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Chain induction thoughts and my new build


PhillyPhil26

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Hey guys, 

I have this elec/elec/mu brute that i'm pretty happy with.

So I guess i'm asking for for a review of this build but also asking more general question:

Is chain induction fine with 2 slots or is it worth 6 slotting over Mu Lightning?

When I play with him currently with his 6 slots I don't really feel like its that strong of a power?
Maybe iim wrong?

 

My current build highlights are:

90% energy resist

82.5% SL resist

Melee soft cap

 

But i'm always tinkering with my builds for better or worse and have made some changes to this one.

 

New build I made differences

Mu Lightning 6 slotted, chain induction reduce to 2 slots. (old build it was reversed 6 in chain induction and 2 in Mu Lightning)

86.5% SL Resist

 

 

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Eric Bolts Milan: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(43)
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(15), UnbGrd-Max HP%(46)
Level 2: Lightning Field -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(3), Obl-%Dam(46)
Level 4: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(27)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Super Speed -- Run-I(A)
Level 10: Boxing -- Empty(A)
Level 12: Static Shield -- StdPrt-ResDam/Def+(A)
Level 14: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(23)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 18: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(25), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), Rct-ResDam%(40)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Thunder Strike -- Obl-Dmg(A), Obl-%Dam(25), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37)
Level 24: Grounded -- ResDam-I(A)
Level 26: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(33)
Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40), Pnc-Heal/+End(43)
Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31), RedFrt-Def/EndRdx(33), RedFrt-EndRdx(42)
Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-%Dam(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Mu Lightning -- Thn-Dmg/Rchg(A), Dvs-Acc/Dmg(39), Dvs-Acc/Dmg/Rchg(42), GldJvl-Acc/Dmg/End/Rech(42), GldJvl-Acc/End/Rech(43), Thn-Acc/Dmg/EndRdx(45)
Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(46)
Level 41: Power Sink -- EffAdp-EndMod(A)
Level 44: Electrifying Fences -- TraoftheH-Acc/Immob/Rchg(A), TraoftheH-Dam%(45)
Level 47: Conductive Shield -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(48), GldArm-RechEnd(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 49: Ball Lightning -- Dtn-Dmg/Rchg(A), Dtn-Acc/Dmg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(31), EffAdp-EndMod/Acc/Rchg(31)
Level 50: Musculature Total Core Revamp 
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