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Posted (edited)

Looking for critiques.  First goal was to get 59% def to positional, and 2nd being Perma-Hasten without Incarnate abilities.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.1.15
https://github.com/Crytilis/mids-reborn-hero-designer

Mylowe: Level 50 Natural Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1:    Strike    
 (A) Superior Blistering Cold - Accuracy/Damage
 (3) Superior Blistering Cold - Damage/Endurance
 (3) Superior Blistering Cold - Accuracy/Damage/Endurance
 (5) Superior Blistering Cold - Accuracy/Damage/Recharge
 (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (7) Superior Blistering Cold - Recharge/Chance for Hold


Level 1:    Hide    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 2:    Slash    
 (A) Crushing Impact - Accuracy/Damage
 (7) Crushing Impact - Damage/Endurance
 (9) Crushing Impact - Damage/Recharge
 (9) Crushing Impact - Accuracy/Damage/Recharge
 (11) Crushing Impact - Damage/Endurance/Recharge


Level 4:    Ninja Reflexes    
 (A) Red Fortune - Defense/Endurance
 (11) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (13) Red Fortune - Defense/Recharge
 (13) Red Fortune - Endurance/Recharge
 (15) Red Fortune - Defense/Endurance/Recharge
 (15) Red Fortune - Defense


Level 6:    Assassin's Claw    
 (A) Superior Assassin's Mark - Accuracy/Damage
 (17) Superior Assassin's Mark - Damage/RechargeTime
 (17) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
 (19) Superior Assassin's Mark - Damage/Endurance/RechargeTime
 (19) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
 (21) Superior Assassin's Mark - RechargeTime/Rchg Build Up


Level 8:    Danger Sense    
 (A) Red Fortune - Defense/Endurance
 (21) Red Fortune - Defense/Recharge
 (23) Red Fortune - Endurance/Recharge
 (23) Red Fortune - Defense/Endurance/Recharge
 (25) Red Fortune - Defense
 (25) Red Fortune - Endurance


Level 10:    Build Up    
 (A) Recharge Reduction IO


Level 12:    Super Jump    
 (A) Winter's Gift - Slow Resistance (20%)


Level 14:    Placate    
 (A) Recharge Reduction IO


Level 16:    Kuji-In Rin    
 (A) Recharge Reduction IO


Level 18:    Focus    
 (A) Superior Winter's Bite - Accuracy/Damage
 (27) Superior Winter's Bite - Damage/RechargeTime
 (27) Superior Winter's Bite - Accuracy/Damage/Endurance
 (29) Superior Winter's Bite - Accuracy/Damage/Recharge
 (29) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (31) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge


Level 20:    Kuji-In Sha    
 (A) Doctored Wounds - Endurance/Recharge
 (31) Doctored Wounds - Heal/Recharge
 (31) Doctored Wounds - Heal/Endurance/Recharge
 (33) Doctored Wounds - Recharge
 (33) Doctored Wounds - Heal


Level 22:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (33) Red Fortune - Defense/Recharge
 (34) Red Fortune - Endurance/Recharge
 (34) Red Fortune - Defense/Endurance/Recharge
 (34) Red Fortune - Defense
 (36) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 24:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 26:    Eviscerate    
 (A) Hecatomb - Damage
 (36) Hecatomb - Damage/Recharge
 (36) Hecatomb - Accuracy/Damage/Recharge
 (37) Hecatomb - Damage/Endurance
 (37) Hecatomb - Chance of Damage(Negative)


Level 28:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (37) Steadfast Protection - Resistance/+Def 3%


Level 30:    Weave    
 (A) Kismet - Defense/Endurance
 (39) Kismet - Defense/Recharge
 (39) Kismet - Endurance/Recharge
 (39) Kismet - Defense/Endurance/Recharge
 (40) Kismet - Accuracy +6%


Level 32:    Shockwave    
 (A) Superior Frozen Blast - Accuracy/Damage
 (40) Superior Frozen Blast - Damage/Endurance
 (40) Superior Frozen Blast - Accuracy/Damage/Endurance
 (42) Superior Frozen Blast - Accuracy/Damage/Recharge
 (42) Superior Frozen Blast - Recharge/Chance for Immobilize


Level 35:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO
 (43) Recharge Reduction IO


Level 38:    Blinding Powder    
 (A) Coercive Persuasion  - Confused
 (43) Coercive Persuasion  - Confused/Recharge
 (43) Coercive Persuasion  - Accuracy/Confused/Recharge
 (45) Coercive Persuasion  - Accuracy/Recharge
 (45) Coercive Persuasion  - Confused/Endurance
 (45) Coercive Persuasion  - Contagious Confusion


Level 41:    Swipe    
 (A) Superior Stalker's Guile - Accuracy/Damage
 (46) Superior Stalker's Guile - Damage/Recharge
 (46) Superior Stalker's Guile - Recharge/Chance to Hide
 (46) Superior Stalker's Guile - Accuracy/Damage/Recharge
 (48) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge


Level 44:    Zapp    
 (A) Extreme Measures - Accuracy/Damage
 (48) Extreme Measures - Damage/Endurance
 (48) Extreme Measures - Accuracy/Interrupt/Range
 (50) Extreme Measures - Damage/Interrupt/Recharge
 (50) Extreme Measures - Damage/Endurance/Recharge
 (50) Extreme Measures - Accuracy/Range/Recharge


Level 47:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 49:    Kuji-In Retsu    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Assassination    
Level 1:    Brawl    
 (A) Empty


Level 1:    Quick Form    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


------------
------------
Set Bonus Totals:
20% DamageBuff(Smashing)
20% DamageBuff(Lethal)
20% DamageBuff(Fire)
20% DamageBuff(Cold)
20% DamageBuff(Energy)
20% DamageBuff(Negative)
20% DamageBuff(Toxic)
20% DamageBuff(Psionic)
17.25% Defense(Smashing)
17.25% Defense(Lethal)
22.25% Defense(Fire)
22.25% Defense(Cold)
14.75% Defense(Energy)
14.75% Defense(Negative)
6% Defense(Psionic)
13.5% Defense(Melee)
16% Defense(Ranged)
23.5% Defense(AoE)
52% Enhancement(Accuracy)
4% Enhancement(Heal)
4% Enhancement(Confused)
106.3% Enhancement(RechargeTime)
5.91 HP (0.49%) HitPoints
MezResist(Confused) 66.25%
MezResist(Held) 66.25%
MezResist(Immobilized) 66.25%
MezResist(Sleep) 66.25%
MezResist(Stunned) 66.25%
MezResist(Terrorized) 66.25%
MezResist(Teleport) 100% (20% chance)
23% (0.38 End/sec) Recovery
6% (0.3 HP/sec) Regeneration
65% ResEffect(SpeedFlying)
65% ResEffect(RechargeTime)
65% ResEffect(SpeedRunning)
9.75% Resistance(Smashing)
9.75% Resistance(Lethal)
30% Resistance(Fire)
30% Resistance(Cold)


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

Edited by Keletar
Posted

Ahhh, the memories of this combo...was my first redside villain. I haven't remade it on HC so far. I'm typing this on my phone and dont have access to Mids either. That said, one thing I noticed and would offer an alternative to is Assassin's Strike slotting. Instead of Assassin's Mark consider slotting it with Stalker's Guile, especially with its Chance to Hide. I've run it on a couple of stalkers and being to make a follow up attack from AS from hide again is rather nice. Helps to kill 'em dead faster 🙂

 

Plus, it also makes it much easier to drop Placate entirely if there was something else you wanted to put in its place. On both Stalkers and Night Widows, it feels as if the closer to 50 you get, the utility of it diminishes that much more.

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