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Bot/Trap Proc Build


SenkanYamato

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Thought I would throw together a build and ask if anyone can see a way to better it. It looks  like fun on paper.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), Dmg-I(3), SuddAcc--KB/+KD(5), CaltoArm-+Def(Pets)(5), EdcoftheM-PetDef(7)
Level 1: Web Grenade -- Empty(A)
Level 2: Caltrops -- ImpSwf-Dam%(A), PstBls-Dam%(15), Bmbdmt-+FireDmg(19), Ann-ResDeb%(21), JvlVll-Dam%(21), Ann-Dmg/Rchg(27)
Level 4: Triage Beacon -- Pnc-Heal(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/EndRedux(9), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(25)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Acid Mortar -- AchHee-ResDeb%(A), TchofLadG-%Dam(11), ShlBrk-%Dam(13), JvlVll-Dam%(13), Bmbdmt-+FireDmg(15), ShlBrk-Acc/EndRdx/Rchg(23)
Level 12: Protector Bots -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(25), SprMarofS-EndRdx/+Resist/+Regen(27), Dmg-I(33), SuddAcc--KB/+KD(33), DefBuff-I(37)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17)
Level 18: Super Speed -- BlsoftheZ-ResKB(A)
Level 20: Poison Trap -- UnbCns-Dam%(A), NrnSht-Dam%(23), GhsWdwEmb-Dam%(31), GldNet-Dam%(31), GldNet-Acc/EndRdx/Rchg/Hold(31), GldNet-EndRdx/Rchg/Hold(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-ResDam(43), GldArm-End/Res(43)
Level 26: Assault Bot -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg(33), SprMarofS-Acc/Dmg/EndRdx(34), ExpStr-Dam%(34), SlbAll-Build%(34), SuddAcc--KB/+KD(42)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
Level 30: Provoke -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(37), MckBrt-Taunt(39), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Acc/Rchg(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), FrcFdb-Rechg%(45)
Level 38: Bonfire -- ExpStr-Dam%(A), Bmbdmt-+FireDmg(42), Ann-ResDeb%(42), PstBls-Dam%(43), FrcFdb-Rchg/EndRdx(45), SuddAcc--KB/+KD(46)
Level 41: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(46)
Level 44: Seeker Drones -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/ToHitDeb(48)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Bmbdmt-+FireDmg(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy 
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Battle Drone 
Level 50: Agility Core Paragon 
Level 12: Protector Bot 
Level 26: Assault Bot 
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