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Mind/Elec haaalp


Muppy

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Builds are hard, but I think this might be the hardest one for me to wrangle with. I love this character (who is only about lvl 21) and I want this to work, but I'm falling short on defense while his S/L resists are hard capped. As always, I'm probably doing something wrong here, and I'm assuming that I should probably slap mesmerize in here somewhere for a good attack chain. The reason why I took the pet was mostly for solo purposes (Target it for heals, buffs, etc). I do plan on teaming with him more once he's respec'd at 50, or I can just jump into team only stuff with him asap. I tend to try and go with a build as I level up, but eh. This may be an exception, I guess. ANYWAY! Here's my mess of a build:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Brainfry: Level 50 Mutation Controller
Primary Power Set: Mind Control
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Levitate -- Dcm-Build%(A), Dcm-Acc/Dmg(43), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(45), Dcm-Acc/Dmg/Rchg(45)
Level 1: Shock -- EnrMnp-Stun%(A)
Level 2: Dominate -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 4: Rejuvenating Circuit -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(7), DctWnd-EndRdx/Rchg(9), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(11)
Level 6: Fly -- Frb-Stlth(A)
Level 8: Mass Hypnosis -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(11), FrtHyp-Acc/Sleep/Rchg(13), FrtHyp-Acc/Rchg(13), FrtHyp-Sleep/EndRdx(15)
Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(17), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(33)
Level 12: Galvanic Sentinel -- EnrMnp-Stun%(A), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Faraday Cage -- GldArm-3defTpProc(A), UnbGrd-Max HP%(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36)
Level 18: Total Domination -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprOvrPrs-EndRdx/Rchg(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprOvrPrs-Rchg/Energy Font(23)
Level 20: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), Krm-ResKB(43)
Level 22: Empowering Circuit -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(27)
Level 24: Boxing -- Empty(A)
Level 26: Terrify -- SphIns-%ToHit(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(31), Ann-ResDeb%(31)
Level 28: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A)
Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37)
Level 35: Defibrillate -- LthRps-Acc/Rchg(A), LthRps-EndRdx/Sleep(39), LthRps-Acc/EndRdx(39), LthRps-Sleep/Rng(40), LthRps-Acc/Sleep/Rchg(40)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), Srn-Def/EndRdx(45), Srn-Def(46), Srn-Def/Rchg(46), Srn-Def/EndRdx/Rchg(46), Srn-EndRdx(48)
Level 41: Amp Up -- RechRdx-I(A)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 47: Indomitable Will -- Empty(A)
Level 49: Mind Over Body -- ImpSki-Status(A), ImpSki-ResDam/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
------------

@rajjypants - Everlasting Server

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I took a stab at it.

 

I have a lot of feedback but basically this: slot attacks as attacks. Some control powers in Mind are actually attacks and should be slotted that way.

 

I highly recommend Power Boost for this combo as almost every power benefits. You'll want to hit Power Boost every time its up.

 

The build below would put you at capped S/L resists with decent Ranged defense that caps during Power Boot periods, which should be up 50% of the time. Meanwhile almost every power lasts longer or is stronger during your boosts except for Faraday Cage. BTW Faraday Cage is mezz protection, so you don't need Indom Will.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Brainfry: Level 50 Mutation Controller
Primary Power Set: Mind Control
Secondary Power Set: Electrical Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Levitate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5)
Level 1: Shock -- EffAdp-EndMod/Acc(A)
Level 2: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(9), HO:Perox(9), Dmg-I(11)
Level 4: Mesmerize -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15)
Level 6: Rejuvenating Circuit -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(21)
Level 8: Mass Hypnosis -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(21), FrtHyp-Acc/Rchg(23), FrtHyp-Acc/Sleep/Rchg(23), FrtHyp-Sleep/Rchg(25), CaloftheS-Heal%(34)
Level 10: Energizing Circuit -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-Acc/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/End(43)
Level 12: Galvanic Sentinel -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Faraday Cage -- GldArm-3defTpProc(A), GldArm-ResDam(27), GldArm-RechRes(27)
Level 18: Total Domination -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31)
Level 20: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Krm-ResKB(33)
Level 22: Empowering Circuit -- GssSynFr--Build%(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Terrify -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dmg/Rng(36), PstBls-Dmg/EndRdx(37), PstBls-Acc/Dmg(37), Rgn-Knock%(37)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), LucoftheG-Def(50)
Level 30: Defibrillate -- RechRdx-I(A)
Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40)
Level 35: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(42), NmnCnv-Regen/Rcvry+(43)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 44: Energy Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg(46), FrcFdb-Rechg%(46)
Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
------------
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 9.13% Defense(Melee)
  • 7.56% Defense(Smashing)
  • 7.56% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 22.25% Defense(Energy)
  • 22.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 27.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 1.8% Max End
  • 6% Enhancement(Heal)
  • 4% Enhancement(Held)
  • 54% Enhancement(Accuracy)
  • 4% Enhancement(Stunned)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 98.75% Enhancement(RechargeTime)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilized)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 160.2 HP (15.76%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 57.5%
  • MezResist(Held) 57.5%
  • MezResist(Immobilized) 57.5%
  • MezResist(Sleep) 57.5%
  • MezResist(Stunned) 57.5%
  • MezResist(Terrorized) 57.5%
  • MezResist(Teleport) 100% (20% chance)
  • 23% (0.38 End/sec) Recovery
  • 38% (1.61 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 14% Resistance(Smashing)
  • 14% Resistance(Lethal)
  • 31.25% Resistance(Fire)
  • 31.25% Resistance(Cold)
  • 11% Resistance(Toxic)
  • 11% Resistance(Psionic)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 7.5% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

  • Thanks 1
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Thank you for the response. Defenses seem a little low but these sets seem pretty dang hard to get those up. I went with psi cause of concept reasons, but this works better. Thanks again!

 

Edit: And I noticed that power boost makes it better. For all the years I've played this game, I never realized that power boost improved so much stuff on your character. I'm going to love this power.

Edited by Muppy

@rajjypants - Everlasting Server

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