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  1. Titan Weapon no questions asked. Seeing Arc of Destruction crit 10 targets will swear you off all other sets. Put the Crit proc chance ATO in Titan Sweep and use that as your opener followed by Whirling Smash and AoD for the massive damage
  2. Not so, Corrupter is the best of both worlds, the healthy balance. I have found 2 schools of thought when it comes to playing CoH. One is to play your character through TFs, Paper/Radio missions and story arcs. The second school of thought is to powerlevel to 50 in AE and start from there. Playing a Corrupter is so much more enjoyable if you play your character through the content because you get your attacks from your primary set much faster. in addition to having the support powers (most support sets are front loaded) to support your team through the content. If you regularly powerlevel to 50 in AE you will likely not see the benefits of playing a corr since once you are 50 you are just trading a few % of damage for a few % of buff/debuff potential
  3. If this is a dedicated farmer then here are a few things that could change on your build to farm better: Energy Mastery is not needed with Bio Armor, you have DNA Siphon that comes back every 30s and if you really need it, Efficient Adaptation that can be toggled when DNA is still on CD and you are struggling and Ageless. Super Jump is also not really needed in a world of P2W Jetpacks, Ninja Run and Mission Teleporters. S/L resists need to be at 90% and def at 45% Having removed SJ and the EM pool, I added Mu Mastery to the mix to get 2 additional great AoE powers: Electrifying Fences and Ball Lightning. These 2 powers are all stars in farm maps, they come back quickly and deal great damage. I also added Parasitic Aura as an emergency button. Hasten is a lot closer to perma at 127 secs now (Don't forget to upgrade the IOs in Hasten to +5) You went way overboard on the Def for a farmer you don't need anything over 45%. Also removed several 3 piece LotG bonuses since +HP isn't needed also here. S/L resists are near capped now (They will be capped with Reactive Defenses Unique at 80% HP) and Def is at 45%. The extra slots were needed to slot up Ball Lightning and Electrifying Fences. Hope this helps ! Villain Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Pathosis Farm Build: Level 50 Science Brute Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5) Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(13) Level 6: Boxing -- Empty(A) Level 8: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25) Level 12: Adaptation Level 14: Tough -- RctArm-ResDam/Rchg(A), RctArm-ResDam(15) Level 16: Ablative Carapace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46) Level 18: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29) Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 24: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(33), LucoftheG-Def/Rchg+(33) Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(36) Level 28: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Absorb%(36), Prv-Heal/Rchg/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal(37), Prv-Heal/EndRdx(39) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 32: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(40) Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 38: Electrifying Fences -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(42), Bmbdmt-Dam(45), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), PstBls-Dam%(46) Level 41: Fusion -- GssSynFr--Build%(A) Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(47), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(48), MckBrt-Rchg(49) Level 47: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(50), Rgn-Knock%(50), PstBls-Dam%(50) Level 49: Parasitic Aura -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(7) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation Level 50: Musculature Total Radial Revamp Level 50: Demonic Aura Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;720;1440;HEX;| |78DA6593D94F135114C6EFB4534A4B4B5B4B056469295290656C05356E312262A21| |091AAAF75D28E74B4B44D5B127DF4DD288B892F2EB8BCF8E28B1BAE7F8F1B6AA246| |8DC2783ADF11486692E677EF77CFB9E7BBB7F78C5F1CF13C3A7AF9A090EA0EE7D47| |239355C9AA968CE645AD7F269CD2E84084EA8956CA1AC9723A36A693A323CA3E732| 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  4. I dont even take that power on my SR characters. I really really hate powers that have a crash on them, I find them all to be completely unplayable.
  5. I don't have a problem with Quantum enemies existing in their current state. What I DO have a problem with is them spawning in missions where the enemies are friendly and you aren't supposed to attack, random spawns are quantums and proceed to shoot you with their laser guns. NOW THAT IS IMMERSION BREAKING I did the Skulls story arc the other day with friends and we barely survived the mission where we have to infiltrate a skulls hideout disguised as skulls with the crappy powerset. Normally this is a trivial in and out mission where you talk to people and do a little arena fight. Not so easy when a stupid quantum randomly spawns in the mission and starts shooting you through your disguise. For this reason alone I am on the "get rid of quantum asap" team
  6. I did this recently with a Dark/Dark Tanker it is very good. I will post my build here however you will have to change it up a bit because of the ATOs but they are similar enough that it wouldn't be too hard to make them fit. But seriously Dark Melee on tankers is amazing, the increased range and target cap you get on Shadow Maul and Touch of Fear is nothing to laugh at. Here is the updated build with the Beta Mids release that has the right Enhancements in Touch of Fear Hero Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(5) Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7) Level 2: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg(45) Level 4: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam(43) Level 6: Murky Cloud -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(15), Ags-ResDam/Rchg(15), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(43) Level 8: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(21), FuroftheG-ResDeb%(21) Level 10: Obsidian Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), StdPrt-ResKB(43) Level 12: Dark Regeneration -- Prv-Heal/Rchg(A), Prv-Absorb%(23), Prv-Heal/Rchg/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/EndRdx(42), Prv-Heal(42) Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Krm-ResKB(27) Level 16: Siphon Life -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg(31), SprGntFis-Acc/Dmg/Rchg(31) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(42) Level 22: Kick -- Empty(A) Level 24: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(34), ImpSki-EndRdx/Rchg(34), ImpSki-ResDam/EndRdx/Rchg(46), ImpSki-Status(46) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34) Level 28: Soul Drain -- MckBrt-Acc/Rchg(A), MckBrt-Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Taunt/Rchg/Rng(46) Level 30: Taunt -- Acc-I(A) Level 32: Touch of Fear -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(50) Level 35: Dark Consumption -- MckBrt-Acc/Rchg(A), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Rchg(33), MckBrt-Taunt/Rng(37) Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A) Level 47: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Knock%(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 10: Shadow Recall -- Empty(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1447;681;1362;HEX;| |78DA6594596F125114C7EF3083752858B0B6ECB6A50B5B8B60A9C62D8D1135D192A| |06D7C259376A4086DC9D007FB68625CDEB46A7C71FB04BEBA7E089F8CDB0770AB9A| |58BBB8E161FE47DA8409F09BFB3FE7DEFF9973E7923D9FB13F3C7E615448F62365A| |D5ACD4F68B325DDB066B5427152D4AF16FA7AA1E633FA597DB6AA27329A51CA1F36| |66E60C3747B27A5967DDBC156DB9B9B972624CD7A674A33A5DACD8FF8F2BC5D982C| |31C1C2B16A6E769643347E3155D9F721DAD142713B90543CF67B5EABC6E2C78C87E| |80BE8F54FA91EA05D564F1561622A50ACB1BE66B507909AEA8822FCACD1142143B0| |56E39CD1C0757555E56D4ACD22D85E62B62EB4DE60DD0B6080E5E675E031FD35C19| |3559E57578DBD640FB2A73050CFC0063CBE0139A6BC55CC53A2299DAB62433053AD| |3606C185C53B11D75BF963B0A72EE82DBEF31EF833B1E3047E1F794E6AAF0B3A86E| |BA09AAA27737D7E4A98F15F18C725ACD6ED4ACAD9F10EB5C627E063D1FC1E807E67| |BF039CD75F0FE383A50AFE72462BEEFCC3561FAFEA4DC363C87D276157506AE803B| |2F332F322F812E7A7017D6975CBC7EB713ECA4583BC7DA39167D67C1BB41B10E788| |98E1A5D4226C5CD9D777BD1891E1FD30F0E05984150A1395E76F0B2430FBBFFA6A7| |F1A36BB2BF04D7DE1966191C3A07AE536E90AB09FA84A9FD22AD8BBBD175C862BE5| |9DD07C1F03E70703F983A00FEA13921F60CB1671F7B74B3771F7BFFA5DC7E5EBF3F| |0E6D20CC8C30A3603806BEA20D8B709D11AE73D92E449CB5F80BE4D50F6082D74EE| |C81B66B2F73989906532360887A99E45E26E3583BC50C288D934B9FFA6E4595C6B9| |AFC59AA2C92625D5A40C3729E926656CC3858E09EACC298D7F06219959AA93CE3B9| |4DA928DA2D2E6E8D70D4592CEE0DDE83B410CABE24B53F6B7CDD9B7B9FB8BE00439| |ABECAC9AD9FF00A362EACD| |-------------------------------------------------------------------|
  7. more damage = faster dead things = more good Please don't skip damage
  8. Here is my take on this build. Full disclaimer, I've never played Ice Melee so I'm not sure if there are powers that are normally skipped in the set This is a pretty budget friendly build, the only expensive parts are the ATOs, Gladiator, Shield Wall, Panacea and the Luck of the Gambler pieces the rest should be very manageable. Hasten isn't perma though but I don't think it's possible without sacrificing a lot in other areas in a budget build like this S/L/Melee defs are capped S/L/N resists are capped with Fire and Cold pretty high especially with the ATO procs factored in Hero Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Ice Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(5) Level 1: Frozen Fists -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(11) Level 4: Ice Sword -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34) Level 6: Frost -- PstBls-Dam%(A), PstBls-Acc/Dmg(11), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(15) Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21) Level 10: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(17), GldArm-3defTpProc(19) Level 12: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(17) Level 14: Dark Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27) Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37) Level 18: Cloak of Darkness -- LucoftheG-Def/Rchg+(A) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Kick -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39) Level 26: Weave -- LucoftheG-Def/Rchg+(A) Level 28: Freezing Touch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40) Level 30: Hasten -- RechRdx-I(A) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), Krm-ResKB(46) Level 35: Greater Ice Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(46), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(48), TchofDth-Dmg/EndRdx/Rchg(48), TchofDth-Dam%(50) Level 38: Frozen Aura -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(43) Level 41: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(42), MckBrt-Taunt/Rchg/Rng(42), MckBrt-Acc/Rchg(42) Level 44: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(46) Level 47: Darkest Night -- EndRdx-I(A) Level 49: Dark Obliteration -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(29), NmnCnv-Regen/Rcvry+(29) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1432;673;1346;HEX;| |78DA6594C94F535114C6EF6B5F819602652C484B690599A450756F54D4283441312| |E9C9AA65CA15269F30A892E4D9CD66E70D83A6EDC3880C3DF61A22EDC3AA12E1CE3| |504FDFF75116EFA5EDEFDDEF9EE99E7B6F9367C6FCF7F79EDBAE0CFFAE5CBA584C1| |D4ACFCF69CB934CCF6433AAFC54CBB7036A6A4C9FD4F3451D1F4B5B73A91DD6E9BC| |D5C699A4CE691DDF97D17853FEC97C3E179FD0E942767EA6CE1EECC9CECC2EC8C86| |78FA60A5A4F37AC594D6BAB389B2D047717B299F84E6B7141A7A6F28BB954325D5C| |D0D6D976A9A157BECB5EF931CA5595DCEAB55BA984A95C2FC957A0F902DCE0537CC| |476521093B90360D541B0660A5C91B806E31ABFE05FF515ACF906FABE839D12D78D| |B8A6FBBC696BDD17C88BE425307A190C898F873E9E1585780F40FF43F21158FF187| |C223555B3A66AD652CF5A9A584BCB0FF0A9D87A61EBF206E5256CAA403BD8B40536| |6DB291B5B0316AC7A1055A0D9BCFC4BFCE6E6CC953F796F6EFC0F6F7E407F6F523B| |90A76C9DA1AB0364FC34D17D67D0BDC789BBC43DE057BEE81CF256F236A528DAC25| |22F19A114F350FA1172EA9BD955A6B491EE51625C8EE04D99D1E76A787DDD9C4EE9| |862DBC12C1DCCD22D593A5975E711419FD81F258F817DC7C913640A8C49BC30E385| |ED0ABDAA51B4087720C21CD10038FC53D93B11959C31E68C31E730738E30E708738| |E3067622DA70F37A0ECDBFB1BDD6BFB030EFE25FF815D258E15D61F16DF7EDE84FE| |59CC0D64C953E41C981197219ED4A125E4DE7C95BC465E67ED37C0377EA5E2DC9D7| |8143BA625CE28E38CF2A4B7F0A477F1A42778D213CB60C8ACDC58F9947779C0ACDC| |F7D2A06376D4A1241CCA5687B2CDA14C389449936945316CC51BA8DCFAD2AAAFF26| |FC1D9CFEB8ACB88A2EBA1FD86DD9DD0619C824F0EAF2FEB8A612C71EFAE80FF018B| |CBEDB2| |-------------------------------------------------------------------|
  9. Dark/Dark is my new fav since the changes to DM a few weeks ago. Don't even have the last 3 powers in Dark Armor (the CC toggles and self rez) anymore since I respeced it for Touch of Fear and Fold Space but those 2 powers are just so much fun
  10. I get the white verifying page but I have not had to enter a capcha
  11. @WarK Look into running the Summer Blockbuster Event. it is available starting at level 15 and rewards 1 piece of the Overwhelming Force set. It is decent enough and can slot into any +damage power. The mission is fairly easy to do, can be repeated at will and the pieces can also be sold at the AH for around 10mill each iirc
  12. Sorry if it came out harshly, It wasn't intended to bash you or the work you have done on this bind setup. They were just my honest observations and reasons as to why this would never work for me
  13. Here are my honest abservations. After looking at these controls, I could never really get used to something like this, not only would I need to have the reference chart in front of me for a while (which is annoying) and there is some prime keyboard real estate dedicated to commands that are non useful in combat, notably F, Q and G which I use to bind powers I use in combat. Q= Cancel Autorun: I can just use a movement key to cancel autorun F = Follow: Unless I'm going AFK and i want to keep up in missions that have a lot of ambushes (notably ITF) I can just manually right click on the player I want to follow. Personally this happens so infrequently that I wouldn't need a dedicated bind for this, especially not on a key that is useful for combat binds G = Grapple: Don't even know what this is, i guess it's like follow but for a much closer range, again I would never use this and having it on a prime keyboard location isn't necessary T/Tab= Target Near: Pretty much every MMO in existance uses Tab for this and it would be weird to change it to something else, especially to replace it to toggle UI which is rarely used except to take screenshots, Again, prime keyboard space used for something not combat related, not only non combat related but for a function that will significantly hinder your combat ability when toggled One thing that I do like are the F1-F5 to eat inspirations but even then again, I would need to have a cheat sheet in front of me to remember which does what. I would only really use F1 and F2 for this for Red and Green insps
  14. Once built up properly Dark Armor is SOLID. Mine caps almost all of the resists in addition to capping Smash, Lethal and Melee defences. Combined with the giant heal that comes back super fast it is very hard to put down a Dark/ Tanker
  15. Power pick orders in builds like these are highly subjective. You can just pick your powers at whatever level you want when they are first available and it will change absolutely nothing in the end. Looking at this build for example, if I were to follow it I would pick Weave WAY earlier so that I can actually use it while leveling up. Looking at Energy Transfer specifically in this build and... well ET is the T9 power for Tanker Energy Melee and you can only pick it at level 38 at earliest. It was changed from T8 to T9 in the last patch. It also has a Travel power with Mighty Leap
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