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Posted (edited)

One of two recently updated Dominator builds incoming. The Dark/Dark Dom was one of the few builds I tagged as Hold/Retired, and it's kind of always bugged me that I never made a build I was happy with. The original character had a creation date of 03/07/12, making her one of my final characters before Sunset. 

 

Compared to H2 the R3 build bumps from E/N/R with [Link Minds] to S/L/E/N/R defensive soft-caps with [Scorpion Shield]. [Dark Blast] picks up some slots, [Living Shadows] takes the +Damage proc, [Nightfall] gets slotted with Damage, and [Haunt] / [Umbra Beast] swap slots. 

 

So basically minor changes, but the new Artillery Set pays off opening up a path to more Soft-Caps. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/Hold(5)
Level 1: Dark Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(43), Thn-Acc/Dmg/Rchg(46)
Level 2: Living Shadows -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-EndRdx/Rchg(9), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17)
Level 4: Gloom -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Acc/Dmg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Dmg/Rchg(34)
Level 6: Possess -- CrcPrs-Conf%(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(31), Ksm-ToHit+(36)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Night Fall -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(13), Artl-Acc/Dam/Rech(13), Artl-Dam/Rech(15), Artl-Dam/End(15), Artl-Acc/Dam(23)
Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(36)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: Heart of Darkness -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprDmnGrs-EndRdx/Rchg(21), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27)
Level 20: Engulfing Darkness -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Dmg/Rchg(46)
Level 22: Tactics -- AdjTrg-ToHit/EndRdx(A), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit/Rchg/EndRdx(36)
Level 24: Haunt -- CaltoArm-+Def(Pets)(A), CaltoArm-EndRdx/Dmg/Rchg(25), CaltoArm-Acc/Dmg/Rchg(25), CaltoArm-Dmg/EndRdx(27)
Level 26: Shadow Field -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(29), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Rchg/Hold(31)
Level 28: Life Drain -- Apc-Dam%(A), Apc-Dmg/EndRdx(37), Apc-Acc/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/Rchg(43)
Level 30: Gather Shadows -- RechRdx-I(A)
Level 32: Umbra Beast -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Rchg(46)
Level 35: Kick -- FrcFdb-Rechg%(A)
Level 38: Midnight Grasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(40)
Level 41: Moon Beam -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/Dmg(43)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-End/Res(50)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
Level 1: Quick Form 
------------

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Edited by AurianArchive

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