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  1. Other than Kismet, those 2 uniques are much more valuable than 0.5% defence. If you are over resist cap on Smash, Lethal and Energy you might consider removing one of them but if not you aren't gaining anything by ditching them for some defence. I would even argue that those are some of the 2 most valuable uniques and should never be on the chopping block in any build. If you character is melee, you probably need every layer of defence you can get but if you are any sort of ranged character you can get by with much less than 45% defs since you aren't in the direct line of fire most of the time
  2. This is my first higher end PC I've ever had. In the past I have always been a budget builder with a "good enough" mentality. I never really cared about playing everything a ultra settings. Now that I have a decent job though and can afford a nice 144hz monitor I decided to go a lot bigger on this build than I ever did before LG 24GM79G-B 24" 1080p 144hz Monitor AMD Ryzen 5 2600 Corsair Hydro Series H60 water cooler G Skill TridentZ 16GB DDR4 3200mhz Asus ROG Strig X470-F Mobo EVGA GeForce GTX 1080 8Gb Samsung 960 EVO M.2 500GB NVMe SSD Western Digital Blue 1TB mechanical HDD
  3. The only real skippable power is the Taunt but once you are are def caps you can get rid of Defensive Sweep although on mine I kept it for a LotG mule. Because of the Momentum mechanic and long redraw animation, TW lends itself very poorly to attacks from other PP/EPP/PPP. The attacks are all pretty good though, 3ST attack chain and 3 AoE attack chain
  4. Here's a thing. Defences are pretty good, not capped but at a good enough place for a defender Hasten is almost perma, 5 secs off Damagewise, has some procs here and there and if you concentrate on hitting max targets with Soul Drain you should be doing good. Endurance doesn't look to great on paper but between Lifegiving Spores and Overgrowth i really doubt you will have any issues. I have not personally played this build but I am thinking that Overgrowth and Lifegiving Spores might even let you drop a slot or 2 from Health or Stamina to add to Explosive Arrow and Blazing Arrow for extra procs, would need testing though, maybe somebody who has more experience with Nature can comment on this. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Archery Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7) Level 1: Snap Shot -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg(11), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(13), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15) Level 2: Wild Growth -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(43), Ags-EndRdx/Rchg(43), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(46) Level 4: Fistful of Arrows -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(29), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Bmbdmt-+FireDmg(33) Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), Rct-ResDam%(19) Level 8: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(25), DarWtcDsp-ToHitdeb/Rchg/EndRdx(42), DarWtcDsp-Rchg/EndRdx(48) Level 10: Blazing Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27) Level 12: Lifegiving Spores -- EndMod-I(A) Level 14: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(45) Level 16: Aim -- RechRdx-I(A) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 20: Explosive Arrow -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(21), SprFrzBls-Acc/Dmg/EndRdx(21), SprFrzBls-Acc/Dmg/Rchg(23), SprFrzBls-Dmg/EndRdx/Acc/Rchg(23) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(40), Ags-EndRdx/Rchg(42), Ags-ResDam/EndRdx/Rchg(42) Level 26: Weave -- LucoftheG-Def/Rchg+(A) Level 28: Ranged Shot -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(33), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(34) Level 30: Assault -- EndRdx-I(A) Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(50) Level 35: Stunning Shot -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx(36), SprVglAss-Acc/Dmg/EndRdx/Rchg(36) Level 38: Rain of Arrows -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg(39), SprVglAss-Dmg/Rchg(39), Bmbdmt-+FireDmg(39), Ann-ResDeb%(40), JvlVll-Dam%(40) Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48) Level 44: Soul Drain -- Arm-Dam%(A), Arm-Dmg(45), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(29) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(7), NmnCnv-Regen/Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;697;1394;HEX;| |78DA6594594F135114C7EF9D4E85B26FB520144A0B145A28DD302E3106414D64099| |1C4D7A6816999A4699B691BE1D1AFE08B0FC67D03353E28507C767D764BFC04AEA8| |891FA09ECEFF58483AE9E437FD9F7BFEF7DC7BEECCDCEA74C393B3974E0AD934958| |AE772B1692DA1A59735C33A174FEA4BA27CD5D0EDFCAFC74E151289C07C3C5F30B4| |D86422A1A7F5FC9AA3123D1F4F27B5E5C0A4B1B4A2196BA27E21934905CEA4F4E44| |ABED97C9ED5E2342EB7A2671B112B87F474B2CEFCB798D5B4E5EED3597D29309531| |8C42369F31628B99422A3617CFE5C9B1936A19A2FB9D47F055B28AAF162142AA50B| |E31BF83EA0FE64FF0C02E7855D9975B8456F794F90C6CD8646E814DDBE07B9A574A| |33579541696ABE1033CC8C806351F01ACD67E1F92C61C5D47A0E83BD1166943901B| |A14AB491B6DBE15F329563BFC5A66504BDB5FF083073DA231969A6DE47716C1911D| |70FC39789D60C358D5B6AEC26703EC7C081E7AC47C0C7E24FF7AE4887A9730B54FA| |435B24F630FEAF038C1815E661F38EA026FD0DCCDECD3EC874F2B15DE8AF589565E| |DF4D1AD7CEDEED9BA8A1638BB90D1E2C327740493E76F6B697E81216521CDC29C70| |49C07B8635EEED808776C843BA6524E1757D3C5D5DCA26ABAB97BDD2F50B5EB25F3| |15D8FF9AF986F9166C233F27FB39FBCB9A4D7CA69DEB839FECF3430B316FD35C6EC| |414F70456E68930A3E01D1A33C8F50C86A10D059921269F1EEF17ECBCD70DAE1286| |518F1C2E6F8E934E4618B18B04BF90E67EF94FE0B48C1E611E05C78E318F836E5A5| |F80FD02BC8671663BC5828859837731BEE91ED8721F0C3D60AEF35BB1C1542B6F28| |FDCADD9CF1559492AF2A1AAC5242554AA44A895629B36585FB256CA8657E4F2B2DA| |8FC48716966D85A2AEF7669B7AEF26D10D28313F07B4F53E4397AF0D277A81F3B5E| |7B0127ECD7FEBC61E4FDD9D3A4BC824A6A2F133B54F10FCBCDE15D| |-------------------------------------------------------------------|
  5. Jacob's Ladder's cone is so short and narrow that it's basically a single target attack that sometimes hits 2 targets and 3 if the planets are in perfect alignment. Very skippable power
  6. Especially with the cards running the Pascal architecture and beyond, those cards run so cool that the fans aren't even spinning most of the time
  7. I've been an AMD boy my whole life (last intel cpu I had was a Pentium 4) and I have never owned a CPU with an integrated graphics processor. I have always had Nvidia graphics cards and I have never had one scrap after one year because it's being overworked because the card is rendering my web browser. If you have to replace your video card every year it is 100% not because it is rendering Firefox and you should look to other problems with your build.
  8. Yes, and it also works for Necro Soul Extraction !
  9. Other than the pet specific proc in Soulbound Allegiance (Build Up) and the Auras buffs from the various other pet and MM sets: Genin can fit Knockdown sets so you can get Explosive Strike Smashing damage proc Jounin can also fit KD sets in addition to Defence Debuff which includes Touch of Lady Grey and Achilles' Heel and Accurate Defence Debuff which has Shield Breaker Oni can also only fit Knockdown sets
  10. Step 1 : Turn off Awaken Step 2 : Buy Renewal of Light / Return to Battle from P2W lady for a handful of change Step 3 : ??? = Profit
  11. You could also go to the P2W lady in Atlas Park and buy a Mission Teleporter and Team Teleporter power if all you need is a Teleportation fix. But if TP makes you happy, then by all means get it !
  12. Here is a thing, it can be used as a springboard for your build, feel free to modify it to suit your needs. Defences aren't quite capped and Hasten isn't quite perma so there might still be some work to do on the build but all in all you should get places with it. The sets in Lifedrain and Nightfall could be changed to achieve perma hasten but at the cost of some defence, it's your call as to how you want to play it. Personally I rather have 6 seconds of downtime on Hasten that lose out a chunk of defences. On the flip side of this, by not including the Winter sets in these powers, you save 200+million on the cost of your build. If that amount of money is an issue then it is of consideration. If you want to go down this road instead then change the Sup Frozen Blast set in Night Fall to 5pcs Positron's Blast(all pieces except Dam/End) and add in a Bombardment Fire Proc. Change the Sup Winter's Bite set in Life Drain to 5pcs Decimation (all except Build Up proc) and you will have Perma Hasten. I didn't include Teleport in the build because there was no room because of the 4 power pool limit. Flight, Leadership, fighting and Speed are much more important IMO than a Travel Power. As you mentioned with all the ouro and base ports a dedicated travel power isn't needed, I just use Jetpacks and sprint/ninja run in all my builds and it works fine. Power Mastery could easily be changed for Soul Mastery if you want to keep with the dark/dark theme a bit more while picking up Soul Drain and Dark Embrace instead of PBU and Temp Invul with the same slotting scheme. Soul Drain will give you more damage potential but Power Buildup will be more consistant when you can't hit max targets with Soul Drain. PBU also has the secondary effects buff on it which while not used to it's fullest with Dark can still be a life saver if you need a huge heal. Both Masteries are perfectly viable Have fun ! better defense, higher inf cost no perma hasten version No winter sets /perma hasten version
  13. Fulcrum Shift is the one reason why Kin is as good as it is. You need to take that power as soon as it is available at level 38 ! I would also drop the Cross Punch angle, Boxing and kick should only be there as prereqs to Tough and Weave and Cross Punch slotted as it is isn't even going to do any damage if anything these powers will only get in the way of your actual nukes which will deal 5x more damage than these skills eve will. The only set I can ever see being good in Boxing and Kick is Kinetic Combat 4pcs and that's only if you need the S/L/M def bonus. I went through you build and here is what I came up with: Perma Hasten Got rid of Boxing and Cross Punch in favour of Aim and Assault. I didn't fiddle around with the leveling up process in this build other than put Fulcrum Shift at level 38, Aim should be taken earlier if you plan on exemplaring. Added more damage, too many powers had utility sets in them Defences still aren't capped but are good enough Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! id10t: Level 50 Natural Corruptor Primary Power Set: Radiation Blast Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Flame Mastery Villain Profile: Level 1: Neutrino Bolt -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(15), SprScrBls-Dmg/EndRdx/Rchg(48) Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(48) Level 2: Irradiate -- Arm-Dmg(A), Arm-Dmg/Rchg(3), Arm-Acc/Dmg/Rchg(3), Arm-Acc/Rchg(7), Arm-Dmg/EndRdx(9), Arm-Dam%(9) Level 4: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(5), EndRdx-I(11) Level 6: Electron Haze -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(11), SprScrBls-Rchg/+End(13), SprScrBls-Acc/Dmg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15) Level 8: Proton Volley -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Rchg/Dmg%(39) Level 10: Siphon Speed -- PcnoftheT-Acc/Slow(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 16: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit(21) Level 18: Cosmic Burst -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(46) Level 20: Speed Boost -- EndMod-I(A) Level 22: Stealth -- LucoftheG-Def/Rchg+(A) Level 24: Kick -- Empty(A) Level 26: Neutron Bomb -- Rgn-Dmg(A), Rgn-Acc/Rchg(27), Rgn-Dmg/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Acc/Dmg/Rchg(50) Level 28: Tough -- StdPrt-ResDam/Def+(A), ImpSki-ResDam/EndRdx(29), ImpSki-ResDam/Rchg(31), ImpSki-EndRdx/Rchg(43), ImpSki-ResDam/EndRdx/Rchg(50), ImpSki-Status(50) Level 30: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(31), LucoftheG-Def/Rchg+(31), ShlWal-Def(34), ShlWal-Def/EndRdx(36) Level 32: Atomic Blast -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg(34) Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Char -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Acc/Rchg(42), UnbCns-Dam%(42), UnbCns-Hold(7) Level 44: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(45), UnbGrd-Max HP%(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 47: Aim -- RechRdx-I(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(5), Mrc-Rcvry+(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25) Level 50: Musculature Total Radial Revamp Level 50: Clarion Total Radial Invocation Level 50: Ion Total Core Judgement Level 50: Assault Total Radial Graft Level 50: Reactive Total Core Conversion ------------
  14. Personally, I find Force Field to be one of the most boring sets to play. It's way too passive and the active skills it has aren't very interesting. There are way more interesting sets out there that also have some knockback/knockdown powers and have other more useful skills. As for Cold, Sleet is one of the main reasons that Cold is good. -30%def and -30%res is no joke. If you go with that set, I actually wouldn't even consider Sleet to be your 3rd rain power.... Ice Storm and Blizzard are your 2nd and 3rd rain powers. Sleet is that good because it doesn't just make you hit harder, it makes your whole team hit harder. The Status Protection that FF gives you is a plus for sure and should not be underestimated but it is something that is a lot more useful when you are solo than when you are in a group situation so this really depends if you solo a lot or if you group a lot. When you are grouping and you have meat shields in front of you soaking those CCs it's not even a real issue except rarely and in those situations you can eat a break free when it happens. Cold is my set of choice here as it offers much more utility than FF which I find to be a one trick pony set whose trick is a bit lame. P.S I saw in your Cold build that you forgot to add in a Shield Wall +5% Res (All) IO
  15. I played a Corrupter and a Mastermind with Electric Affinity and while I had a good time playing both, I liked it better on a Mastermind especially for solo because I find it kind of miserable having to target through the sentinel all the time and thus never getting full value for your spells on yourself. Mastermind was really great, I played it as a Thugs which can really benefit from the whole set as they really do eventually run out of endurance in larger spawns and EA just keeps them ticking non stop.
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