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Posted (edited)

Grabbed a build for Dark/-- from another post.  Trying to fill out for my new Dark/Psi tank.  Not sure what efficient use of slotting would look like as I'm terrible with builds.  I know I will need some KB protection as Dark has a KB hole.  Would slotting for regen bonuses be helpful?

Also, the Epic Pool isn't set in stone, but I do want to keep the "netherworld" theme.

Dark-Psi Tank.mxd

Edited by frierfly
add comment about Epic Pool choice
  • Like 1
Posted

Looks like a solid base. Defenses look pretty robust.

 

I'm not familiar enough with /Psi to offer anything there, but I can give a couple suggestions for the Dark/ half of it. Based on personal preference, YMMV, etc.:

  • Fighting & Leadership pools - you could easily push these back a bit (Weave/Maneuvers/Tactics at least) til you have endurance more under control.
  • It looks like this is an endgame/non-exemping build? If not, I'd strongly suggest at least one more attack in the teens - gonna be a long slog to 28 with only Death Shroud. Shuffling some of your pool toggles to later would open something up for you.
  • Dark Regen should pick up more endred and recharge slotting - you want that up often, and it takes a chunk of your bar with it. That said, I see you're using it as a proc nuke, which is a play I have no experience with, so it's entirely possible the slotting works well enough for it given that role.
  • If you're going to run Cloak of Fear, it needs heavy investment in accuracy and endred. The -tohit isn't worth trying to enhance IMO.
    • As an aside, playing a Fear Tank right now, I'm finding it works best with help from the Presence pool. This pushes it to having strong utility against more than just minions. I regularly cower full spawns with CoF+Invoke Panic, and CoF+Invoke+Intimidate can cower an AV when their triangles are down.
  • I'm not sold on the taunt slotting - you really want either just the default slot, or the full 6 for whatever specific bonii you're chasing. In which case, Mocking Beratement seems to be the favoured set for full slotting due to the beefy +rech at 6.

 

With respect to -KB, I like the Overwhelming Force set in Death Shroud for the 4 points and much better endurance management. You might also fit in -KB procs in some of Cloak of Darkness / Maneuvers / Weave, or consider adding Combat Jumping and/or Hover to plug those IOs in.

 

I wouldn't bother chasing regen bonii - those tend to happen anyway, but aren't something to go out of your way for. I prefer to hunt for energy resists to plug that hole.

 

As far as epic goes, that's really a personal preference thing. If you stick with Mu, you might consider 6-slotting all 3 of the AoEs with Bombardment - that would pick you up another 13.5% energy resist, which is significant.

 

Hope some of that is helpful!

@Cutter

 

So many alts, so little time...

Posted

Here is my take on it. I modified a DA/TW Tank that I have.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

DA-Psi: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Psionic Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 1: Mental Strike

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (11) Superior Gauntleted Fist - Damage/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (13) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (13) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (15) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 2: Psi Blade

  • (A) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Damage/Recharge
  • (17) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Endurance
  • (19) Hecatomb - Chance of Damage(Negative)

Level 4: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - Endurance/RechargeTime
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Endurance/RechargeTime
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 8: Combat Jumping

  • (A) Karma - Knockback Protection
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 10: Death Shroud

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (29) Superior Might of the Tanker - Damage/Recharge
  • (31) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (31) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 12: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 14: Taunt

  • (A) Mocking Beratement - Taunt/Recharge/Range

Level 16: Dark Regeneration

  • (A) Touch of the Nictus - Healing/Absorb/Recharge
  • (33) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (33) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (34) Theft of Essence - Healing/Recharge
  • (34) Theft of Essence - Accuracy/Endurance/Healing
  • (34) Theft of Essence - Chance for +Endurance

Level 18: Cloak of Darkness

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Defense/Endurance/RechargeTime
  • (36) Reactive Defenses - Scaling Resist Damage
  • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Psi Blade Sweep

  • (A) Superior Avalanche - Accuracy/Damage
  • (37) Superior Avalanche - Accuracy/Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Recharge
  • (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Avalanche - Recharge/Chance for Knockdown

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 24: Kick

  • (A) Force Feedback - Accuracy/Knockback
  • (40) Force Feedback - Recharge/Knockback
  • (40) Force Feedback - Chance for +Recharge

Level 26: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Gladiator's Armor - TP Protection +3% Def (All)

Level 28: Weave

  • (A) Gift of the Ancients - Defense/Endurance
  • (42) Gift of the Ancients - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Oppressive Gloom

  • (A) Razzle Dazzle - Chance of Immobilize

Level 32: Concentration

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 35: Greater Psi Blade

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (43) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (45) Superior Blistering Cold - Recharge/Chance for Hold

Level 38: Mass Levitate

  • (A) Multi-Strike - Accuracy/Damage
  • (45) Multi-Strike - Damage/Endurance
  • (45) Multi-Strike - Damage/Recharge
  • (46) Multi-Strike - Accuracy/Damage/Endurance
  • (46) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (46) Fury of the Gladiator - Chance for Res Debuff

Level 41: Electrifying Fences

  • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (50) Gravitational Anchor - Chance for Hold

Level 44: Ball Lightning

  • (A) Bombardment - Damage
  • (48) Bombardment - Accuracy/Recharge/Endurance
  • (48) Bombardment - Damage/Recharge
  • (48) Bombardment - Accuracy/Damage/Recharge
  • (50) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (50) Bombardment - Chance for Fire Damage

Level 47: Soul Transfer

  • (A) Recharge Reduction IO

Level 49: Summon Striker

  • (A) Expedient Reinforcement - Damage/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Prestige Power Dash

 

 

  • Like 2
Posted

Dark-Psi Tank.mxd

Made some edits based on Cutter's suggestions.
This character will only be played with a group of friends who have a similar theme, so DPS is not a concern, only survival/taunt/hold/fear. (All bovine characters.)

Posted
1 hour ago, frierfly said:

Dark-Psi Tank.mxd 5.01 kB · 0 downloads

Made some edits based on Cutter's suggestions.
This character will only be played with a group of friends who have a similar theme, so DPS is not a concern, only survival/taunt/hold/fear. (All bovine characters.)

It's a start. Honestly your ENFC resists are prolly about 20% lower than they could be tho. And, my opinion, if you're not going to slot Psi Blade Sweep or Greater Psi Blade, don't take them. They're doing nothing for you. You also don't need both Provoke and Taunt - drop Taunt with this build.

 

I re-jigged my current build into /Psi so you can see what my approach is. It doesn't dip into an Epic at all - not sure it needs one, but could easily drop Weave to pick up Electrifying Fences if you prefer.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Crimson Shroud: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Psionic Melee
Power Pool: Leaping
Power Pool: Presence
Power Pool: Fighting
Power Pool: Flight

Hero Profile:
Level 1: Death Shroud -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(3), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg(33), OvrFrc-Dam/KB(37)
Level 1: Mental Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/Rchg(15), CrsImp-Acc/Dmg(21)
Level 2: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(33), UnbGrd-Max HP%(46)
Level 4: Murky Cloud -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(15), UnbGrd-Rchg/ResDam(19), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(50)
Level 6: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam(46)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Heal/HP/Regen/Rchg(37), TchoftheN-Acc/EndRdx/Rchg(37), Mrc-EndRdx/Rchg(45), Mrc-Heal/EndRdx/Rchg(45)
Level 10: Combat Jumping -- Krm-Def/Rchg(A), Ksm-ToHit+(11), Rct-ResDam%(40)
Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(33)
Level 14: Provoke -- Acc-I(A)
Level 16: Psi Blade Sweep -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(17), Arm-Dam%(31), Arm-Acc/Rchg(31)
Level 18: Cloak of Fear -- UnsTrr-Acc/EndRdx(A), UnsTrr-EndRdx/Fear(19), UnsTrr-Acc/Rchg(25), UnsTrr-Stun%(34), UnsTrr-Acc/Fear/Rchg(34)
Level 20: Super Jump -- BlsoftheZ-ResKB(A)
Level 22: Telekinetic Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dam%(31)
Level 24: Kick -- Empty(A)
Level 26: Oppressive Gloom -- RzzDzz-Immob%(A)
Level 28: Intimidate -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/EndRdx(29), UnsTrr-Acc/Fear/Rchg(29)
Level 30: Invoke Panic -- UnsTrr-Acc/Rchg(A), UnsTrr-EndRdx/Fear(34), UnsTrr-Acc/EndRdx(36), UnsTrr-Acc/Fear/Rchg(42), UnsTrr-Stun%(48)
Level 32: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(43), UnbGrd-Rchg/ResDam(43)
Level 35: Greater Psi Blade -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(50)
Level 38: Mass Levitate -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Soul Transfer -- Prv-Absorb%(A)
Level 44: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def/Rchg(50)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Unrelenting -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Control Radial Embodiment
Level 50: Void Radial Final Judgement
Level 50: Vigor Radial Paragon
Level 50: Spectral Core Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Barrier Core Epiphany
------------

 

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  • Like 1

@Cutter

 

So many alts, so little time...

Posted
On 6/24/2020 at 11:25 AM, dopeninja said:

Here is my take on it. I modified a DA/TW Tank that I have.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

DA-Psi: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Psionic Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

 

I really prefer flying for this character (thematic), so I dumped SJ for Mystic Flight and used the same -KB IO

Nasferatbull-2.mxd

Posted (edited)
6 hours ago, Cutter said:

It's a start. Honestly your ENFC resists are prolly about 20% lower than they could be tho. And, my opinion, if you're not going to slot Psi Blade Sweep or Greater Psi Blade, don't take them. They're doing nothing for you. You also don't need both Provoke and Taunt - drop Taunt with this build.

 

I re-jigged my current build into /Psi so you can see what my approach is. It doesn't dip into an Epic at all - not sure it needs one, but could easily drop Weave to pick up Electrifying Fences if you prefer.

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Crimson Shroud: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Psionic Melee
Power Pool: Leaping
Power Pool: Presence
Power Pool: Fighting
Power Pool: Flight

Hero Profile:
Level 1: Death Shroud -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(3), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg(33), OvrFrc-Dam/KB(37)
Level 1: Mental Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/Rchg(15), CrsImp-Acc/Dmg(21)
Level 2: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(33), UnbGrd-Max HP%(46)
Level 4: Murky Cloud -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(15), UnbGrd-Rchg/ResDam(19), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(50)
Level 6: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam(46)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Heal/HP/Regen/Rchg(37), TchoftheN-Acc/EndRdx/Rchg(37), Mrc-EndRdx/Rchg(45), Mrc-Heal/EndRdx/Rchg(45)
Level 10: Combat Jumping -- Krm-Def/Rchg(A), Ksm-ToHit+(11), Rct-ResDam%(40)
Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(33)
Level 14: Provoke -- Acc-I(A)
Level 16: Psi Blade Sweep -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(17), Arm-Dam%(31), Arm-Acc/Rchg(31)
Level 18: Cloak of Fear -- UnsTrr-Acc/EndRdx(A), UnsTrr-EndRdx/Fear(19), UnsTrr-Acc/Rchg(25), UnsTrr-Stun%(34), UnsTrr-Acc/Fear/Rchg(34)
Level 20: Super Jump -- BlsoftheZ-ResKB(A)
Level 22: Telekinetic Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dam%(31)
Level 24: Kick -- Empty(A)
Level 26: Oppressive Gloom -- RzzDzz-Immob%(A)
Level 28: Intimidate -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/EndRdx(29), UnsTrr-Acc/Fear/Rchg(29)
Level 30: Invoke Panic -- UnsTrr-Acc/Rchg(A), UnsTrr-EndRdx/Fear(34), UnsTrr-Acc/EndRdx(36), UnsTrr-Acc/Fear/Rchg(42), UnsTrr-Stun%(48)
Level 32: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(43), UnbGrd-Rchg/ResDam(43)
Level 35: Greater Psi Blade -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(50)
Level 38: Mass Levitate -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Soul Transfer -- Prv-Absorb%(A)
Level 44: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def/Rchg(50)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Unrelenting -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Control Radial Embodiment
Level 50: Void Radial Final Judgement
Level 50: Vigor Radial Paragon
Level 50: Spectral Core Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Barrier Core Epiphany
------------

 

 



| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|MxDz;1530;732;1464;HEX;|
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Nasferatbull.mxd

I moved some things around to take Mystic Flight.  I ended up taking a Soul Mastery power because I had an empty power choice after moving things around and it fit thematically and adds more crowd control.

Edited by frierfly
add comment about Epic Pool choice
  • Like 1
Posted
48 minutes ago, frierfly said:

Nasferatbull.mxd 5.44 kB · 0 downloads

I moved some things around to take Mystic Flight.  I ended up taking a Soul Mastery power because I had an empty power choice after moving things around and it fit thematically and adds more crowd control.

Can't complain! 🙂

 

One quick note re: Incarnates - I've gone with Vigor Alpha for the endredux and the accuracy bonus, both of which help the set in general but particularly Cloak of Fear. I don't like having to rely on uncertain team comps for those. If you're on a static team and find that either is taken care of (more likely the accuracy piece if anyone has Tactics), switching to Cardiac would retain the endredux and also bring in a little more resists. The rest of it is all built in service of fear tanking and control options, which you may or may not find necessary.

@Cutter

 

So many alts, so little time...

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