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  1. Did you check the Archive? https://drive.google.com/file/d/1A9-nBneKLg1sFaWs1G3KiXSzvVyNplDx/view?usp=sharing https://drive.google.com/file/d/1TvLPiqO9MAqDyG_STjjs00AukgUap5MS/view?usp=sharing
  2. So I did. And.. um.. now that I'm not building towards another player's concept, this is starting to look fairly wicked. [Hasten] slips into perma, barely, and now there's two Achilles Heel procs working to debuff. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Traps Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Rchg/+End(3) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam/Rech(5), Artl-Dam/Rech(7), Artl-Acc/Dam(7), Artl-Dam/End(9) Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(9) Level 6: Whirlpool -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Acc/Dmg(13), AchHee-ResDeb%(50) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/EndRdx(19) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), ImpSki-Status(21) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23) Level 18: Dehydrate -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/Rchg(27) Level 20: Acid Mortar -- AchHee-ResDeb%(A), SprScrBls-Dmg/Rchg(27), SprScrBls-Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(29) Level 22: Water Jet -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(33), Thn-Acc/Dmg(33) Level 24: Tidal Forces -- GssSynFr--Build%(A) Level 26: Steam Spray -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), Rgn-Dmg(34) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37) Level 32: Geyser -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Acc/Dmg(39) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(40) Level 38: Seeker Drones -- Apc-Dam%(A), Apc-Dmg/EndRdx(40), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(46), Apc-Dmg/Rchg(50) Level 41: Water Burst -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam/Rech(42), Artl-Dam/Rech(43), Artl-Dam/End(43), Artl-Acc/Dam(43) Level 44: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-Acc/Dmg/Rchg(45), Erd-Dmg/Rchg(45), Erd-Acc/Rchg(46), Erd-Dmg(46) Level 47: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48), BslGaz-Acc/Rchg(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1554;705;1410;HEX;| |78DA6594594F135114C7EF6C9496428142D95A410AB42C2D2DA0AF26E012034D58C| |5F8421A28A511E9382D893EFAE0C7707D4301F523F8215C1289D12745057D55C4F1| |F4FE8F65622799FE6EFFE7DCB3DD9949DD3AEFDDBD74E79C507C13EBE9426169226| |F599B66316F19A97436B7AC09BA5C7407CB86A5D9F44636B3125F4C1733D6D238ED| |2A369D18C7375757E3F356DA2C08EF743EBF1E9FCAA4CDDC46D623FFCC9999CC4AA| |D5C5ECC65D78A64F0FDF35AC95885B59CD971C1CC2DC74F02A6D2CB19FA2950B2DB| |AD54489CEEEB61C197AD8A1E5D88A42ED43E663FF85329FB08B1A04AED1769906D4| |3A93648730BDDC5AC02AB0CA60656EB6080A6A0C9CDB6A24D6A325EF531FD0DE962| |83EA311057373EC2E6F9C07C0F7AF7C0E44BAAC5AF8BB00B832DC573BD53650EEF1| |EEA3CA23C6EE432DC5714A9D52D28D2A76E1EAC9F63CE828D33A04A416BB8EF9ABB| |88A791568B786AED08EA686C5164ED4D21F098E0E399FA9A91B3A91E31037ED0A43| |E1BB8CF861D1DB66DB0F529F309D8BE05FEA6AD7EECD1FCDC7B7B2F6CC108CE2A18| |056F52FC663E9FE6C742FA9C7AC47CC87C0076DD67DE03F3B4B785FB6ED942DF166| |96D5C6FDB59CCB8EB0C787A8C39CA1C011B68561D3CAB0E9E4398E710E639E8E413| |629FD07F3E3DEC53A0DC9DDC4BE70BCCBCE739F319D8B7C3DC656E8326A19BE3777| |3FC08C78D701E9BD0CBBDF526D16F24811EFA87C1581C4CC6C01B5453946B8ACAE7| |5F17FD2E661538603075A6060A0A31C87B070F55F9CC0C1D94E81643DF985FC1D81| |7E63EF847C17B5B7A06E26FA10DBF61BE66BE02BB69B6097ECF128338DB2433A83B| |DE699B2E31395056EC810A6BA242495628A315CA588572B9A4288ACC3255619DD6C| |B5F15A148C55D4FDF0AAEEAC0C35B4BD618FAF8EED40E70E6874E2D0ABF1F4EAD0B| |DA518000CD9EF1C82AE47AD1B1BEEA585F73AC3F054EA6F5D9B1DE77ACFF027EEFF| |897| |-------------------------------------------------------------------|
  3. A Speed Edition. Gone is [Time Bomb]. Unless it's radically overhauled, it's just never going to be worth it. The slots are used to buff [Acid Mortar] out and add the Achilles Heel to [Whirlpool] for some more on-damage debuffage. That being said, since Water Blast doesn't have a snipe, I'd be tempted to drop [Tactics] and bring [Seeker Drones] back. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Traps Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Rchg/+End(3) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam/Rech(5), Artl-Dam/Rech(7), Artl-Acc/Dam(7), Artl-Dam/End(9) Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(9) Level 6: Whirlpool -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Acc/Dmg(13), AchHee-ResDeb%(50) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/EndRdx(19) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), ImpSki-Status(21) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23) Level 18: Dehydrate -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/Rchg(27) Level 20: Acid Mortar -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(27), SprScrBls-Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(29), Apc-Dmg/EndRdx(46), Apc-Acc/Dmg/Rchg(50) Level 22: Water Jet -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(33), Thn-Acc/Dmg(33) Level 24: Tidal Forces -- GssSynFr--Build%(A) Level 26: Steam Spray -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), Rgn-Dmg(34) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37) Level 32: Geyser -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Acc/Dmg(39) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(40) Level 38: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42) Level 41: Water Burst -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam/Rech(42), Artl-Dam/Rech(43), Artl-Dam/End(43), Artl-Acc/Dam(43) Level 44: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-Acc/Dmg/Rchg(45), Erd-Dmg/Rchg(45), Erd-Acc/Rchg(46), Erd-Dmg(46) Level 47: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1554;708;1416;HEX;| |78DA6594594F135114C7EF7466282D850285B2B5821468D98616D05713708901125| |631BE90090CA511E9D896441F7DF063B8C6185140FD087E0997488C3C292AE8AB22| |D6D3FB3F96899D64FABBFD9FF59E3B331337CEFAB62FDC3A2314FFE8AA99CD2E8CA| |63399753B97CEE8136632B5A80ABADC74878A868569732D692D19F366CECA2C8C50| |54AEEED838B2BEBC6CCC664C3B2B7C93E9F4AA316E99766A2DE9957F666CCB5AAA9| |4CBF3A9E44A8E0CFE7F5E4B5626BB92B25BCED9A945E338E184B968D14F968ADD6C| |A4460CBAAF46045F7997E8D0844868C2D5C5EC067F2A451F21E65C52FB451AE4BCA| |E94EBA47984E6669681653A5305CB353048535065705E51C75499AFFC88FE8635B1| |46FDE8C8ABE9BBB0793F323F80BE1D30F18A7A096822E2C6600BF9DCEF5DB2866F0| |77D1E521D0F6AE99E4B8AD4AAE614E953350B56CF30A7C1DA29D045492B78DF15B7| |914F25AD12F95C9583E8A3B64191BDD785C123829F67EAAF47CDBA6AE40C06409BF| |659C3FBACD9D260DB041B9F319F82CD1BE06F0A0DF0CC0309ECB3B913B650146715| |8A81FD71D81306789DEAD5736CFD4321B5130F98F799F7C0B6BBCC3B609A621B780| |E0D1B984386B426EEBFE9346AB49D024F0E33879883600DCDAE8567D7C27389F05C| |223C178D7CC2EC13FECFA7837DB254BB95F7D2FA1267D0F182F91CECDA626E33374| |19BD0CEF9DB397F94F346B94E807AE8649FCE47E83DFA18EC7E025EA31E62DC434C| |3EFF9AE87633CBC01E9DA9315550508A5E8EED3D70C967A66FBF408FE8FBC6FC0AF| |67F61EE817F14BCB714AB1AEF103BF016B68137CCD7603BED23CEEF59BC17679960| |8634C73B9DA74B8CF514957C4F89355EA2244A94A11265B844B95850144556192FB| |14E6AC5AF8A50A4E2A9A66F0577B5EFE5D082B51FFBF8EED4F671C6074E2D06BF1F| |4EAD0DDA6190002D3FE5955DC8F5BC637DD9B1BEE2587F0A1E4FEBB363BDE758FF0| |574F4F8AE| |-------------------------------------------------------------------|
  4. Another just because I was on the forums and I saw a title asking about this combo. This build was actually the turn-around basis for the AR/Traps R2-Speed. I knew going in from my own Dark/Cold corr from live that [Dark Pit] was heading for a trash can. I also knew I'd be looking to pick up [Tenebrous Tentacles]. So after waffling between dropping [Time Bomb] or [Seeker Drones] I went with [Time Bomb] for the drop. Also, from experience, [Blackstar] was an old Crash-Nuke, so it still carries the WhatTheManureBBQ base timing. Okay, fair enough, the Water/Traps could probably benefit from [Hasten] since it also has a longer recharge time, so that spin is probably next. Anyways, with [Hasten] and Agility Radial in play [Blackstar] runs a ~40s recharge timing. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Dark Blast Secondary Power Set: Traps Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Gloom -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(42), SprScrBls-Rchg/+End(43) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(3), Artl-Acc/Dam/Rech(3), Artl-Dam/Rech(5), Artl-Acc/Dam(9), Artl-Dam/End(42) Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(5) Level 6: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(7), StnoftheM-Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg/EndRdx(37), Thn-Acc/Dmg/Rchg(45) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34) Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/EndRdx(37) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), ImpSki-Status(15) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17) Level 18: Night Fall -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(19), Artl-Acc/Dam/Rech(19), Artl-Dam/Rech(36), Artl-Dam/End(36), Artl-Acc/Dam(37) Level 20: Acid Mortar -- AchHee-ResDeb%(A), SprScrBls-Dmg/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), SprScrBls-Acc/Dmg/EndRdx/Rchg(42) Level 22: Torrent -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(23), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(36) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(25) Level 26: Life Drain -- Apc-Dam%(A), Apc-Dmg/EndRdx(27), Apc-Acc/Rchg(27), Apc-Acc/Dmg/Rchg(29), Apc-Dmg/Rchg(31) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31) Level 32: Blackstar -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Acc/Dmg(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(40) Level 38: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Dam/Rech(39), Artl-Dam/End(39), Artl-Acc/Dam(39) Level 41: Seeker Drones -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/Rchg(45) Level 44: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(46), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Rchg(46), Erd-Dmg/Rchg(50), Erd-Dmg(50) Level 47: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1519;712;1424;HEX;| |78DA6594594F534114C7E72EA5B4B4B4A5ECA56C2D6D595A5AF5DD0450638084558| |D2FE4062EA591D09BDB92E8A30F7E0F35C6B800EA47F01B98685CA2717954047D55| |C47A3AE76FB9496FD2FEA6FF33F33F67CEDCE9ECF529DFDE859B67851298DC344AA| |595C9A26D6F5BE5A2ED9A35F285554DD0E3A64FA416585930B6F2E65A66CAB0AFAD| 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  5. This is a spin on the R2 dropping the Character Concept Experimentation pool in favor of the Speed Pool. [Time Bomb] takes a bit of a hit so it's no longer providing extra Regeneration or more hit points, but it picks up the PvP-Res proc on the basis of... well... if you have time to use [Time Bomb] might as well get a debuff out of it. [Hasten] picks up in the level 50 slot, and while it's about a 4~5s delta off of perma (122.6s/120s :: 2.6x1.75=4.55s), it's not actually doing much else. [Full Auto] falls from 19.93s to 16.17s, and that's about the only usable power with greater than a 1.5s drop. [Time Bomb] benefits, but it's easily the most skippable power outside of [Seeker Drones]. Which, again, was a concept power selection, but still provides a useful longer-term debuff. So, compelling reasons to actually take [Hasten]. The other major reason for going this way is that [Super Speed] will stack with the Celerity Stealth Proc in [Sprint]. So if you are soloing and using [Trip Mine] on a regular basis, you can get a little closer to the intended targets. Personally that timing / delay issue makes [Trip Mine] largely impractical, but I have seen successful uses on BAF, ITF, and LRSF. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Assault Rifle Secondary Power Set: Traps Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(42), SprScrBls-Rchg/+End(43) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(3), Artl-Acc/Dam/Rech(3), Artl-Dam/Rech(5), Artl-Acc/Dam(9), Artl-Dam/End(42) Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(5) Level 6: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(7), OvrFrc-Acc/Dmg/End(7), OvrFrc-Acc/Dmg(9) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34) Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/EndRdx(37) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), ImpSki-Status(15) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17) Level 18: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Acc/Dmg/Rchg(45) Level 20: Acid Mortar -- AchHee-ResDeb%(A), SprScrBls-Dmg/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), SprScrBls-Acc/Dmg/EndRdx/Rchg(42) Level 22: Flamethrower -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(23), Artl-Acc/Dam/Rech(23), Artl-Dam/Rech(36), Artl-Dam/End(36), Artl-Acc/Dam(36) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(25) Level 26: Ignite -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Dmg/Rchg(29), Rgn-Dmg(31) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31) Level 32: Full Auto -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Acc/Dmg(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(46) Level 38: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Dmg/Rchg(39), Erd-Dmg/Rchg(39), Erd-Acc/Rchg(40), Erd-Dmg(50) Level 41: Seeker Drones -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/Rchg(45) Level 44: Time Bomb -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(46), Erd-Acc/Dmg/Rchg(46), FuroftheG-ResDeb%(50) Level 47: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1522;711;1422;HEX;| |78DA6594594F135114C7EF6CB4539616CA2AB42C055A96160AE82B515C628084558| |D2FA481A1346968D329893EFAE0F750638C0BA07E04BF8189C62512A38FA2A0AF8A| |389EDEFFA14CD249CAEFF67FCEFCCF3DE7723B7BEB62CDEE953B9342F14F6553B6B| |D32952B14B6F2C55CC1984DA533AB9AA0C7439F7039B0B290DA4C5B6B89F3B69DDA| 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  6. There's a Beam/Temporal in the Archive. R3 has been updated for recent power sets and enhancements: https://drive.google.com/file/d/1hCsmCLGqAGztnYq9i-ixxWwE5oe80r5W/view?usp=sharing
  7. Followup. Since I think a lot of poster's here just don't understand the sheer gap between the builds I do, and why I normally don't bother responding... here's a quick screen of the DPS with my Incarnate choices active, and Chelsea Rorec's choices active. Actually this is slightly more favorable to Chelsea's as I bumped the Hybrid to Reactive Radial for double-hit and bumped the Alpha to T4. Best possibly scenario. On paper, yes, Chelsea's build technically is capable of delivering more DPS... or is it? There's this thing that I call Animation Saturation. It's when you have a reliable attack chain that lets you cycle between powers as they recharge. Using my build as example, [Burst] has an animation/cast of 1s, and a recharge of 1.33s. Sniper Rifle has an animation/cast of 3.67s and a recharge of 4.02. [Ignite] which doesn't show on the charts likely due to a bug has an animation/cast of 4s with a recharge of 6.7. [Flamethrower] has a cast of 2.33 with a recharge of 6.79s. Ergo, by alternating between [Burst], [Ignite], [Burst], [Flamethrower], [Burst], [Sniper Rifle] I can develop a sustained attach chain where by the time I cycle to the next power in the chain, it has a chance to recharge. Thus powers like [Slug], [Toxic Web Grenade], [M30 Grenade] and the ancillary powers become almost irrelevant beyond utility factors. Do I need to put a mob on it's rump for a second? [M30 Grenade] is a good opening attack. Did I just get stuck into melee range with a pesky mez-happy Lieutenant? Good thing I have something in [Tazer]. Do I have time to drop some [Trip Mines]? Well they're just plain evil with the Resist Debuff Proc from the PvP Set. So simply packing more power into a build using Musculature is simply a bad idea. For the most part, it's not actually going to do jack to actually help your build. Why? Because most IO sets do one thing really well. Damage sets, outside of the sniper sets, generally boost damage into ED cap. This is why Cardiac Alpha was so devastatingly powerful when first released. Very few IO sets offered any kind of endurance reduction, so Cardiac by default had the most visible impact by boosting an aspect of builds that was nowhere near ED cap. In the same way Agility and Spiritual offer disproportionate capability to IO builds since so few IO sets really ramp up the Recharge, Endurance Modification, Healing, or other aspects. Thus, when activating Spiritual Core on my Build, and Musculature Radial T4 on Chelsea's build... My [Full Auto] clocks in 21.34dps... Cheslea's only reaches 19.47dps. My [Sniper Rifle] rocks in 98.34dps. Cheslea? 90.08dps. And yes, the Sniper Rifle bar is broken. Okay, in fairness Chelsea's [Burst] and [Flamethrower] do clock in better than mine, 79.45dps/68.33dps and 35.45dps/30.42dps. As mentioned [ignite] is broken on the charts, but that's another win for Cheslea. 792.2 average damage on a 6.68 recharge versus 671 average dps on a 6.7s recharge. I've got [M30 Grenade], Cheslea skipped that. So I've got a little bit more AOE damage to pump out between animation and recharge cycles. Cheslea has more damaged pumped into [Trip Mine] and a slightly better recharge. 9.77s versus 11.25s. But... which is actually more effective? A Trip mine that delivers a resist debuff and makes my other powers more formidable if they aren't splatted outright, or a power that... well... is probably overkill against minions to begin with and not always viable to be used? Okay, if I really wanted to be a prat about it, I could just swap the [Trip Mine] and [Time Bomb] slotting. Still keep the rest of the bonus, but now no longer have a gap between damages. I didn't go that way for, well, testing reasons. Okay, and Cheslea has [LRM Rocket]. Now, I'm going to spare this forum the rant that Powerhouse got elsewhere, but the Live Devs mucked it up by skipping animating [LRM Rocket] for Insta-Snipe. That being said Powerhouse has indicated in the past that should that animation work be performed, [LRM Rocket] would certainly be added to the Insta-Snipe Category. Quite frankly that is the kind of change Tertiary Powers need to make non-Defense oriented sets viable against Defense Oriented powers. Until that change is made though, [LRM Rocket] is basically a huge timing hog that... well... unless you are running solo? You're probably never actually going to be able to use it in a team. So, sure, you can claim you can double nuke... but if you only can do it once and then the rest of the team tells you to quit defending the rear position and catch up... what... exactly... did you gain? Here's a hint. Nothing. You gained nothing. So, big long post, It really comes down to a screenshot. My build is on the left. Chelsea's is on the right. What, exactly, did Chelsea give up in order to get a build that... in real-play does a lot less damage even in contrived scenarios? Answer? Pretty much everything. It's not even close.
  8. Don't make challenges you can't keep. First shot is just raw damages. Second shot is all of your incarnate powers out for Apples to Apples. Yeah. No. You're not. You really are not.
  9. Well, again, caveat. The only AR I actually have any time-of-play in is the Sentinel Version, AR/Super-Reflexes. Assuming data tracking was accurate I racked up 2,331 hours on 112 logins with her. As far as Sentinel sets went, she wasn't exactly an AV killer. Then again the (damage output) Issues with Sentinels are fairly well documented. In comparison to the Baster version the Sentinel also lost a significant amount of AOE potential even as it gained relative Single Target potential through the (questionable) inherent and [Aim]. My AR/SR turned in a level 50 incarnate-enabled [Full Auto] recharge of ~30s, with the annihilation -resist proc in [Flamethrower] and either [Chain Fences] or [Fire Cages] (I ran both Electric and Fire mastery alt-builds because [Rehabilitating Circuit] was crazy useful in mothership raids) I had little in-play problems with lining up groups for an [Aim] boosted meltdown. The Blaster version of [Full Auto] as based on this thread's build dials in a sub ~20s recharge time... while having the mass distract/slow of [Glue Arrow] and the hold of [ESD Arrow], On paper? It looks solid. That being said, I don't know if there still is a buried Damage Bonus for Sniper Rifle that specifically ties it to Devices [Targeting Drone]. Powerhouse is running up a lot of minor changes the Live Devs never implemented, but I haven't been guilt-tripped into actually making an AR blaster myself. So my big beef with the set may have already been taken care of, and I just didn't notice. The other, well, point I'd make is that, well, last time I checked, character slots aren't really limited. The only real limitations are the in-game economy and the player's ability to sit down and play. My builds use a lot of ATO's, EO's, and Purples that could mean you need to run a metric ton of task forces to afford. Then again, my builds were predicated on the Sekrit Server economy which was completely overhauled to account for a drastically limited player-base. Homecoming's economy is different enough that whether or not you can afford to trick out a build can very well be a factor in whether or not you ultimately play a build.
  10. Here's a version that may or may not load. Previous versions of MIDS had issues with loading "invalid slots" The power selection levels should be more optimized and this slotting can be achieved in-game using the Respec function. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Traps Power Pool: Leaping Power Pool: Leadership Power Pool: Experimentation Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Rchg/+End(3) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam/Rech(5), Artl-Dam/Rech(7), Artl-Dam/End(7), Artl-Acc/Dam(9) Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(9) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def/EndRdx/Rchg(11) Level 8: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(13), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/EndRdx(17) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Swap Ammo Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19) Level 18: Bullet Rain -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(21), Artl-Acc/Dam(21), Artl-Acc/Dam/Rech(23), Artl-Dam/Rech(23), Artl-Dam/End(25) Level 20: Acid Mortar -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(25), SprScrBls-Dmg/Rchg(27), Thn-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Acc/Dmg/Rchg(29) Level 22: Executioner's Shot -- Apc-Dam%(A), Apc-Dmg/Rchg(31), Thn-Dmg/EndRdx/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(33) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), ImpSki-Status(33) Level 26: Piercing Rounds -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), Rgn-Dmg(36) Level 28: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Rchg/Hold(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37) Level 32: Hail of Bullets -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Acc/Dmg(40) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(42) Level 38: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42) Level 41: Empty Clips -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End(43) Level 44: Trip Mine -- Erd-%Dam(A), Erd-Dmg/Rchg(45), Erd-Acc/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-Acc/Dmg/Rchg(46) Level 47: Time Bomb -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(48), Erd-Acc/Dmg/Rchg(48), Erd-Dmg/Rchg(48), Erd-Acc/Rchg(50) Level 49: Seeker Drones -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Acc/Dmg/EndRdx(51), SprWntBit-Dmg/Rchg(51) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 14: Chemical Ammunition Level 14: Cryo Ammunition Level 14: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1557;710;1420;HEX;| |78DA65945B4F13511485CF5C0AB4140BB4946B01A1A51768A180BE9A08680C90140| |435BE90099432496D9B9992E0A30FFE0CAF31C60BA0FE182F89C6CBAB0AFAAA8875| |F7EC6599A493B4DFE9DA67EDEEB3A6D3C59D59EFFEC55BE784E29BC91BB6BD3653B| 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|8FC3C563D2978C6B1671C7BC6D1238D1E151A7F029E893DFE9DA477C1E7CCC967E0| |53669FEE78962B7489F9444DA924EAAA13754ABA4E99AA53A6EB944B554551E4B72| |CD455337AEDDF4428527153DE1AA63AF0C05AAD26F9B7FBC3A91D70EE874E2DC6FB| |7E3AB541D68E8204F45EF2C829E4FAAA637DCDB1BEEE58DFA187BB05EBBB8EF53DC| |7FA1F14F2FD13| |-------------------------------------------------------------------|
  11. I don't know if this build will load or not. Previous versions of MIDS had... issues... importing/reading "broken" slotting. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Agent Myschel: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Traps Power Pool: Leaping Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Rchg/+End(3) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam/Rech(5), Artl-Dam/Rech(7), Artl-Acc/Dam(7), Artl-Dam/End(9) Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(9) Level 6: Whirlpool -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Acc/Dmg(13) Level 8: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/EndRdx(19) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), ImpSki-Status(21) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23) Level 18: Dehydrate -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/Rchg(27) Level 20: Acid Mortar -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(27), SprScrBls-Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(29) Level 22: Water Jet -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(33), Thn-Acc/Dmg(33) Level 24: Tidal Forces -- GssSynFr--Build%(A) Level 26: Steam Spray -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), Rgn-Dmg(34) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37) Level 32: Geyser -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Acc/Dmg(39) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(40) Level 38: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42) Level 41: Water Burst -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam/Rech(42), Artl-Dam/Rech(43), Artl-Dam/End(43), Artl-Acc/Dam(43) Level 44: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-Acc/Dmg/Rchg(45), Erd-Dmg/Rchg(45), Erd-Dmg(46), Erd-Acc/Rchg(46) Level 47: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48) Level 49: Time Bomb -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(50), Erd-Acc/Dmg/Rchg(50), Erd-Dmg/Rchg(50), Erd-Acc/Rchg(51) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1577;725;1450;HEX;| |78DA65945B4F134114C767F64229B4146829B7562AB796028502FA6A04D11868020| |8627C219BB2948DD0AEBB2581471FFC185E638C28A07E192F91187D52D4A2AF8A58| |4FE71CCBC66ED2FE66FF73E67FCE9CD9DDD4E605CFDEA55BE718F74DAC69B6BD349| 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|4A050A29B0D7C237E450E1E10BF20FF707C3F4B679E788B6B87DEE0DCD06BE22B24| |070CD3190D539E24E549529E24E51921FF90E278A78B70B1A9785929C62B66872B9| |46485325AA18C5528974B0AE722CB74C5EC8C52FEAA302E14773D7C2BA8AA420D2D| |2DCD0EE233FBDDA915F0EC0F9D5A0CE37E38B5086A47410079CFD6882AC478D131B| |EE6185F778C3F054FBAF5D9313E708CFF027BDF0515| |-------------------------------------------------------------------|
  12. Since a thread further down the list had a title indicating somebody thinking about a Water/Traps, here's the AR/Traps backported into Water. This was largely a cleaner backport, but it's probably not actually optimized for Water. If I were making this in-game I'd have probably put [Time Bomb] at level 50 and used the respec function to fill the slots out. [Tactics] probably would have slid down the 38 spot and [Maneuvers] going into level 28. Thus freeing up [Tidal Forces] to be taken at 24 while keeping the potential ranged defense soft-cap by Moonfire. Again, the only reason I didn't show this is that MRBU doesn't have an obvious method of showing slots placed during respec. So there's two builds here. One that "works" in MRBU, and one using the Drag'n'Drop to create "impossible slots" Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Agent Myschel: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Traps Power Pool: Leaping Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Rchg/+End(3) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam/Rech(5), Artl-Dam/Rech(7), Artl-Acc/Dam(7), Artl-Dam/End(9) Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(9) Level 6: Whirlpool -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Acc/Dmg(13) Level 8: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/EndRdx(19) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), ImpSki-Status(21) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23) Level 18: Dehydrate -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/Rchg(27) Level 20: Acid Mortar -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(27), SprScrBls-Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(29) Level 22: Water Jet -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(33), Thn-Acc/Dmg(33) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(34) Level 26: Steam Spray -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(36), Rgn-Dmg(36) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37) Level 32: Geyser -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Acc/Dmg(40) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(42) Level 38: Time Bomb -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-Acc/Dmg/Rchg(42), Erd-Dmg/Rchg(43), Erd-Acc/Rchg(43) Level 41: Water Burst -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(43), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(45), Artl-Acc/Dam(46) Level 44: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(46), Erd-Acc/Dmg/Rchg(46), Erd-Dmg/Rchg(48), Erd-Dmg(48), Erd-Acc/Rchg(48) Level 47: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Rchg/Hold(50) Level 49: Tidal Forces -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1577;726;1452;HEX;| |78DA65945B4F135110C7CFD90BA5D052A0A5DC8A1428508A2D14D0572388C640134| |010E30BD994A56C8476DD2D093CFAE0C7F01A634401F5CB7889C4C893A2167D55C4| |3A3D33964DDAA4FD9DFE67CE7FE65C76539B973C7B57EE5C60DC37B1A6D9F6D244C| |EB236CC7CCE52535AC648CB8C31EFC58C9ECD87535B767A555F7381122A672DCD69| |D98CBE9C58D4F2BAB5340E16F9C069707C636525316F69A6CD3C33B9DC5A625AD74| |C239B09883F939BA66E19EBE0ADE58D5CD62BC4CB4666350F29BEFFF9CBBA65AF1A| |66FBA469A413A7D6292DADC38F0D65B75AA0A5047C6FF530FA14251651184B2A4CE| |A230E207FF1720E630B92D07E83867251E5D52A686EA6B88855C82A952823AB1564| |10F64316938B5C9E92855FF509FCED505816FA51D157560F3056F389F811E9D947C| |EC41873612E777D9084B7671FFB3B067F37D650DDD7B9D0EA16B8C8A99B47D65F23| |CE211B67911298D6D27A6BEFA29F0C9A17FD24EF08D66F6CE6A2E74007F204E0A3B| |DF43561CD403D7A06FD4813D6D780394AC3AE82B11D64CB0BE27364DB36F20F4CF5| |D39EF893B8CEB65E8C85FAF18C4251E46DF06FA273697ACC44CE9947C487C407C8F| |07DE23D6403ACB199D6D84CFD87A9FF2EEADF02FF56EABFF53CF6D2758E3886EC19| |258E20FDE0DB4EBEED4F28F614197926D1DD812DA49C0EAA1DA1DA11AA6D43ED4E5| |A5BE76B3C83BE57C497C45D64FF1E71076902BAC9BF9BFCFBC97780EA7068A597D6| |D67B2489331D28940839DF91B16FC4AFC875E8294A3D45C573A0B0980B79B68AA81| |215645C4632B018A4B983542F4EF5E2546F88EA0D1D12A9EE5F8ECF6FE94E24DEE3| |DCE43B8C25DF12DF2073D0E330DDE7E16DBCCF21C5F14C17E1C3A66265A518AB880| |E5728C90A65B44219AB50AE9614CE4595E98AE88C527EAB302E14773DBC2BA8AB42| |0D4D2D45E378677F38B5029EF591538B62DE4FA71646ED380820EFD91AD185182F3| |AC6371CE39B8EF1E7E0E96E7D718C0F1DE37F6D070510| |-------------------------------------------------------------------|
  13. Backport from the AR/Traps build: Assuming Scaling values you'd still be into soft-caps to Ranged Defense as early as Moonfire TF. That being said, since I haven't figured out how to arbitrarily place slots in MRBU outside of actually making up the build in game, using /buildsave, and then importing the in-game-possible slotting back into the Designer, there's a metric ton of likely non-optimal level selections for powers. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Traps Power Pool: Leaping Power Pool: Leadership Power Pool: Experimentation Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Rchg/+End(3) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Empty Clips -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End(7) Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(7) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(15) Level 8: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(9) Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/EndRdx(15) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Swap Ammo Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17) Level 18: Bullet Rain -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(19), Artl-Acc/Dam(19), Artl-Acc/Dam/Rech(21), Artl-Dam/Rech(21), Artl-Dam/End(23) Level 20: Acid Mortar -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(23), SprScrBls-Dmg/Rchg(25), Thn-Dmg/EndRdx/Rchg(25), Thn-Acc/Dmg/EndRdx(27), Thn-Acc/Dmg/Rchg(46) Level 22: Executioner's Shot -- Apc-Dam%(A), Apc-Dmg/Rchg(27), Thn-Dmg/EndRdx/Rchg(29), Thn-Acc/Dmg/EndRdx(29), Thn-Acc/Dmg/Rchg(31) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), ImpSki-Status(33) Level 26: Piercing Rounds -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34) Level 28: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Rchg/Hold(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37) Level 32: Hail of Bullets -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Acc/Dmg(39) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(40) Level 38: Time Bomb -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Acc/Dmg/Rchg(40), Erd-Dmg/Rchg(42), Erd-Acc/Rchg(42) Level 41: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam/Rech(43), Artl-Dam/Rech(43), Artl-Dam/End(43), Artl-Acc/Dam(45) Level 44: Trip Mine -- Erd-%Dam(A), Erd-Dmg/Rchg(45), Erd-Acc/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(46), Erd-Acc/Dmg/Rchg(46) Level 47: Seeker Drones -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Dmg/Rchg(50) Level 49: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 14: Chemical Ammunition Level 14: Cryo Ammunition Level 14: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;721;1442;HEX;| |78DA7D94594F135114C7EF6C400BD8624B59CB5EBAD0560AE8AB8980C600494150E| |30B99C05026A96DD396041F7DF063B8C6181740FD302E89C6E555057D55C47A7ACF| |DF3AB18993B4BF3B67F9DF73CFB9EDC2F64CCBDEB9EBA785E299CE9AA5D2EA74BE5| |8DC2A94F34563C1CCD86B9AA0A7913EC19A6375C9CC65ACF5E4CC96995D4DDBA572| |3E5BF2FFF59ED9DAD8482E17CD4249B4A4F3F96C72DE320B762EE3F9F3B26E154B9| |B76C12FDF67B70B56D1BE6AE5CA66D9CEE75AA5F1AC9DD92C534ACF6CC15E4BFE95| |5E30D72CFA2A95ADE2B54EAA698A3E21AFC05351C5882E444A17EA2818657E576A3| |142ACA8D216A63C365734E5A3266DFA07F03DB3E11D33400DD0647045D1E6E03BAA| |3645176DE433D8A71AED8AF43579AB7489633E663AC63DACE637BE51A5ADE92DD77| |148212ECE375C1739DFBDC279EE6566CB057009BA8B4C95449B71AEE61BAC17A173| |B5B25EE588E8416F3CA8CD8BDABCA82D4AF16D1C63B4351932E67823A81932C6DFC| |0EF7E8319D0993F49C2875C5F847B1D08333B43BACCEDBC2724BBEF3213779863B4| |6F3BE7EAED29AEBD3BC1BDE9454E2F72FA90A3D1793BD0EB8E099E435FD51074898| |1A022E71127DD2EE8769D62BD8193E0147370129C60FEA2D41EDC859ED7AAD4EB7B| |C11C7CC51C7EC9D4A986206A08A2A7C3E8E9087A9AA01AFAD197FEE75CE7C833F02| |9737417DC03779805C210F487FED10F435FA152423863E84095E70EEF737DE12FCC| |E867F013F307A546505304738E62CE31CC3786F9C630DFB8C614243186FDC6B05F1| |CFA71E827B07F02FB5768BF247292BB7C274EEC804FC0C7CCD423A68F7A3B8EFB3A| |7E9F67937A003EC4DDD01DBFE50A3D622E56B3546275DEF13A4BAACE32596799AAB| |39CAF5A1445EE325FE74DEBB57F13A1488B8BEE8086AAF6DD48AD7A137C97BF3A6D| |FB3CFB03A72DC271DF9CB601B61D0608D05E74CB2AE4FA92637DD9B1BEE258FFFFB| |9497F05AD88BCE558DF76AC7F03D3E21B00| |-------------------------------------------------------------------|
  14. And a look at using the Experimentation pool: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Speed: Level 50 Magic Stalker Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Experimentation Power Pool: Fighting Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Swipe -- Hct-Dam%(A), Hct-Dmg/Rchg(25), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13) Level 2: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9) Level 4: Focused Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(9), ShlWal-Def(11) Level 6: Slash -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Acc/Dmg/Rchg(21), CrsImp-Dmg/Rchg(23), CrsImp-Dmg/EndRdx(23) Level 8: Assassin's Claw -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/Rchg(17), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg(19) Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(50) Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--ToHit/Rchg(43) Level 14: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Placate -- RechRdx-I(A) Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21) Level 22: Focus -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/Rchg(39), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg(39) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Eviscerate -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(37) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-End/Res(29), ImpSki-Status(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31) Level 30: Weave -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33) Level 32: Shockwave -- SuddAcc--KB/+KD(A), SuddAcc-KB/Acc(33), SuddAcc-KB/Acc/Dmg(34), SuddAcc-KB/Dmg/End(34), SuddAcc-KB/Dmg/Rech(34), SuddAcc-KB/Rech(42) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Physical Perfection -- Pnc-Heal/+End(A), Pnc-Heal(46), SynSck-EndMod/+RunSpeed(46) Level 41: Shuriken -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/Rchg(50) Level 44: Exploding Shuriken -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Dam(46) Level 47: Experimental Injection -- Prv-Absorb%(A) Level 49: Quickness -- Run-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42), RgnTss-Regen+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-Dam/Acc/Rech/End(3), PwrTrns-Dam/Acc/End(3), PwrTrns-Dam/EndMod(5), PwrTrns-Dam/Rech(5), PwrTrns-EndMod(7) Level 50: Vigor Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;708;1416;HEX;| |78DA6594C94F136118C6BF696780162A4B5B014BCB26D2850E1DF5AC070113A1864| |8D493D6A1FD8089B5AD9D22C5E5E0C1BBEB7FE07AF16F713D99B89E111431F140EA| |DB795E96A44D9ADF7CCFBBCC33EFF7CDA4AB136DAF4FDF3D2914DFA9BC69DB99B98| |A99BF2ACB5ADA5CB4B26E218436579232D74C577E8E65D2322FA54EF92B7664479B| |900BB2604B7D6EB944AB7372212FABD21681D96231AF4F5649B4AEC942C5AC58C58| |2CF11A7ACC5A58A55586C775633D2CCC9B2BD64955A11CDD7C3A1C99295D52F4AB3| |542C64D2A65D91E5D51D8B3D646994FE458FE05F4D15099710862A7A46EBF488D13| |833C68C8297EA358A53A388A0E2D4B46DD332AC8ACB14531073291C6BEA509CBA16| |3F98A11C37E7B8A7DD4E4ECB94DB8979CF80D72947635F9A148ED695030359F0E03| |CD304CB54D38CBE5AF347F43DF081F91EEC78C77C0B76BD01AF50AD873D79D8B737| |00BF06FBB729A7159EB4D6579855DB5330F6128CBF603E673E0367E342F8502B7C9| |F304793FAB5B3D69EC0335448EB64AD93B579D2FC3C6F3F7B0BB0B7658A05D953F0| |8E8AFDBB0D1EBE051EB9C95C655641179DCB6EBE57F73DF8BC41FD7AB95FEF13E41| |D7ACC7C040E3FE4FE0F98F74137F50BF1FC43DD7411F688BEA3986F9F817D8D8415| |E79C44B678FD0F71956AC33CFFF03A6203BF999BC859216FFDECADFF07EE39F05D7| |57206BF31BF32BF80B1CF608E6A87B8FF10CF7098F775986719A5C18F70CEC820EE| |991C8087E43AF7A39C289FCBA881998DA7B09FE3E34C1D349260826A125C9370694| |ECD98A239B131C1ACA17F721B3C4BE745E7BDD1D7E0254BCF90823F914AE26C84D4| |DDF7B7D6B7775D5FD66A623ABE178D3744530D8AD1A01C6B508E3728330DCAACCA1| |F08521447F174D03BCF4ED6BCBBDF08A1F073AC7BF77D372E607F62E7F9FD3B8133| |F3737F5D14751B7B9AA6FCE573BD8519BAFE80EA26F317D8B40106E9F01BA8ADFD0| |7BCFBEAD9| |-------------------------------------------------------------------|
  15. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Force of Will Power Pool: Fighting Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Swipe -- Hct-Dam%(A), Hct-Dmg/Rchg(25), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13) Level 2: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9) Level 4: Focused Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(9), ShlWal-Def(11) Level 6: Slash -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Acc/Dmg/Rchg(21), CrsImp-Dmg/Rchg(23), CrsImp-Dmg/EndRdx(23) Level 8: Assassin's Claw -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/Rchg(17), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg(19) Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(50) Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--ToHit/Rchg(43) Level 14: Mighty Leap -- BlsoftheZ-Travel/EndRdx(A) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Placate -- RechRdx-I(A) Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21) Level 22: Focus -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/Rchg(39), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg(39) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Eviscerate -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(37) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-End/Res(29), ImpSki-Status(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31) Level 30: Weave -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33) Level 32: Shockwave -- SuddAcc--KB/+KD(A), SuddAcc-KB/Acc(33), SuddAcc-KB/Acc/Dmg(34), SuddAcc-KB/Dmg/End(34), SuddAcc-KB/Dmg/Rech(34), SuddAcc-KB/Rech(42) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 38: Physical Perfection -- Pnc-Heal/+End(A), Pnc-Heal(46), Prv-Absorb%(46) Level 41: Shuriken -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/Rchg(50) Level 44: Exploding Shuriken -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Dam(46) Level 47: Weaken Resolve -- SphIns-Acc/EndRdx/Rchg(A) Level 49: Quickness -- Run-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42), RgnTss-Regen+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-+Heal(A), SynSck-EndMod/+RunSpeed(3), SynSck-Dam/Acc/End(3), SynSck-EndMod(5), SynSck-EndMod/Rech(5), SynSck-Dam/Rech(7) Level 50: Vigor Core Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;720;1440;HEX;| |78DA6594CB4F135114C6EFB433405B2A8F52014BCB4BA40F3AB4EA5A17222642139| |428C644EB502ED038A1B553047C2C5CB8F7F91FF8DCF8B7F85C99F8DCA980D168E2| |82D4D3FB1DA0492799FCEEFDCE3977BE39F7CE6456C79A5F9CB8755468FE63B6E53| |8D9E9B2655F962523632DE4736E415723DD0196B319694B6952EA8A13D9D6C6E4BC| |5C72A439BD5CA4D969396FCB55E988F6A942C136C70BA59CCC16E6B33379DBF643C| |A2F2C96F34B0B2D6A3629AD39597216F3451FA276351C3A5ECCE7CC1969150B4BD9| |8CE59465696DDB5B17194AD05DF008BE2ABA48B88448EBA26BB84A8F188E3363CC2| |878A15AA3A91A4D043555D3BC45D3B02E2E524C43CCA571ACA15553754D01304B39| |6ECE714FB8554ED3B85BC5BC27C12B9463B02F430AA5B5CF811D3970EF2CD3024B5| |4D388758DC6775877CF5BE61BB0F535F315D8FE12BC44B51EF6E461DFDE0EF84DB3| |7F87727CF064F89EA357CD8FC0D83330FE94F984F9182C4785F0A356F8DFA38F16A| |DD7C25A4B02EF5026AD8DB536D666490B70BF03ECAD83BD2D532CC89E823775ECDF| |0D70FF75F0C035E61A731574D1A9ECE46775DE86CFABB45E37AFD7FD1079FB1E30E| |F8383F778FDBBCC3BA09BD60B71FF439D34087B44CF41F4B7278D7D8D8435754E22| |7F78FE0F719D6AC3DCFFF026627DBF98BF91B342DE7AD95BEF573CB3EF8BAE72FA3| |F333F313F82B10FE01CD50EF0FA03DCC341DED7413E97516AFC10E70CF5E399C93E| |7848AE631EA39C289FCB681A3D1B4D613F47479926984E8289367C6BD59A84CB503| |5239AA16223825981CFE416E8D0434CDE1BD3070F397A8714FC8954126723A4EF7C| |BF959EDD71755AA98889F86E345E174DD529E93AE5509D72B84E99AC53A674FE419| |0A229C5D34ADF3C3B59F7EEFC2384C6EFB1E9ADF96F9CC5FEC4CEF0F777046766A3| |B62E8ABA9FBB9AA1FDE573BD891EBA3640FD1BF307D8F01D0CD2E14FA3B672CAABD| |CABF14CCDF85CCDF87CCDF83F1141F479| |-------------------------------------------------------------------|
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