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Earth/Poison - Master Debuffer?


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I rolled this combo up last night and did some dfb and posi 1. Sitting at 18, it feels really strong. I can't kill anything on my own, but I can make entire spawns regret not running away, and stop them from trying. 


Does anyone have a build for this combo I could look at? I'm not sure what set bonuses to go after other than S/L defense. 


How do procs work in either set? I noticed even though all of the earth powers debuff defense, you can only slot sets in earthquake. Does Achilles heal proc well there? Poison has some interesting options, but will the procs hit only the primary target or the "splash" targets too? 

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Took some feedback from both of those threads and put a build together. The concept here was to have nearly everything you do provide valuable debuffs. Earth is already very good at debuffing defense, so I focused on resistance, tohit, and slows (to a lesser degree). This is all a concept right now, but it seems fun:



  1. -Res procs everywhere they work. Stalagmites, volcanic gases, poison trap, fissure, envenom, and venmous gas all applying -res.
  2. Good damage proc potential in volcanic gases, poison trap, stalagmites and fissure means you should see some respectable numbers while applying the debuffs
  3. Envenom floors resistance of the primary target. The achille's proc should trigger on targets hit by the aoe splash.
  4. Anything caught in venomous gas and earthquake will take -34% tohit. Anything hit by Weaken only adds to that. 
  5. Defense debuffs happen automatically through Stalagmites, stone cages, earthquake, quicksand
  6. Built for as much S/L and ranged defense as I could get. The aforementioned tohit debuffs should make you very hard to hit.
  7. Intuition radial is a perfect fit as it boost everything you do; hold, defense debuff, slow, tohit debuff, range, and damage.


  1. Basically no single target attack chain. Seismic smash will do what it do, but outside of that you have nothing.
  2. Endurance may become a problem with no utility to refill it. Destiny could help fill this hole
  3. No resistance, like at all. Things caught in venomous gas and weaken will do reduced damage, but you will need to keep things locked down and tohit debuffed


The playstyle will flip almost completely once Venomous gas is slotted. Up till then you're hanging back at range, applying your ground patches, tossing in debuffs, and control. Once Venomous gas is slotted, you'll want to dive into melee range spread that poison around. I imagine laying down earthquake and then using Jaunt to get in their quick and lay down a poison trap or volcanic gases, but I'm not high enough to test it out yet. 


Hero Plan by Mids' Hero Designer 1.962

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Experimentation
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Alkaloid -- Pnc-Heal/+End(A)
Level 2: Envenom -- Acc-I(A), AchHee-ResDeb%(7)
Level 4: Stone Cages -- Acc-I(A), EndRdx-I(25)
Level 6: Quicksand -- PcnoftheT--Rchg%(A)
Level 8: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(19), CldSns-Acc/EndRdx/Rchg(19), CldSns-%Dam(21)
Level 10: Neurotoxic Breath -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(11), PcnoftheT-Acc/EndRdx(11)
Level 12: Stalagmites -- Stp-Acc/EndRdx(A), Stp-Acc/Rchg(13), Stp-Acc/Stun/Rchg(13), JvlVll-Dam%(15), PstBls-Dam%(15), Ann-ResDeb%(17)
Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(17)
Level 16: Elixir of Life -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 18: Earthquake -- FrcFdb-Rechg%(A), DarWtcDsp-ToHitDeb(23), DarWtcDsp-ToHitDeb/Rchg(34), DarWtcDsp-ToHitDeb/EndRdx(36), DarWtcDsp-Slow%(36)
Level 20: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(21)
Level 22: Acrobatics -- EndRdx-I(A), EndRdx-I(23)
Level 24: Speed of Sound -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34)
Level 26: Volcanic Gasses -- PstBls-Dam%(A), Ann-ResDeb%(27), GldNet-Dam%(27), UnbCns-Dam%(31), GhsWdwEmb-Dam%(31), UnbCns-Acc/Rchg(37)
Level 28: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(29)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(36)
Level 35: Poison Trap -- GhsWdwEmb-Acc/Rchg(A), GhsWdwEmb-Dam%(37), ScrDrv-Dam%(37), Erd-%Dam(40), FuroftheG-ResDeb%(43), Arm-Dam%(43)
Level 38: Venomous Gas -- AchHee-ResDeb%(A), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-ToHitDeb(39), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-Rchg/EndRdx(40)
Level 41: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Acc/Dmg/EndRdx(42), ExpStr-Dam%(42), Ann-ResDeb%(43), PstBls-Dam%(46)
Level 44: Seismic Smash -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(45), NrnSht-Dam%(45), GldNet-Dam%(45), GhsWdwEmb-Dam%(46), Mk'Bit-Dam%(46)
Level 47: Rock Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-EndRdx/Rchg(48)
Level 49: Earth's Embrace -- Mrc-Heal/Rchg(A), Mrc-Heal/EndRdx/Rchg(50), Prv-Heal/Rchg(50), Prv-Heal/Rchg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31)
Level 50: Intuition Radial Paragon 



Edited by KelvinKole
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