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So, I have been thinking about alternate builds for my MA/SR scrapper, and doing a forum crawl looking for inspiration.  Along the way I came across a post by Redlynne speculating on synergising Elude with Unrelenting and Unleash Potential, and decided to try my hand at it.  I'm sure there's a lot of room for improvement, but any thoughts?

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.1.15
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Rusco Ducam: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Presence
Power Pool: Leadership

Hero Profile:
Level 1: Storm Kick -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(15), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(39)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(3), RedFrt-Def/EndRdx/Rchg(5), RedFrt-Def(5), RedFrt-EndRdx(7)
Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), RedFrt-Def(11), RedFrt-EndRdx(11)
Level 4: Agile -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(13), GifoftheA-Run+(13)
Level 6: Cobra Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(37)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Weaken Resolve -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(39), AnlWkn-DefDeb/EndRdx/Rchg(40), AnlWkn-Acc/Rchg/EndRdx(50)
Level 14: Project Will -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(40), FrcFdb-Dmg/EndRdx/KB(40), FrcFdb-Rechg%(46)
Level 16: Dodge -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(17)
Level 18: Provoke -- Acc-I(A)
Level 20: Unleash Potential -- DctWnd-Heal(A), DctWnd-Heal/Rchg(43), DctWnd-Rchg(45)
Level 22: Intimidate -- Acc-I(A)
Level 24: Unrelenting -- Prv-Heal(A), Prv-Heal/Rchg(46), Prv-Absorb%(46)
Level 26: Quickness -- Run-I(A)
Level 28: Lucky -- ShlWal-Def/EndRdx(A), ShlWal-Def(29), ShlWal-ResDam/Re TP(29)
Level 30: Dragon's Tail -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(31), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Dam/KB(33), FrcFdb-Rechg%(33)
Level 32: Eagles Claw -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(37)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(39)
Level 38: Elude -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(45), WntGif-ResSlow(45)
Level 41: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), PrfShf-EndMod(27), PrfShf-End%(27)
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Agility Radial Paragon 
Level 50: Assault Radial Embodiment 
Level 50: Barrier Core Epiphany 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Vorpal Core Final Judgement 
------------

Edited by stryve

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