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Posted

Hey guys! I have 5 different Thugs MM with each having a different Secondary.  2-Kinetics/Cold/Bubbles/Rad     plan to make a Poison and Time one day.   I was hoping someone could help me out on best build for the 4 different secondaries. Also what IOs are best to take for these different MMs.   I have no idea how to slot MMs so i usually just did the basic stuff on each one. Thanks a lot for any help!

Posted (edited)

Here is my Thugs/Electrical Affinity. Not exactly what you were looking for but the slotting on the primary and power pools should be good for any secondary

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: zn_Electrical Affinity
Power Pool: Flight
Power Pool: Leadership
Power Pool: zn_Experimentation
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), ExpStr-Dam%(5), SprCmmoft-Rchg/PetAoEDef(7)
Level 1: Shock -- RechRdx-I(A)
Level 2: Rejuvenating Circuit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx(9), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx(43)
Level 6: Equip Thugs -- RechRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-EndRdx/Rchg(50)
Level 10: Energizing Circuit -- EndMod-I(A)
Level 12: Call Enforcer -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(13), LucoftheG-Def/Rchg+(13), TchofLadG-%Dam(15), AchHee-ResDeb%(15), ShlBrk-%Dam(17)
Level 14: Toxic Dart -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg(19), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(21)
Level 16: Faraday Cage -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(43), Ags-ResDam/EndRdx/Rchg(43), Ags-EndRdx/Rchg(46), Ags-Psi/Status(46)
Level 18: Gang War -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(25), ExpRnf-+Res(Pets)(25), CaltoArm-+Def(Pets)(27), SprMarofS-EndRdx/+Resist/+Regen(42)
Level 20: Empowering Circuit -- RechRdx-I(A)
Level 22: Assault -- EndRdx-I(A)
Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(29)
Level 26: Call Bruiser -- SlbAll-Build%(A), CaltoArm-Acc/Rchg(36), CaltoArm-Acc/Dmg(36), CaltoArm-EndRdx/Dmg/Rchg(36), CaltoArm-Dmg/EndRdx(37), CaltoArm-Acc/Dmg/Rchg(37)
Level 28: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(46)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-ResDam/Re TP(37), ShlWal-Def/Rchg(39), ShlWal-EndRdx/Rchg(39)
Level 32: Upgrade Equipment -- RechRdx-I(A)
Level 35: Insulating Circuit -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/Rchg(40), Prv-EndRdx/Rchg(40), Prv-Heal/EndRdx(40), Prv-Heal(42)
Level 38: Speed of Sound -- BlsoftheZ-ResKB(A)
Level 41: Corrosive Vial -- AchHee-ResDeb%(A)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-EndRdx(45), RedFrt-Def(45), Rct-ResDam%(50)
Level 47: Mace Beam Volley -- FrcFdb-Rechg%(A), Rgn-Knock%(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Dmg/Rchg(48), Ann-ResDeb%(50)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(42)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
Level 1: Punk
Level 1: Arsonist
Level 12: Enforcer
Level 26: Bruiser
------------
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 10% Defense
  • 8.31% Defense(Smashing)
  • 8.31% Defense(Lethal)
  • 12.69% Defense(Fire)
  • 12.69% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 25.19% Defense(AoE)
  • 6% Enhancement(Heal)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 72.5% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 165.7 HP (20.63%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 90%
  • MezResist(Held) 90%
  • MezResist(Immobilized) 90%
  • MezResist(Sleep) 90%
  • MezResist(Stunned) 90%
  • MezResist(Terrorized) 90%
  • MezResist(Teleport) 100% (20% chance)
  • 10.5% (0.18 End/sec) Recovery
  • 182% (6.09 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 64.75% Resistance(Smashing)
  • 64.75% Resistance(Lethal)
  • 62.5% Resistance(Fire)
  • 62.5% Resistance(Cold)
  • 49.75% Resistance(Energy)
  • 49.75% Resistance(Negative)
  • 49% Resistance(Toxic)
  • 54% Resistance(Psionic)
  • 15% SpeedRunning

 

 

Edited by Seigmoraig
  • Like 1

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