SSR Posted May 11, 2020 Posted May 11, 2020 Hey guys! I have 5 different Thugs MM with each having a different Secondary. 2-Kinetics/Cold/Bubbles/Rad plan to make a Poison and Time one day. I was hoping someone could help me out on best build for the 4 different secondaries. Also what IOs are best to take for these different MMs. I have no idea how to slot MMs so i usually just did the basic stuff on each one. Thanks a lot for any help!
Seigmoraig Posted May 12, 2020 Posted May 12, 2020 (edited) Here is my Thugs/Electrical Affinity. Not exactly what you were looking for but the slotting on the primary and power pools should be good for any secondary Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural MastermindPrimary Power Set: ThugsSecondary Power Set: zn_Electrical AffinityPower Pool: FlightPower Pool: LeadershipPower Pool: zn_ExperimentationPower Pool: FightingAncillary Pool: Mace Mastery Villain Profile:Level 1: Call Thugs -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), ExpStr-Dam%(5), SprCmmoft-Rchg/PetAoEDef(7)Level 1: Shock -- RechRdx-I(A)Level 2: Rejuvenating Circuit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx(9), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11)Level 4: Hover -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx(43)Level 6: Equip Thugs -- RechRdx-I(A)Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-EndRdx/Rchg(50)Level 10: Energizing Circuit -- EndMod-I(A)Level 12: Call Enforcer -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(13), LucoftheG-Def/Rchg+(13), TchofLadG-%Dam(15), AchHee-ResDeb%(15), ShlBrk-%Dam(17)Level 14: Toxic Dart -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg(19), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(21)Level 16: Faraday Cage -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(43), Ags-ResDam/EndRdx/Rchg(43), Ags-EndRdx/Rchg(46), Ags-Psi/Status(46)Level 18: Gang War -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(25), ExpRnf-+Res(Pets)(25), CaltoArm-+Def(Pets)(27), SprMarofS-EndRdx/+Resist/+Regen(42)Level 20: Empowering Circuit -- RechRdx-I(A)Level 22: Assault -- EndRdx-I(A)Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(29)Level 26: Call Bruiser -- SlbAll-Build%(A), CaltoArm-Acc/Rchg(36), CaltoArm-Acc/Dmg(36), CaltoArm-EndRdx/Dmg/Rchg(36), CaltoArm-Dmg/EndRdx(37), CaltoArm-Acc/Dmg/Rchg(37)Level 28: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(46)Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-ResDam/Re TP(37), ShlWal-Def/Rchg(39), ShlWal-EndRdx/Rchg(39)Level 32: Upgrade Equipment -- RechRdx-I(A)Level 35: Insulating Circuit -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/Rchg(40), Prv-EndRdx/Rchg(40), Prv-Heal/EndRdx(40), Prv-Heal(42)Level 38: Speed of Sound -- BlsoftheZ-ResKB(A)Level 41: Corrosive Vial -- AchHee-ResDeb%(A)Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-EndRdx(45), RedFrt-Def(45), Rct-ResDam%(50)Level 47: Mace Beam Volley -- FrcFdb-Rechg%(A), Rgn-Knock%(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Dmg/Rchg(48), Ann-ResDeb%(50)Level 49: Tactics -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(42)Level 1: SupremacyLevel 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)Level 1: PunkLevel 1: ArsonistLevel 12: EnforcerLevel 26: Bruiser------------------------Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 10% Defense 8.31% Defense(Smashing) 8.31% Defense(Lethal) 12.69% Defense(Fire) 12.69% Defense(Cold) 9.88% Defense(Energy) 9.88% Defense(Negative) 3% Defense(Psionic) 8% Defense(Melee) 9.25% Defense(Ranged) 25.19% Defense(AoE) 6% Enhancement(Heal) 6.25% Enhancement(Max EnduranceDiscount) 72.5% Enhancement(RechargeTime) 9% Enhancement(Accuracy) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 165.7 HP (20.63%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 90% MezResist(Held) 90% MezResist(Immobilized) 90% MezResist(Sleep) 90% MezResist(Stunned) 90% MezResist(Terrorized) 90% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 182% (6.09 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 64.75% Resistance(Smashing) 64.75% Resistance(Lethal) 62.5% Resistance(Fire) 62.5% Resistance(Cold) 49.75% Resistance(Energy) 49.75% Resistance(Negative) 49% Resistance(Toxic) 54% Resistance(Psionic) 15% SpeedRunning Edited May 12, 2020 by Seigmoraig 1
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