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DB/DA Build Check


Neogumbercules

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The recent thread about DB got me making a DB/DA scrapper, which is a re-roll of my main. Claws/DA was the first character I ever made and I really enjoyed it. This was back during I4 when DA super sucked compared to the likes of Regen and Invul.

 

Anyway, I wanted to focus on the BF>Attack Vitals Chain and there were a few points I wanted to stick to:

  • S/L/M soft-cap without incarnates
  • Both scrapper sets in the attach chain
  • Force Feedback proc in Vengeful
  • Lots of recharge
  • Enough endurance to survive
  • S/L Resist cap and high resist to everything else
  • Gaussian's in BF.

 

Anyway I think I've hit most of those goals but I just wanted to post it here and see if anyone else had any ideas. I know /DA isn't the be-all,  end-all of sets in this game but I have a soft spot for it and really wanted to remake my main and do him justice (Claws was just maybe getting boring for me).

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Nimble Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(21)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 2: Ablating Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(46)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 6: Typhoon's Edge -- Arm-Dam%(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(27)
Level 8: Blinding Feint -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(25), GssSynFr--Build%(34)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(17)
Level 18: Vengeful Slice -- Hct-Dam%(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), FrcFdb-Rechg%(39)
Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(36), LucoftheG-Def(36)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Sweeping Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Rchg/+50% Crit(43), SprCrtStr-Acc/Dmg/Rchg(48), SprCrtStr-Dmg/EndRdx/Rchg(50), SprCrtStr-Acc/Dmg/EndRdx/Rchg(50)
Level 28: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(48)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(46)
Level 35: Zapp -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40)
Level 38: Oppressive Gloom -- Acc-I(A)
Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Knock%(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)
Level 44: Death Shroud -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 50: Cardiac Core Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Ageless Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Reactive Radial Flawless Interface 
------------

 

Totals without incarnates.

image.png.50ad9bb6abe2837c771cef3d298067f2.png

  

image.png.62c60a5acff51540cd965fcdeb3334e9.png

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by Neogumbercules
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  • 4 weeks later

I'm gonna post my own build check here now that I've finished this build on live and played with it some. I can confirm that it's an absolute monster. My biggest problem is runners. No one wants to stand and fight an unkillable stab machine. I had a "cheap" build that I slapped together using sets like Crushing Impact and Obliteration and Aegis just to play with while I saved up for the expensive build and while that was good, this is just on a completely different level now.

 

Some thoughts:

  • If you put a gun to my head I might remove the chance for build up and put that slot to work somewhere else, maybe 2 slot hasten and +5 it.
  • Critical Strikes procs like crazy in Sweeping Strike. SS>Ball Lightning>Typhoons is a big opening salvo.
  • Sweeping Strike recharges really fast. I can almost have an attack chain of SS>Typhoons>Repeat.
  • This is one of the strongest and most fun Scrapper builds I've played.
  • Cardiac makes the world go round.
  • I went with degenerative over reactive and Assault over Melee in-game. I felt like the HP debuff would be more useful than the -res since hard, high HP targets are the only thing that's gonna last more than a few seconds against me anyway. For Hybrid, I just don't need the mitigation from Melee so I went for Assault to deal more damage. 

 

Edited by Neogumbercules
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