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  • 2 weeks later
Posted

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

ElecMental: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34)
Level 1: Subdual -- Acc-I(A)
Level 2: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(19)
Level 4: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7)
Level 8: Super Speed -- Clr-Stlth(A)
Level 10: Short Circuit -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(31), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 14: Zapp -- HO:Nucle(A), Apc-Acc/Dmg/Rchg(15), Apc-Dam%(15), Apc-Dmg/EndRdx(17), GldJvl-Dam%(17), StnoftheM-Dam%(19)
Level 16: Concentration -- GssSynFr--Build%(A), RechRdx-I(36)
Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(46)
Level 20: Drain Psyche -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(21), PreOptmz-Acc/Rech(21), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/Acc/Rech(31)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), GldArm-ResDam(23), GldArm-End/Res(29)
Level 24: Weave -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(37)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)
Level 28: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50)
Level 30: Voltaic Sentinel -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(43), ShlWal-Def/EndRdx(43)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(50)
Level 41: Assault -- EndRdx-I(A)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(3)
------------
------------
Set Bonus Totals:

  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 18.5% Defense(Smashing)
  • 18.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 19.13% Defense(Energy)
  • 19.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.06% Defense(Melee)
  • 20.06% Defense(Ranged)
  • 6% Defense(AoE)
  • 7.2% Max End
  • 10% Enhancement(Range)
  • 39% Enhancement(Accuracy)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 4% Enhancement(Confused)
  • 90% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 221.4 HP (18.37%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 36.25%
  • MezResist(Held) 36.25%
  • MezResist(Immobilized) 36.25%
  • MezResist(Sleep) 36.25%
  • MezResist(Stunned) 36.25%
  • MezResist(Terrorized) 36.25%
  • MezResist(Teleport) 100% (20% chance)
  • 14.5% (0.24 End/sec) Recovery
  • 46% (2.31 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 11.75% Resistance(Smashing)
  • 11.75% Resistance(Lethal)
  • 24.5% Resistance(Fire)
  • 24.5% Resistance(Cold)
  • 9.5% Resistance(Energy)
  • 9.5% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 7.5% SpeedRunning

 

Rough build, decent rechagre, proc'd out Zapp. S/L softcap - should do OK in most end-game content 🙂

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