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Posted (edited)

I borrowed quite a bit from a spines / ice / soul build and adapted some things. In the end, hopefully this build provides good damage and will survive most situations fairly well. 

 

Icy Bastion can be up about 30% of the time and it takes all resists that it affects* to 71.5% or higher (most are capped, only energy / neg energy sit at 71.5%). Shadow meld is close to being available about 1/2 the time and it takes all typed defenses to far above softcap, with the exception of psionic defenses, which sit at 43.1%.  The build has a knockdown IO in 2 different toggles (irradiate ground and icicles) to help a bit more with crowd control. 

 

* psionic resists are not boosted by icy bastion

 

It's tempting to swap in contaminated strike for proton sweep to improve single target DPA; AOE may already be in a decent place between atom smasher, icicles, and AOE against contaminated foes. 

 

Feedback is welcome!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ice O Topes: Level 50 Natural Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Ice Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Rchg/+50% Crit(17)
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(5), RedFrt-Def/EndRdx(5)
Level 2: Proton Sweep -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Fusion -- GssSynFr--Build%(A)
Level 8: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(50)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Hoarfrost -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/Rchg(13), Ags-ResDam(13), Prv-Absorb%(23), Prv-Heal(45)
Level 14: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(21), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45)
Level 16: Glacial Armor -- ShlWal-ResDam/Re TP(A), ShlWal-Def(17), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(37)
Level 18: Irradiated Ground -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(31), OvrFrc-End/Rech(36)
Level 20: Energy Absorption -- PrfShf-End%(A), LucoftheG-Def/Rchg+(23), LucoftheG-Def(48)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), Ags-Psi/Status(31)
Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg(27), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(40)
Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45)
Level 32: Atom Smasher -- Arm-Dam%(A), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34)
Level 35: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48)
Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39), Ags-ResDam/EndRdx(46)
Level 41: Moonbeam -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Rchg/SlowProc(46)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48)
Level 47: Combat Jumping -- Ksm-ToHit+(A), Rct-ResDam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(15), PwrTrns-EndMod(36)
Level 50: Musculature Core Paragon 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 41: Experimental Injection -- Empty(A)
Level 1: Quick Form 
Level 50: Assault Core Embodiment 
Level 50: Ion Core Final Judgement 
Level 50: Ageless Radial Epiphany 
------------

Edited by EnjoyTheJourney
  • 7 months later
Posted

Interesting build, I'd love to hear how it plays now and any improvements anyone has to offer. There's a similar build here using Leviathan over Soul Mastery which I'm currently trying. At 40 now, and looking for a Red Side guide to get the patron powers! 

 

 

Posted

I notice that your Defence is 6-10% over soft cap, and Shadow Meld takes it WAY over soft cap. Is there a reason for this?

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