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Dual Blades / Dark Armor


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I've fallen for stalkers to the point where scrappers seem like a waste -- any thoughts on this unconventional stalker pairing? I accidentally made an awesome Dark Elf, and while I could do DB/SR, I feel SR is perhaps a little too boring, even though it has the excellent +rech.


Any wisdom for making this pairing badass without purple sets? Can't afford them. Would DB/DA really be much better on a scrapper? I can't go back to such crit scarcity...

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I think you can play a Darkelf without using Dark Powerset. If i could make a suggestion, you should look into Invulnerability. There is a costume option to "Dark Invulnerability" making the whole set Dark and shady. On Stalkers Invul is just stupidly strong and will make you very durable. I bet some people will show up and will talk about Psi damage. I choose to ignore these voices. Dual Blades can be played very intuitive by ignoring that combos exist. Just go with 2-3 attacks followed by Assassin Strike. Or if you use my build here, you can use 2 combos and have some nice effects going on. I do not have the best pylon kill times with this but it is fun  playing it. Since i skip almost allways the first attack and allways skip placate on a Stalker i can not use the Empower and Attack vitals combo. But Sweep and Weaken combos just work fine. I lined up my Bar with:


Build Up -> Assassin Strike -> Ablating Strike -> Sweeping Strike -> Power Slice -> 1K Cuts


And in encounters i just go with pushing buttons 1 to 6 and repeat. mindlessly but still effective. i got not the best pylon times and there are people that completely ignore Combos but anyway. Just a suggestion.



Villain Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Power Slice -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Ksm-ToHit+(9)
Level 2: Ablating Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13), AchHee-ResDeb%(13)
Level 4: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(19)
Level 6: Assassin's Blades -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(25)
Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(25), GssSynFr--ToHit(27), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29)
Level 10: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), StdPrt-ResDam/Def+(19), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
Level 14: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(50)
Level 16: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(34), RctArm-ResDam/EndRdx/Rchg(34)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 20: Environmental Resistance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), FuroftheG-ResDeb%(39)
Level 28: Reinforced -- Rct-Def/EndRdx(A), Rct-Def(39), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(40), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(42)
Level 30: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(42)
Level 32: One Thousand Cuts -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 35: Tough Hide -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(50), RedFrt-Def/EndRdx/Rchg(50)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Musculature Core Paragon 
Level 50: Assault Core Embodiment 
Level 50: Degenerative Core Flawless Interface 


Edit: This build is meant for following during the leveling process. Just buy Attuned Versions of the enhancements and you will get more Powerful with every level. The Purple Hecatomb can be replaced by crushing impact and Armageddon by Obliteration. Once you hit lvl 50 you can replace them and attune the winter and ATO sets.

Edited by Croax
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