kiramon Posted July 14, 2020 Posted July 14, 2020 So I don't do tankers a lot, so this build probably shows that... I like WP always have, so figured why not. I mainly wanted to not care about Psi... which I realize is pretty silly, but I hate Psi. lol. I could probably be better off going something like Agility and move around some defensive slotting or Resilient and moving around some of the extra stuff to bring Psi to 90, but the extra 200% from vigor seemed appealing to me... if I stick the healing route, maybe spiritual is better for the recharge? Can't tell if end will be a problem or not, given all the Shifters. (I also considered replacing Strength of Will with Kick, changing out Fast Healing to Doctored Wounds, and putting the Glad back into tough in place of the 5th Unbreakable...) Anyways, is this too squishy for everything else? Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation TankerPrimary Power Set: WillpowerSecondary Power Set: Street JusticePower Pool: FightingPower Pool: LeadershipPower Pool: LeapingPower Pool: ExperimentationAncillary Pool: Energy Mastery Hero Profile:Level 1: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-EndRdx/Rchg(46), Ags-Psi/Status(48)Level 1: Initial Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(45)Level 2: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(21), ImpArm-ResPsi(21)Level 4: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(19)Level 6: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def(50), LucoftheG-EndRdx/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50)Level 8: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15)Level 10: Sweeping Cross -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)Level 12: Quick Recovery -- PrfShf-End%(A)Level 14: Taunt -- PrfZng-Dam%(A)Level 16: Combat Readiness -- GssSynFr--Build%(A)Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A)Level 20: Boxing -- Empty(A)Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29)Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(46)Level 28: Spinning Strike -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(29), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), FrcFdb-Rechg%(33)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)Level 32: Speed of Sound -- WntGif-ResSlow(A)Level 35: Shin Breaker -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg(37)Level 38: Crushing Uppercut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), FrcFdb-Rechg%(40)Level 41: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), FrcFdb-Rechg%(43)Level 44: Conserve Power -- RechRdx-I(A)Level 47: Physical Perfection -- PrfShf-End%(A)Level 49: Strength of Will -- GldArm-3defTpProc(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3)Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Vigor Core Paragon ------------------------Set Bonus Totals: 7% DamageBuff(Smashing) 7% DamageBuff(Lethal) 7% DamageBuff(Fire) 7% DamageBuff(Cold) 7% DamageBuff(Energy) 7% DamageBuff(Negative) 7% DamageBuff(Toxic) 7% DamageBuff(Psionic) 22.56% Defense(Smashing) 22.56% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 31.63% Defense(Melee) 9.75% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 11.25% Enhancement(Max EnduranceDiscount) 6% Enhancement(Heal) 71.25% Enhancement(RechargeTime) 33% Enhancement(Accuracy) GrantPower Preventive Medicine (10% chance, if Scourge) 309.2 HP (16.5%) HitPoints MezResist(Confused) 142.5% MezResist(Held) 142.5% MezResist(Immobilized) 142.5% MezResist(Sleep) 142.5% MezResist(Stunned) 142.5% MezResist(Terrorized) 142.5% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 58% (4.53 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 26% Resistance(Smashing) 26% Resistance(Lethal) 35% Resistance(Fire) 35% Resistance(Cold) 20.75% Resistance(Energy) 20.75% Resistance(Negative) 35.75% Resistance(Toxic) 46.75% Resistance(Psionic)
Infinitum Posted July 14, 2020 Posted July 14, 2020 29 minutes ago, kiramon said: So I don't do tankers a lot, so this build probably shows that... I like WP always have, so figured why not. I mainly wanted to not care about Psi... which I realize is pretty silly, but I hate Psi. lol. I could probably be better off going something like Agility and move around some defensive slotting or Resilient and moving around some of the extra stuff to bring Psi to 90, but the extra 200% from vigor seemed appealing to me... if I stick the healing route, maybe spiritual is better for the recharge? Can't tell if end will be a problem or not, given all the Shifters. (I also considered replacing Strength of Will with Kick, changing out Fast Healing to Doctored Wounds, and putting the Glad back into tough in place of the 5th Unbreakable...) Anyways, is this too squishy for everything else? Reveal hidden contents Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation TankerPrimary Power Set: WillpowerSecondary Power Set: Street JusticePower Pool: FightingPower Pool: LeadershipPower Pool: LeapingPower Pool: ExperimentationAncillary Pool: Energy Mastery Hero Profile:Level 1: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-EndRdx/Rchg(46), Ags-Psi/Status(48)Level 1: Initial Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(45)Level 2: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(21), ImpArm-ResPsi(21)Level 4: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(19)Level 6: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def(50), LucoftheG-EndRdx/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50)Level 8: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15)Level 10: Sweeping Cross -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)Level 12: Quick Recovery -- PrfShf-End%(A)Level 14: Taunt -- PrfZng-Dam%(A)Level 16: Combat Readiness -- GssSynFr--Build%(A)Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A)Level 20: Boxing -- Empty(A)Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29)Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(46)Level 28: Spinning Strike -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(29), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), FrcFdb-Rechg%(33)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)Level 32: Speed of Sound -- WntGif-ResSlow(A)Level 35: Shin Breaker -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg(37)Level 38: Crushing Uppercut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), FrcFdb-Rechg%(40)Level 41: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), FrcFdb-Rechg%(43)Level 44: Conserve Power -- RechRdx-I(A)Level 47: Physical Perfection -- PrfShf-End%(A)Level 49: Strength of Will -- GldArm-3defTpProc(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3)Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Vigor Core Paragon ------------------------Set Bonus Totals: 7% DamageBuff(Smashing) 7% DamageBuff(Lethal) 7% DamageBuff(Fire) 7% DamageBuff(Cold) 7% DamageBuff(Energy) 7% DamageBuff(Negative) 7% DamageBuff(Toxic) 7% DamageBuff(Psionic) 22.56% Defense(Smashing) 22.56% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 31.63% Defense(Melee) 9.75% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 11.25% Enhancement(Max EnduranceDiscount) 6% Enhancement(Heal) 71.25% Enhancement(RechargeTime) 33% Enhancement(Accuracy) GrantPower Preventive Medicine (10% chance, if Scourge) 309.2 HP (16.5%) HitPoints MezResist(Confused) 142.5% MezResist(Held) 142.5% MezResist(Immobilized) 142.5% MezResist(Sleep) 142.5% MezResist(Stunned) 142.5% MezResist(Terrorized) 142.5% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 58% (4.53 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 26% Resistance(Smashing) 26% Resistance(Lethal) 35% Resistance(Fire) 35% Resistance(Cold) 20.75% Resistance(Energy) 20.75% Resistance(Negative) 35.75% Resistance(Toxic) 46.75% Resistance(Psionic) This is a rock solid WP build. I haven't come across much that phases it. Gadsden_-_Tanker_Willpower_-_Street_Justice.mxd
kiramon Posted July 16, 2020 Author Posted July 16, 2020 (edited) It does great... but end drain is a bummer. Anything to do for that? Or do I need to run ageless just for mobs that drain end... 😕 If I do run Ageless, is the recovery one better for this purpose? Not sure if the eventual 21 end resist will do much... Edited July 16, 2020 by kiramon
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