kiramon Posted June 6, 2020 Share Posted June 6, 2020 Help with a build please... I wanted to go Melee, but decidedly not easy to do and still attain perma dom, I think? Already gave up strangler for procs which I'm not a fan of -- but I think I got to a better point? With Perma hasten, perma dom, and perma mind link (which should put me at 44.7% ranged and 32.5% melee,, though I would prefer it be opposite I think since there is so much melee in this set... ); I can change the ragnaroks in fissure for explosive strikes set to get to 45%, but it loses 20 damage. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Plant ControlSecondary Power Set: Earth AssaultPower Pool: SpeedPower Pool: LeadershipPower Pool: LeapingPower Pool: FightingAncillary Pool: Psionic Mastery Villain Profile:Level 1: Strangler -- UnbCns-Hold(A), UnbCns-Dam%(3), UnbCns-Hold/Rchg(3), UnbCns-Acc/Hold/Rchg(5), UnbCns-Acc/Rchg(5), UnbCns-EndRdx/Hold(7)Level 1: Stone Spears -- Empty(A)Level 2: Roots -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(7), Artl-Dam/Rech(9), Artl-Dam/End(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11)Level 4: Tremor -- FrcFdb-Rechg%(A), Arm-Dam%(13), Arm-Dmg(13), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(25), CrcPrs-Acc/Conf/Rchg(31), CrcPrs-Acc/Rchg(31), CrcPrs-Conf/EndRdx(33), CrcPrs-Conf%(33)Level 10: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(42)Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(19)Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21)Level 16: Power Up -- RechRdx-I(A)Level 18: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SprAscoft-Rchg/+Dmg%(48)Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 22: Boxing -- Empty(A)Level 24: Tough -- GldArm-3defTpProc(A)Level 26: Carrion Creepers -- Bmbdmt-+FireDmg(A), PstBls-Dam%(27), TraoftheH-Dam%(27), SprDmnGrs-Rchg/Fiery Orb(29), JvlVll-Dam%(29), RechRdx-I(31)Level 28: Seismic Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(36)Level 30: Weave -- LucoftheG-Def/Rchg+(A)Level 32: Fly Trap -- AchHee-ResDeb%(A), SlbAll-Build%(37)Level 35: Mud Pots -- Obl-Dmg(A), Obl-%Dam(40), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46)Level 38: Fissure -- FrcFdb-Rechg%(A), Bmbdmt-+FireDmg(39), PstBls-Dam%(39), ExpStr-Dam%(39), Rgn-Dmg(40), Rgn-Acc/Dmg/Rchg(40)Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(50), RedFrt-EndRdx/Rchg(50)Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46)Level 47: World of Confusion -- FuroftheG-ResDeb%(A), MlsIll-Dam%(50)Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DominationLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(19), Pnc-Heal/+End(25)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)Level 50: Agility Core Paragon------------ Link to comment Share on other sites More sharing options...
kiramon Posted June 6, 2020 Author Share Posted June 6, 2020 considered switching around the roots to spears,but not sure that's worth much... with ragnarok and changing strangler to be more damage focused Link to comment Share on other sites More sharing options...
KappaDrudge Posted June 8, 2020 Share Posted June 8, 2020 Here's my all melee plant/earth/ice perma dom, hasten, and creepers with seeds down to 15 seconds. I went for s/l defense rather than positional and it's worked out fine for me. I'm sure I could probably tweak some stuff but this thing's a beast. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Virid: Level 50 Natural DominatorPrimary Power Set: Plant ControlSecondary Power Set: Earth AssaultPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Ice Mastery Villain Profile:Level 1: Strangler -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5)Level 1: Stone Spears -- Empty(A)Level 2: Roots -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(7), GrvAnc-Acc/Immob/Rchg(7), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(9)Level 4: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15)Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(17), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Acc/Conf/Rchg(19)Level 10: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23)Level 12: Super Jump -- Jump-I(A)Level 14: Spore Burst -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(25), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprDmnGrs-EndRdx/Rchg(27)Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(33)Level 20: Heavy Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(33), CrsImp-Dmg/Rchg(33), CrsImp-Dmg/EndRdx/Rchg(34), CrsImp-Acc/Dmg/Rchg(34)Level 22: Boxing -- Empty(A)Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(36)Level 28: Seismic Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(40)Level 32: Fly Trap -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(40), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(42)Level 35: Mud Pots -- Obl-Dmg(A), Obl-%Dam(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43)Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46)Level 41: Sleet -- RechRdx-I(A)Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(48)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)Level 49: Power Up -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: DominationLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), EndMod-I(50)------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;664;1328;HEX;| |78DA6594DB53127114C77F0B4B044A40A8A0661A29973511D47AEAE6A899060E6AE| |353459BECE8CE1030CB3A538FFD0BBD74996E7F412FDD2F7F46B77FA2B45EBB6C87| |3D5FD0711998CFFECEFD9CDF610BB7663B9FCFDF3927A4E04C456D344AB3B59B7A5| |5356B86774935B70CB5E2164278D674432F7BE969B0AD2FCDD4AAA651AB648A15B5| |6AB64E7BF4D38D86BA55313373AA616EB64EA2B358239FBCA6D6F5EA86DF3EACD63| |5AD1CB01F2FE81B9B2629822DABB2663436F57ADF5C5D5FCF2CAC6BA582DA3035E3| |F66E9D31AA2A41BFF966A1F6C792C55B3AE464E17A07BE67CA1FC08FCCFB81B60F7| |DE9232E92424214A9E8B2AD0E2C832BCC83ABE065E6438AC2C92D8FFB37CBFC7FC0| |BFCCCE7FA0C53C24B8821E1AAAC74E68499E6E89755DCC4532F1B24EF6AAEC17BA0| |25E651E2E81D7980FA8161FD7E2F615097159742D832BCC9E5566947277A0FB8E94| |B0FD172867003903D332D7789E193BCDEC3B039E65C6294E907D5CC1518E73641FF| |314378CB9863F51AD03B238FA19FC027E650E7D633EA65E22F0895CE738432A7883| |794C03D79912D5D28D9EBAED1B7593248A09472778EAB1A6803214E8D88B0CBD2F1| |0E925F3F82BF035F886F984AAEA874F7F82A73E9C0453CC441A549832D530C035B8| |0770CBC3B8E54488998C3097A8A641DCE0E02FF64F6E833BCCF44FE653AA25CE713| |D716C5E1A9B95C6A629D844059BA860139F91EF08FA189960D98949700A3CC91C3B| |C58CD115A630DD146EB69F64A3E86D14BD8DA1B731F4368EDEC234870C362503DB1| |C6C73B07D4475659123DBDA2279FFFF34DE947024EB92D2D65A8AC332EB90E41C92| |498764CA21C93B2445B9FDAE10922DF185DA6F02EBBB9FB4D25EEDF6AE4492D6309| |9456252163F1CD63BBB1297748FE73F7E97991BE2B9FC07D859F202| |-------------------------------------------------------------------| Link to comment Share on other 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QuiJon Posted June 24, 2020 Share Posted June 24, 2020 All I can really do is point out the direction i took mine in. So i am going to include my build. I will say i always meant to get around to perhaps doing the more "proc" stuff with it and didnt. However I think i went a different way with defense. Rather then going for ranged and stacking for that, i build for smashing/leathal and got to about 40 percent on those two. Which i feel was more then enough considering you are confusing like most of any spawn from the get go anyway. I kind of feel like you would be better off changing pools to Ice. You get do the defense that way on a toggle, and if you take ice storm and sleet you could prob shove some of your procs in those. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Ewok King: Level 50 Magic DominatorPrimary Power Set: Plant ControlSecondary Power Set: Earth AssaultPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Ice Mastery Hero Profile:Level 1: Strangler -- UnbCns-Hold(A), UnbCns-Hold/Rchg(5), UnbCns-Acc/Hold/Rchg(7), UnbCns-Acc/Rchg(9), UnbCns-EndRdx/Hold(9)Level 1: Stone Spears -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13)Level 2: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)Level 4: Super Jump -- Jump-I(A)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)Level 8: Seeds of Confusion -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprDmnGrs-EndRdx/Rchg(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21)Level 10: Hurl Boulder -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(23), Dcm-Acc/EndRdx/Rchg(25), Dcm-Acc/Dmg/Rchg(25)Level 12: Kick -- Acc-I(A)Level 14: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(27), StdPrt-ResKB(48)Level 16: Power Boost -- RechRdx-I(A)Level 18: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(29), RedFrt-Def/EndRdx(29), RedFrt-Def(31)Level 20: Heavy Mallet -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33)Level 22: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprAscoft-EndRdx/Rchg(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36)Level 24: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36)Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(37)Level 28: Seismic Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(48), CrsImp-Dmg/Rchg(48), CrsImp-Acc/Dmg/Rchg(50), CrsImp-Acc/Dmg/EndRdx(50)Level 30: Tactics -- HO:Membr(A)Level 32: Fly Trap -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg/EndRdx(39), EdcoftheM-Acc/EndRdx(39), EdcoftheM-Acc/Dmg/EndRdx(40), EdcoftheM-Dmg(40)Level 35: Sleet -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(50)Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43)Level 41: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(43), RedFrt-Def/EndRdx(45), RedFrt-Def(46)Level 44: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46)Level 47: Combat Jumping -- LucoftheG-Rchg+(A)Level 49: Vengeance -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3)------------ Link to comment Share on other sites More sharing options...
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