flight boots. 

 

Current (OG) Build

  • Ranged: 45.6%
  • Resistance: Over 75% to all
  • Power Boost: 22.13 second recharge (15 second duration)
  • Hasten: 144.2 second recharge (120 second duration) with FF +Recharge proc I expect this will be lower, but not sure how much

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Lockpick: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(25)
Level 1: Power Thrust -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(42), ExpStr-Dam%(48)
Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(25)
Level 4: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(31)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Rchg/+Status Protect(31)
Level 10: Combat Jumping -- Krm-ResKB(A), Rct-ResDam%(48), ShlWal-ResDam/Re TP(50)
Level 12: Swap Ammo
Level 14: Build Up -- RechRdx-I(A)
Level 16: Energize -- DctWnd-Heal(A), DctWnd-Rchg(36), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(31)
Level 20: Fly -- BlsoftheZ-ResKB(A)
Level 22: Air Superiority -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
Level 32: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 38: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), GldArm-ResDam(45)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 49: Temp Invulnerability -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(50), RctArm-ResDam/EndRdx/Rchg(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(37), Prv-Absorb%(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 1: Quick Form
------------

 


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Updated Build:

  • Typed Defenses: Over 45% with Power Boost
  • Resistance: Over 75% to F/C/T/P and over 68% to S/L/E/N
  • Power Boost: 16.4 second recharge (15 second duration)
  • Hasten: 123 second recharge (120 second duration) with FF +Recharge proc I expect this will go below 120s recharge

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Lockpick 2: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(25)
Level 1: Power Thrust -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
Level 2: Dual Wield -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(11), Apc-Dam%(15), Apc-Dmg(23)
Level 4: Build Up -- GssSynFr--Build%(A)
Level 6: Empty Clips -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(7), Bmbdmt-Dam/Rech(7), Bmbdmt-Acc/Dam/Rech(13), Bmbdmt-Acc/Dam/Rech/End(17), Bmbdmt-+FireDmg(25)
Level 8: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(31)
Level 10: Swap Ammo
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43)
Level 18: Executioner's Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(21), Dcm-Build%(23)
Level 20: Kick -- FrcFdb-Rechg%(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-End/Res(36), Ags-Psi/Status(46), ImpArm-ResPsi(46), ImpArm-ResDam(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 26: Piercing Rounds -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(29), Bmbdmt-+FireDmg(31)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(37)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45)
Level 32: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
Level 41: Suppressive Fire -- GldJvl-Dam%(A), NrnSht-Dam%(43), GhsWdwEmb-Dam%(43), UnbCns-Dam%(48), GldNet-Dam%(48), AbsAmz-ToHitDeb%(48)
Level 44: Fly -- BlsoftheZ-ResKB(A)
Level 47: Boost Range -- RechRdx-I(A)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Void Radial Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Clarion Total Core Invocation
Level 50: Assault Radial Embodiment
------------

 


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Pros / Cons over original Build:

Pros:

  • This build has much better recharge on Hasten and Power Boost
  • I think (am not sure) the defense is better since I soft-cap all types and am not dependent on only ranged defense

Cons:

  • This build relies on Power Boost for the defenses to be soft-capped
  • The resistances are slightly lower on S/L/E/N
  • Build is much more expensive than the OG build due to all the purple sets

Other:

  • I dropped Afterburner for Boost Range.  If I keep Afterburner I can slot another LotG to reduce recharge for Hasten and Power Boost, but with Boost Range I have much better long distance damage.  I'm not sure if this is a pro or a con.  Ideally I would love both and I struggled with the decision in my OG build, but in the updated build I decided to go with the range.

 

If you made it this far I am curious if there are other improvements I can make.  Please feel free to comment or add suggestions!

 

Edited by Lockpick
Spelling and rearrangement
  • 3 weeks later
Posted (edited)

Revisiting this thread, sorry for bumping my own thread, but thought I would provide some additional information.  My numbers were skewed earlier because I had the PVP tab selected.  Here are the updated numbers and build.  Instead of providing commentary in this thread I am going to provide cost information, so people can get an idea of how much a build like this costs.  I just revamped the build and bought IOs yesterday, so this info is pretty recent.

 

Comments / Goals:

  • Soft-cap Range and S/L without having to use Power Boost
  • Have Fly as a travel power (due to concept)
  • Have a Stealth IO and SS for 65' PVE stealth
  • Try to get enough recharge to use Power Boost often

 

image.png.571daa0aeb4e926fe485980195a59fd7.png

 

The updated Build

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Lockpick: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(25)
Level 1: Power Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37)
Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23)
Level 4: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(17)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 12: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)
Level 14: Swap Ammo
Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50)
Level 18: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(31)
Level 20: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46)
Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(29), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(34)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40)
Level 41: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)
Level 44: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)
Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 49: Boost Range -- RechRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(40), Mrc-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(48)
Level 14: Chemical Ammunition
Level 14: Cryo Ammunition
Level 14: Incendiary Ammunition
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 50: Void Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Radial Embodiment
------------

 


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		|-------------------------------------------------------------------|

 

 

Build Cost

Spoiler

The total for this build is ~$665M (rounded up). I already had some IOs, so some prices are estimated.  I did have to buy a lot because my build changed quite a bit.  I wanted to share the build cost because I see a number of posts of people talking about multi-billion inf builds.  I don't think any of my builds have been even close to that amount, so wanted to show a cost of a pretty strong build.

 

  • Level 1: Pistols ($3M)
    • $3M - Thunderstrike
  • Level 1: Power Thrust ($14M)
    • $14M - KC
  • Level 2: Dual Wield ($3M)
    • $3M - Thunderstrike
  • Level 4: Empty Clips ($6M)
    • $6M - Artillery
  • Level 6: Build Up ($2.5M)
    • $2.5M -Gaussian BU
  • Level 8: Bullet Rain ($6M)
    • $6M - Artillery
  • Level 10: Hasten ($11M)
    • $1M - Recharge IOs
    • $10M - Boosters
  • Level 12: Super Speed ($3M)
    • $3M - BotZ
  • Level 14: Swap Ammo
    • N/A
  • Level 16: Energize ($25M)
    • $25M - Numina
  • Level 18: Executioner's Shot ($135M)
    • $120M - Blaster's Wrath
    • $15M - Catalysts
  • Level 20: Kick ($14M)
    • $14M - KC
  • Level 22: Tough ($20M)
    • $5M - SP
    • $15M - GA
  • Level 24: Weave ($41M)
    • $18M - LotG
    • $15M - SW
    • $8M - RD
  • Level 26: Piercing Rounds ($6M)
    • $6M - Artillery
  • Level 28: Power Boost ($11M)
    • $1M - Recharge IOs
    • $10M - Boosters
  • Level 30: Combat Jumping ($6M)
    • $6M - LotG
  • Level 32: Hail of Bullets ($135M)
    • $120M - Defiant Barriage
    • $15M - Catalysts
  • Level 35: Scorpion Shield ($18M)
    • $18M - LotG
  • Level 38: Total Focus ($137.5M)
    • $125M - Blistering Cold
    • $12.5M - Catalysts
  • Level 41: Air Superiority ($14M)
    • $14M - KC
  • Level 44: Fly ($3M)
    • $3M - BotZ
  • Level 47: Afterburner ($6M)
    • $6M - LotG
  • Level 49: Boost Range ($5.5M)
    • $500K - Base IO
    • $5M - Boosters
  • Level 1: Sprint ($1.5M)
    • $1.5M - Stealth
  • Level 1: Health ($22M)
    • $15M - Panacea +HP/+End
    • $3.5M - PM +Absorb
    • $3.5M - Miracle +End
  • Level 1: Stamina ($3M)
    • $1.5M - PS - +End
    • $1.5M - PT - Self Heal

 

 

Edited by Lockpick
Edits

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