saxofonekid Posted May 11, 2020 Posted May 11, 2020 I just leveled up a Street Justice / Invulnerability Scrapper and unfortunately, I am no good at creating a build. Help? I am thinking StJ/Invuln/Fire but I am open to suggestions.
tidge Posted May 11, 2020 Posted May 11, 2020 I have a StJ Scrapper, and an Invuln Tanker so this advice will be a little scattershot: For Invuln: pay close attention to what the Resist values are. On the Tank side it is easy to 'overslot' resistances. Invulnerability can be Endurance hungry, so plan to have as many +End/MaxEnd/Recovery/EndDiscount sources as possible while leveling. For StJ, I took everything from the primary except Initial Strike and Confront. I had Provoke when leveling up, but at level 50 I swapped it for Hasten to increase DPS. I don't really like single-target Taunts for a majority of game content. I don't worry about the 'combo-builder' aspect of Street Justice; it is nice when it triggers but the secondary effects aren't necessary for me (YMMV). Combat Readiness can 'load' those effects if you want. I want to note that until you are running xN content (with large N) you may not see the AoE hitting many enemies. Sweeping Cross will break your heart. Six melee attacks is more than is 'needed' for a smooth attack chain, so in addition to acting as placeholders for IO sets, I try to leverage them for different tasks. I don't fine-tune my attack chains, and I am generally sloppy about adding procs to attacks that rechareg 'too fast'. For my build: (1) Heavy Blow: Isn't part of my regular attack chain at higher levels, but is holding Scrapper's Strike. (6) Sweeping Cross: I have Armageddon here, for Global Recharge. Part of the regular chain. (12) Rib Cracker: This is where I have the Critical Strikes set. I throw this attack as part of the regular chain for the -Res. (18) Spinning Strike: Ragnarok and Force Feedback %+Recharge. Lots of knockdown and Recharge boosts. Part of the regular chain. (26) Shin Breaker. Not part of the regular chain unless I want -Def (and -Res from Achilles Heel proc) Blistering Cold is here for Defense Boosts. (32) Crushing Uppercut: Hecatomb w/ a Psi Damage proc. Part of the regular attack chain. Combat Readiness was taken at level 8 and is 6-slotted with the Gaussian's set. I deferred taking a travel power until lvl 14; I consider those two spots swappable... but because I put no extra slots in the travel I took it later. I can't speak for Fire/ Blaze Mastery. I personally wouldn't find the immobilize/holds that useful for my toon. For my build, I wanted at least one ranged attack, preferably a Snipe. Because of my large number of attacks taken from the Street Justice primary, I ultimately only have the power picks and slots for 1 ranged attack, so I went with Soul Mastery: (35) Moonbeam: Sting of the Manticore + %Toxic proc (41) Shadow Meld: LotG Global Recharge and a 'generic' Recharge Reduction IO. With a Kismet +6% "Accuracy" (really +ToHit) and 2 Toxic procs, Moonbeam is a reliable source of ranged damage. I thought I would miss having more than 1 ranged attack, but it hasn't been an issue. When playing solo, I often start with a snipe against the enemy which will give me the most grief (lately, Malta Sappers). Shadow Meld is a short (15 sec) boost to Defense, that I could theoretically use every 27 seconds or so but using it interrupts the flow of my attacks. I'll mostly use it when closing in after the snip (for enemy alpha-strikes) or if I have a lot of enemies attacking without closing into melee range. I wouldn't fault anyone who takes fewer attacks, or mixes in an extra ranged attack (from an Epic/Patron pool) as opposed to one of the many melee attacks I took. 1
Syant Posted May 21, 2020 Posted May 21, 2020 .....Just a rough idea.... Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology ScrapperPrimary Power Set: Street JusticeSecondary Power Set: InvulnerabilityPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Body Mastery Hero Profile:Level 1: Heavy Blow -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(11), TchofDth-Acc/Dmg/EndRdx(42)Level 1: Resist Physical Damage -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(3), UnbGrd-EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(27)Level 2: Sweeping Cross -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(23), ScrDrv-Dam%(42)Level 4: Temp Invulnerability -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam(17), GldArm-3defTpProc(19)Level 6: Dull Pain -- Pnc-Heal/+End(A), Pnc-Heal(7), Pnc-Heal/EndRedux/Rchg(7), Pnc-Heal/Rchg(9), Pnc-EndRdx/Rchg(9)Level 8: Rib Cracker -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(45)Level 10: Resist Elements -- Ags-Psi/Status(A), Ags-ResDam(11), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(13), Ags-EndRdx/Rchg(15), Ags-ResDam/EndRdx/Rchg(15)Level 12: Hasten -- RechRdx-I(A)Level 14: Super Jump -- BlsoftheZ-ResKB(A)Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33), ImpArm-ResPsi(33)Level 18: Spinning Strike -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(25), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(39)Level 20: Resist Energies -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(21), ImpArm-ResPsi(21), ImpArm-ResDam(23)Level 22: Combat Jumping -- RedFrt-Def(A), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(37)Level 24: Spring Attack -- Empty(A)Level 26: Shin Breaker -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(46)Level 28: Invincibility -- ShlWal-ResDam/Re TP(A), ShlWal-Def(29), ShlWal-Def/EndRdx/Rchg(29), ShlWal-EndRdx/Rchg(31), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx(31)Level 30: Combat Readiness -- GssSynFr--ToHit/Rchg(A)Level 32: Crushing Uppercut -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg(50)Level 35: Tough Hide -- Rct-ResDam%(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-Def/Rchg(36), Krm-ResKB(37), Ksm-ToHit+(37)Level 38: Focused Accuracy -- GssSynFr--Build%(A)Level 41: Physical Perfection -- Mrc-Rcvry+(A), RgnTss-Regen+(42)Level 44: Assault -- EndRdx-I(A)Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-EndRdx/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50)Level 49: Unstoppable -- ImpSki-Status(A)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(34)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ .....Just a rough idea.... Now some changes in the build since my mids wont update.. I took powers out of force of will not leap pool they are just place holders. I took mighty leap weaken resolve to open up Unleash potential. just keep that in mind. CJ = UP SA = WR SJ = ML
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