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  1. No, I avoided it because it's entirely useless. Once you get near perma-energize and have accolades you (shouldn't) have to worry about recovery. Or at least that's the case on a Stalker, 3 brutes, a Sentinel, and a Tank. As a debuff, at least in regards to melee classes, it's also pretty useless. Okay. Fine, assuming for a second that you slam it into ED cap a single pass will wipe around 80% of a target's endurance bar. GREAT! If you slam it into recharge cap as well you can roughly knock off 80% of your target's endurance every 18 to 20 seconds. Slight problem: for the most part unless you are cranking elec/elec, you probably don't have any way to KEEP that endurance off. You need powers tagged with Recovery(T): (minus). If you don't have that, simply wiping your opponents endurance won't actually change anything. Enemies will still be able to attack, so you just rooted yourself for 2.03s... for... what? Taking up a power choice that could be used for anything else? Dumping slots into a power that really can't actually help the other powers selected? This is why actual builds dump [Power Sink]. It's a great power if you have no IO's, and if it was an earlier selection than level 35 it make make sense for a mid-range build, but once you get into a final build, it's just not a viable choice. Now, as to the knockback question, there's often a bit of confusion. You can have all the knockback protection in the world. I rule-of-fived knockback procs on a Fire Aura with 4 Gladiator's armor, one Fury of the Gladiator, 3 karma's, 2 kismets, and an Overwhelming Force. Total KB protection of 39. That fire tank STILL got knocked around... because despite having silly amounts of Knock Protection... there's no knock resist. Electric has kind of the same problem. You do get knock protection in [Grounded], but you do NOT get knock resists. The result will be that no matter how much more knock protection you add, enemies who can knock you back when [Grounded] is in effect, will still knock you back. Interestingly, while [Ageless Incarnate] will give you Defense Debuff Resist, it won't give you knock resist.
  2. And finally we catch (Mostly) up to date on the Build-Theory streams with an hour long head-banging optimization of Archery / Ninjitsu Sentinel across various tertiary powers.
  3. And, now, more recently, you're not on the first page. You're on me looking back at my Archery / Ninjitsu Sentinel... and wondering why I didn't mitigate the knock on [Explosive Arrow].
  4. Ice / Electric Tank: I Loathe Electric Melee. Still though, at least this new build is better than the Titan Sentinel Import version I loaded up.
  5. Ice / Battle Axe / Tertiary Ice / Mace / Tertiary Ice / Ice / Tertiary A build request stream.
  6. Axe/Ninjitsu Scrapper Claws/Ice/Stone Brute Ice/Mace/Tank This is largely a theory run on WHY my characters have some slotting, and a mea~culpa over a confrontation with Cryptic long ago exacerbated by the lack of hard numbers.
  7. Villain Tertiary Archetype: Crab and Bane: Part 2, the UI Follow-Up
  8. Villain Tertiary Archetype: Crab And Bane: Part 1 WHAT DO YOU MEAN NO NATIVE KNOCKBACK PROTECTION?
  9. Back To the Basics: The Adventures of Rabbitanium and Pandamonium The opening is probably confusing. I was trying to repeat a miss tell event, and it didn't come through that clearly. If you've got questions about using the Chat System, this should help you out:
  10. Fire/WP Sentinel: Take 2 This started out trying to track the calculation errors between PHD, MHRB, and in Game. Now, to be fair to MHRB, after this Stream I went through the process of nuking the install and installing a fresh version. Some of the builds that crashed before are now working:
  11. For this one, I'm just being tacky. A Fire/WP SENTINEL in a +2/x8 707. This was a hard crash out, and the start of potential problems generated by looking at OBS's Twitch Integrations. I think this is the first time you'll hear me drop the Gab.TV and Rumble streaming targets.
  12. Something a little closer to my heart. Say hello Girls of Hangem High, this Existence is Shattered: Ninja Blade / SR / Experimentation / Weapon Stalker: Break The Game
  13. Ice/Rad/Ice :: Ice/Rad/Primal Controller: PART 2! An ITF kicked off, so put this build into some RealPlay! Also: Teammates cause me to mute the mic cause I'm laughing my RUMP OFF!
  14. Next stream picked back up on that Ice/Rad/Ice and Ice/Rad/Primal dual build, while taking the time to dunk on a terrible decision made by the developers here. It's nice if you're on a populated server with lots of people to team with, but a game shouldn't actively punish players who have real-life issues that make teaming for Task Force Runs a difficult proposition.
  15. Sonic / Sonic Defender. Not a whole lot to add here. While Sonic Resonance isn't the worst powerset designed by Cryptic/Paragon, it's certainly one of the worst to try and optimize.
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