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Tux

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  1. Tux

    Best Brute Combo 2023?

    Ok now my interest is peaked 😆 I know a lot of it is preference I just like hearing what people think is the "best". Best survivability, best AoE, best ST DPS etc etc. - thanks for all the replies so far 🙂 So far I've rolled: DM/SR - although it seems DM isn't the powerhouse it used to be as other sets have caught up Psi/Ice - because Mass Levitate looks cool MA/Bio - though I might switch to Stone now.. lol And I want a Battle Axe.. / maybe Dark
  2. Returning after a few years. What's the FOTM then? I play mainly end-game content / speed runs. Primaries: I've seen good things about Savage, Battle Axe seems cool too with the new Whirling Axe mechanic. Energy still up there for ST? I always liked War Mace too Rad/Elec/SS for AoE I assume Secondaries: Rad seems to be the consensus generally? Strong in end-game, can slot a -Res etc etc. Bio strong as ever? Shield/Elec/Dark/Ice have always seemed fairly strong (sure you can throw out a few more here) Fire for Burn.. because Burn - they nerfed the procs a bit though right? So what should I roll 😄 (Currently building a DM/SR and Psi/Ice because... reasons)
  3. Ok thanks guys. What do you think of the final build then? I ended up slotting it for Def/Rech. Bored Fold Space - Brute (Psionic Melee).mbd
  4. Specifically the Power Transfer (+HP) and Performance Shifter (+End) ones. Thinking I probably don't even need the extra endurance? Anyone have a preference for how to slot this power? Thanks in advance. (Attached my Psi/Ice Armor build for reference). Bored - Brute (Psi-Ice).mbd
  5. How is it beating Fire/Cold? And Psychic for Dominate?
  6. It's a great set. Nice heal. Tar Patch has great -Res. Shadow Fall makes softcapping whatever you want possible. Fearsome Stare is nice Crowd Control. Howling Twilight (-regen) / Darkest Night make AV fights a lot easier.
  7. I would go for something like this. 102.5% global rech. - perma-hasten with your Alpha on (Agility). Midnight Grasp will hit like a truck. Nice attack chain with MG, Gloom, Smite/SL, SM/Dark Oblit/ToF, MG roughly. I'm a bit out of touch but Elude isn't worth it with the end crash when it stops so not worth it for me. Should be a fun toon with SL for your heal and great defences! Slotted a good few more purples but very achievable these days after a few week of speed TFs 😉 Good luck 😄 mids_build SR DM Tanker Tux V1.mbd
  8. Tux

    Looking for Help

    Example Fire/Fire build. S/L / Melee softcap and 78% global rech. - not ultra survivable but will kill things.. fast 😄 https://mids.app/build/preview/kOnQn6vKHIq.htm 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
  9. Thanks everyone for the comments, macros and advice. Fold Space sounds like it will be great for speed TFs so I'll be trialling it on some toons! I'll be over on Excelsior so looking forward to teaming if you're on there 😄
  10. As the title suggests... Quick bit about me; I enjoy end-game content and speed TFs/trials mainly. Minimal interest in PVP. 1. Fold Space - what is it exactly - how do I best use it, seems to be the most effective thing these days? Seen a few people using and it and had a little read around; looks almost vital for speed TFs! 2. Is Teleport the best travel power now? I always been an SS/CJ guy... Feel like I'm going to need some new macros 😄 3. Best new power sets / ATs / combos? Best ones when I left... Fire/Cold Corr, Cold Defenders, Fire/Fire Blasters, En/Fire Scrapper - variations on these themes Looks like Assault Rifle might actually be alright now? And Storm/Seismic Blast look cool! Thanks in advance 🙂
  11. Tux

    Rad/Poison

    No worries just let me know if you want anything in particular! Or message me on Discord (tux9188).
  12. Tux

    Rad/Poison

    Simple build here I threw together for a friend. Nothing fancy. S/L softcap, leadership, SS/SJ. 110% global recharge. Lots of 'comfort' powers. You can easily add in/out what you want / let me know and I can edit stuff for you. Should be plenty of fun to play! Can't share it from Mids like I used to be able to for some reason but I'll add the data chunk / file. 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 RadPoison - Corruptor (Radiation Blast - Poison).mbd
  13. Thanks Elmyder, interesting stuff! MMs sounds very useful with some good Incan chaining.
  14. Come along to Torchbearer and drop us a message!
  15. Thanks for running Mojo! I was wondering what was the thought process behind the Demon MMs? I understand if you don't want to share 😄
  16. Hey, Your best bet is to read Darkir's thread and adapt it for Water. I have a feeling he has posted a Water/Kin somewhere too. I actually made a Water/Kin on Mids too and enjoyed playing one back on Live (I think Geyser's animation is great). So have a look if you like. I've done a few things to my taste so Darkir's thread likely gives better overall advice/survivability. My build isn't as survivable because I mainly team and will normally be buffed. It's capped ranged/SL def. and near perma-hasten with 1x Siphon Speed. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spray: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Mace Mastery Villain Profile: Level 1: Hydro Blast -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Acc/Dmg(17) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(15) Level 2: Water Burst -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3), Dmg-I(11), FrcFdb-Rechg%(29), Bmbdmt-+FireDmg(50) Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(7), Rct-ResDam%(7) Level 6: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(9) Level 8: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21) Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(50) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 14: Tactics -- HO:Cyto(A) Level 16: Tough -- GldArm-End/Res(A), GldArm-RechRes(34), GldArm-RechEnd(37), GldArm-Res/Rech/End(37), GldArm-ResDam(39), GldArm-3defTpProc(39) Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34) Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/End/Rech(27), PreOptmz-EndMod/Acc/End(29) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(39), RedFrt-Def/Rchg(50) Level 24: Spirit Ward -- Prv-Absorb%(A) Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48) Level 28: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(40) Level 30: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46) Level 35: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(40) Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(43) Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43) Level 44: Repel -- EndRdx-I(A), FrcFdb-Rechg%(45), SuddAcc--KB/+KD(45) Level 47: Increase Density -- StdPrt-ResDam/Def+(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25) Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 0: Marshal Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Partial Core Revamp Level 10: Shadow Recall -- Empty(A) ------------
  17. Could try this one/mess around with it and suit to your needs. Capped ranged defence, 90% rech, end should be fine with Perma AM. Soul Drain near perma too. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DarkRad: Level 50 Science Corruptor Primary Power Set: Dark Blast Secondary Power Set: Radiation Emission Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Dark Mastery Villain Profile: Level 1: Gloom -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(34) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9) Level 2: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(11), StnoftheM-Dam%(11), StnoftheM-Dmg/ActRdx/Rchg(13), StnoftheM-Dmg/EndRdx/Rchg(13), GldJvl-Dam%(15) Level 4: Radiation Infection -- HO:Enzym(A) Level 6: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(37), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), BlsoftheZ-Travel(17), BlsoftheZ-Travel/EndRdx(23), ShlWal-ResDam/Re TP(40) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 12: Tenebrous Tentacles -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(34), SprScrBls-Rchg/+End(36), Rgn-Dmg/EndRdx(36) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17) Level 16: Enervating Field -- EndRdx-I(A) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19), Rct-Def(19), Rct-Def/EndRdx(21) Level 20: Lingering Radiation -- Acc-I(A) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), GldArm-ResDam(25), GldArm-End/Res(48) Level 26: Life Drain -- Apc-Dam%(A), Apc-Dmg(27), Apc-Dmg/EndRdx(27), TchoftheN-%Dam(29), TchoftheN-Acc/Heal(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31) Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50) Level 30: Tactics -- EndRdx-I(A) Level 32: Blackstar -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34) Level 35: Dark Consumption -- PreOptmz-EndMod/End/Rech(A), PreOptmz-Acc/Rech(43), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End(46), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/Acc/End(48) Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39) Level 41: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(42), RctArm-ResDam(42), RctArm-ResDam/EndRdx/Rchg(42) Level 44: Soul Drain -- Arm-Dam%(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), Prv-Absorb%(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(21) ------------
  18. Here you go 🙂 And nice build Hyper/Clandestine. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DualFF: Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Force Field Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: Level 1: Dual Wield -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3), HO:Nucle(7) Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 2: Empty Clips -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(5), Artl-Dam/End(5), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(17), Artl-Dam/Rech(40) Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9) Level 8: Super Speed -- Clr-Stlth(A) Level 10: Bullet Rain -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(11), FrcFdb-Rechg%(15) Level 12: Swap Ammo Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17) Level 18: Executioner's Shot -- HO:Nucle(A), HO:Nucle(19), Apc-Dam%(19), TchofLadG-%Dam(21), ExpStr-Dam%(21), ShlBrk-%Dam(23) Level 20: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-Def/Rchg(25), Rct-ResDam%(25), Rct-EndRdx/Rchg(27), Rct-Def/EndRdx/Rchg(27) Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31) Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Rchg/Dmg%(33) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(34), ShlWal-Def/EndRdx(34) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx/Rchg(40) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 35: Repulsion Bomb -- FrcFdb-Rechg%(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Dmg(43), Rgn-Acc/Dmg/Rchg(46) Level 38: Force Bubble -- EndRdx-I(A) Level 41: Dark Consumption -- Acc-I(A) Level 44: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-ResDam(45), GldArm-End/Res(45) Level 47: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 16.94% Defense(Smashing) 16.94% Defense(Lethal) 16% Defense(Fire) 16% Defense(Cold) 13.19% Defense(Energy) 13.19% Defense(Negative) 6% Defense(Psionic) 20.38% Defense(Melee) 17.56% Defense(Ranged) 11% Defense(AoE) 7.2% Max End 33% Enhancement(Accuracy) 96.25% Enhancement(RechargeTime) 10% Enhancement(Range) 6.25% Enhancement(Max EnduranceDiscount) GrantPower Preventive Medicine (10% chance, if Scourge) 156.6 HP (14.62%) HitPoints Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 48% (2.14 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 13.25% Resistance(Smashing) 13.25% Resistance(Lethal) 30.5% Resistance(Fire) 30.5% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic)
  19. Hey, FF will Def Cap any team you're on basically since most people slot for some +Def and that's about it. Solo-wise I'd go for /Rad or /Dark but FF will be fine too if you like it thematically. Dual Pistols there are lots of options I normally just roll with Fire Ammo and blast away with AoEs (almost always on a team). That said Executioner's Shot will hit like a truck with procs which is fun and I've always liked the nuke (am I correct in saying it's bugged?). Anyway here's a build I threw together, melee/ranged/smashing/lethal capped and some decent S/L resist + 90% rech. I avoided event IOs just because they're very expensive but you can switch them in, max out your build better and go for a different Alpha if you wanted (I used Agility for the +def). Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DualFF: Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Force Field Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: Level 1: Dual Wield -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3), HO:Nucle(50) Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 2: Empty Clips -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(5), Artl-Dam/End(5), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(46) Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9) Level 8: Super Speed -- Clr-Stlth(A), BlsoftheZ-Travel(9), BlsoftheZ-Travel/EndRdx(39) Level 10: Bullet Rain -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(11), FrcFdb-Rechg%(15) Level 12: Swap Ammo Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Insulation Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def/EndRdx(17) Level 18: Executioner's Shot -- HO:Nucle(A), HO:Nucle(19), Apc-Dam%(19), TchofLadG-%Dam(21), ExpStr-Dam%(21), ShlBrk-%Dam(23) Level 20: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-Def/Rchg(25), Rct-ResDam%(25), Rct-EndRdx/Rchg(27), Rct-Def/EndRdx/Rchg(27) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(46) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31) Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Rchg/Dmg%(33) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(34), ShlWal-Def/EndRdx(34) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx/Rchg(40) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 35: Repulsion Bomb -- FrcFdb-Rechg%(A) Level 38: Force Bubble -- EndRdx-I(A) Level 41: Dark Consumption -- Acc-I(A) Level 44: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-ResDam(45), GldArm-End/Res(45) Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(42), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 50: Agility Partial Core Revamp ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 18.81% Defense(Smashing) 18.81% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 13.81% Defense(Energy) 13.81% Defense(Negative) 6% Defense(Psionic) 20.38% Defense(Melee) 18.81% Defense(Ranged) 6% Defense(AoE) 7.2% Max End 27% Enhancement(Accuracy) 91.25% Enhancement(RechargeTime) 10% Enhancement(Range) 6.25% Enhancement(Max EnduranceDiscount) GrantPower Preventive Medicine (10% chance, if Scourge) 212.8 HP (19.87%) HitPoints Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 28.75% MezResist(Held) 28.75% MezResist(Immobilized) 28.75% MezResist(Sleep) 28.75% MezResist(Stunned) 28.75% MezResist(Terrorized) 28.75% MezResist(Teleport) 100% (20% chance) 2.5% (0.04 End/sec) Recovery 48% (2.14 HP/sec) Regeneration 15.5% Resistance(Smashing) 15.5% Resistance(Lethal) 15.5% Resistance(Fire) 15.5% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic)
  20. Example build below; I agree with the above posters Freezing Rain is a top tier power so I would definitely take it 🙂 Build has ranged soft-cap, 85% and good S/L resists so should be fairly survivable with Life Drain added on. (And Moonbeam should hit like a truck). Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DarkStorm: Level 50 Magic Corruptor Primary Power Set: Dark Blast Secondary Power Set: Storm Summoning Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Gloom -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29), SprMlcoft-Rchg/Dmg%(31) Level 1: Gale -- OvrFrc-Dam/KB(A) Level 2: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(11), StnoftheM-Dmg/EndRdx(13), Apc-Dam%(13), Apc-Dmg/EndRdx(25), CldSns-%Dam(25) Level 4: O2 Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 10: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31) Level 12: Steamy Mist -- LucoftheG-Def/Rchg+(A), ShlWal-Def/Rchg(33), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(33), ShlWal-Def(34), Ksm-ToHit+(43) Level 14: Night Fall -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(23) Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(31) Level 18: Tenebrous Tentacles -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21) Level 20: Hurricane -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(39) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), GldArm-ResDam(36), GldArm-End/Res(36) Level 26: Weave -- Rct-ResDam%(A), Rct-Def(37), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(39) Level 28: Life Drain -- TchoftheN-%Dam(A), TchoftheN-Heal(40), TchoftheN-Acc/Heal(40), Apc-Dmg(40), HO:Nucle(43), CldSns-%Dam(50) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(43) Level 32: Blackstar -- Arm-Dam%(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46) Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48) Level 38: Lightning Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(50), SprScrBls-Acc/Dmg/Rchg(50) Level 41: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42) Level 44: Tactics -- EndRdx-I(A) Level 47: Power Sink -- RechRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3), PrfShf-EndMod(3) Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals: 9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 9.13% Defense(Melee) 7.56% Defense(Smashing) 7.56% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 17.25% Defense(Energy) 17.25% Defense(Negative) 6% Defense(Psionic) 25.69% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 6% Enhancement(Heal) 6.25% Enhancement(Max EnduranceDiscount) 10% Enhancement(Range) 85% Enhancement(RechargeTime) 48% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 208.8 HP (19.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 47.5% MezResist(Held) 47.5% MezResist(Immobilized) 47.5% MezResist(Sleep) 47.5% MezResist(Stunned) 47.5% MezResist(Terrorized) 47.5% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 88% (3.93 HP/sec) Regeneration 23.25% Resistance(Smashing) 23.25% Resistance(Lethal) 33% Resistance(Fire) 33% Resistance(Cold) 26.25% Resistance(Energy) 26.25% Resistance(Negative) 18% Resistance(Toxic) 18% Resistance(Psionic) 7.5% SpeedRunning
  21. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! ElecMental: Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Mental Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34) Level 1: Subdual -- Acc-I(A) Level 2: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(19) Level 4: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7) Level 8: Super Speed -- Clr-Stlth(A) Level 10: Short Circuit -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(31), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(50) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 14: Zapp -- HO:Nucle(A), Apc-Acc/Dmg/Rchg(15), Apc-Dam%(15), Apc-Dmg/EndRdx(17), GldJvl-Dam%(17), StnoftheM-Dam%(19) Level 16: Concentration -- GssSynFr--Build%(A), RechRdx-I(36) Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(46) Level 20: Drain Psyche -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(21), PreOptmz-Acc/Rech(21), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/Acc/Rech(31) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), GldArm-ResDam(23), GldArm-End/Res(29) Level 24: Weave -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(37) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27) Level 28: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50) Level 30: Voltaic Sentinel -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(43), ShlWal-Def/EndRdx(43) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(50) Level 41: Assault -- EndRdx-I(A) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48) Level 49: Tactics -- HO:Cyto(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(3) ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 19.13% Defense(Energy) 19.13% Defense(Negative) 6% Defense(Psionic) 15.06% Defense(Melee) 20.06% Defense(Ranged) 6% Defense(AoE) 7.2% Max End 10% Enhancement(Range) 39% Enhancement(Accuracy) 3.75% Enhancement(Max EnduranceDiscount) 4% Enhancement(Confused) 90% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 221.4 HP (18.37%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 36.25% MezResist(Held) 36.25% MezResist(Immobilized) 36.25% MezResist(Sleep) 36.25% MezResist(Stunned) 36.25% MezResist(Terrorized) 36.25% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 46% (2.31 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 11.75% Resistance(Smashing) 11.75% Resistance(Lethal) 24.5% Resistance(Fire) 24.5% Resistance(Cold) 9.5% Resistance(Energy) 9.5% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 7.5% SpeedRunning Rough build, decent rechagre, proc'd out Zapp. S/L softcap - should do OK in most end-game content 🙂
  22. Procs in damage auras.. worth it or not?
  23. Cheers for running Peanut, great fun! If those top two teams are willing to share builds/powersets or game footage would be a great watch!
  24. S/L Cap, 92.5% Rech (Perma Hasten), some good procs. Swap out the Winter IOs for Kinetic Combats and you'll stay S/L cap with Agility alpha too. Clarion for Mez etc. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! WaterMC: Level 50 Natural Blaster Primary Power Set: Water Blast Secondary Power Set: Martial Combat Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Hydro Blast -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(5), SprBlsWrt-Rchg/Dmg%:50(43) Level 1: Ki Push -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(29), KntCmb-Dmg/Rchg:35(37), KntCmb-Dmg/EndRdx/Rchg:35(37) Level 2: Water Burst -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(7), Rgn-Acc/Dmg/Rchg:50(7), Rgn-Acc/Rchg:50(9), Rgn-Dmg/EndRdx:50(9), FrcFdb-Rechg%:50(13) Level 4: Reach for the Limit Level 6: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(11), LucoftheG-Def/EndRdx:50(15) Level 8: Tidal Forces -- RechRdx-I:20(A) Level 10: Burst of Speed -- Obl-Dmg:50(A), Obl-%Dam:50(13), Obl-Acc/Rchg:50(15), Obl-Dmg/Rchg:50(17), Obl-Acc/Dmg/Rchg:50(17), Obl-Acc/Dmg/EndRdx/Rchg:50(19) Level 12: Fly -- BlsoftheZ-ResKB:50(A), BlsoftheZ-Travel/EndRdx:50(48) Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21) Level 16: Dragon's Tail -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(21), Arm-Acc/Rchg:50(23), Arm-Dmg/EndRdx:50(23), Arm-Dam%:50(25), FrcFdb-Rechg%:50(43) Level 18: Water Jet -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(25), Apc-Acc/Dmg/Rchg:50(27), Apc-Acc/Rchg:50(27), Apc-Dmg/EndRdx:50(29), GldJvl-Dam%:50(31) Level 20: Reaction Time -- Prv-Absorb%:50(A) Level 22: Dehydrate -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(37), TchoftheN-Heal/HP/Regen/Rchg:50(40), Thn-Acc/Dmg:50(40), Thn-Dmg/EndRdx:50(42), Thn-Dmg/Rchg:50(46) Level 24: Kick -- FrcFdb-Rechg%:50(A) Level 26: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(31), GldArm-End/Res:50(33), GldArm-ResDam:50(43) Level 28: Inner Will -- RechRdx-I:50(A) Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(33), LucoftheG-Def/EndRdx:50(33) Level 32: Geyser -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(34), SprDfnBrr-Acc/Dmg/Rchg:50(34), SprDfnBrr-Acc/Dmg/EndRdx:50(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(36), SprDfnBrr-Rchg/+Status Protect:50(36) Level 35: Throw Sand -- SphIns-Acc/EndRdx/Rchg:50(A), SphIns-Acc/ToHitDeb:50(36), SphIns-Acc/Rchg:50(45), SphIns-ToHitDeb/EndRdx/Rchg:50(46), SphIns-%ToHit:50(46) Level 38: Eagles Claw -- SprBlsCol-Rchg/HoldProc:50(A), SprBlsCol-Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/Rchg:50(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(40), Hct-Dam%:50(48) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(42), ShlWal-Def:50(42), ShlWal-Def/EndRdx:50(50) Level 44: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(45), Rct-Def:50(45), Rct-Def/EndRdx:50(50) Level 47: Whirlpool -- AchHee-ResDeb%:20(A), TchofLadG-%Dam:50(48), ShlBrk-%Dam:30(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(11) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PrfShf-EndMod/Acc:50(31) Level 1: Quick Form Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------
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