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Ok all here is my latest build for my rad/fire Brute. Please let me know where I can improve it, I am sure I can. I just cant see where.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

FallenAsh: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- Empty(A)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx(3)
Level 2: Blazing Aura -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(5), FuroftheG-Dam/End/Rech(5), Erd-%Dam(7), FuroftheG-Acc/Dmg/End/Rech(7), FuroftheG-ResDeb%(9)
Level 4: Proton Sweep -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Dmg(48), Obl-Dmg/Rchg(48)
Level 6: Healing Flames -- Pnc-Heal/+End(A), Pnc-Heal(9), Pnc-Heal/EndRedux(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(50)
Level 8: Stealth -- LucoftheG-Def/Rchg+(A)
Level 10: Temperature Protection -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(11), Ags-ResDam(11), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(13)
Level 12: Fusion -- GssSynFr--Build%(A)
Level 14: Radiation Siphon -- Hct-Dam%(A), Hct-Dmg(17), Hct-Dmg/EndRdx(17), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), GldStr-%Dam(40)
Level 16: Plasma Shield -- GldArm-3defTpProc(A)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(21)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23)
Level 24: Irradiated Ground -- Arm-Dam%(A), Arm-Dmg(25), Arm-Dmg/Rchg(25), Arm-Dmg/EndRdx(27), Arm-Acc/Dmg/Rchg(27), AchHee-ResDeb%(29)
Level 26: Consume -- SprUnrFur-Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/Rchg(37), SprUnrFur-Acc/Dmg(39), SprUnrFur-Rchg/+Regen/+End(40)
Level 28: Burn -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(31), ScrDrv-Dam%(33)
Level 30: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg(34)
Level 32: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 44: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg(46), Ann-ResDeb%(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(50), PrfShf-End%(50)
------------
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 16% Defense(Melee)
  • 18.5% Defense(Smashing)
  • 18.5% Defense(Lethal)
  • 32.88% Defense(Fire)
  • 32.88% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Ranged)
  • 23.19% Defense(AoE)
  • 90% Enhancement(RechargeTime)
  • 54% Enhancement(Accuracy)
  • 30% SpeedFlying
  • 213.6 HP (14.25%) HitPoints
  • 30% JumpHeight
  • 30% SpeedJumping
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 66.25%
  • MezResist(Held) 66.25%
  • MezResist(Immobilized) 66.25%
  • MezResist(Sleep) 66.25%
  • MezResist(Stunned) 66.25%
  • MezResist(Terrorized) 66.25%
  • MezResist(Teleport) 100% (20% chance)
  • 22.5% (0.38 End/sec) Recovery
  • 56% (3.5 HP/sec) Regeneration
  • 45% ResEffect(SpeedFlying)
  • 45% ResEffect(RechargeTime)
  • 45% ResEffect(SpeedRunning)
  • 2.25% Resistance(Smashing)
  • 2.25% Resistance(Lethal)
  • 33.75% Resistance(Fire)
  • 33.75% Resistance(Cold)
  • 3.75% Resistance(Toxic)
  • 3.75% Resistance(Psionic)
  • 30% SpeedRunning
  • 1 Null

 

 

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