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psy/willpower -- I'm impressed


cohRock

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My guy is a 35 psy/willpower sentinel.  Was running Unity Plague Arc with a team of 6.  Diff set to +3 because arc capped at 34.  We had a great mix of powers.  This allowed my guy to feel really powerful.

 

Scenario

  • large group of devouring earth
  • all my armors up
  • tank runs in and others start attacking
  • I activate Aim and run in
  • PBAoE Psychic Wail
  • TargAoE Psionic Tornado
  • back up and use cone Psychic Scream

Result

  • most foes dead (with significant contribution from others, yes)
  • my guy barely damaged

 

I'm sure a psychic blaster would have done more damage, but it felt pretty darn powerful to me.  And I could run into the center of crowds with little to no concern of damage, mez, or knockback.

 

The one negative in the arc is the series of go-talk-tos just before finale mission.  Team leader has to speak with the signature heroes in zones Atlas thru Founders Falls (I think there were 8 ) while rest of team has to wait.

 

 

 

Edited by cohRock

-- Rock

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  • 2 months later

I made a psy/willpower sentinel last night, and it definitely hit the ground strong.  The sturdiness of being a Sentinel seems to help with the longer cast times... being stuck mid-animation isn't quite so painful.  I'm looking forward to seeing how it does throughout.

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