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Posted

I need help further optimizing my build, It's 2 seconds short of perma hasten and since i went Soul Mastery i couldn't see a way to focus on S/L Def so instead i tried to get as much Ranged def (Gonna be using Hover all the time) as i could. Also i did not get BFR since i don't like how long the activation is so instead i loaded Infrigidate with procs and put it into my rotation. I have also taken Aid Self but i didn't take Field medic because the only power that might be taken out is Power Boost (Which i value quite a lot so i opted not to take it).

 

If anyone has any tips i would really appreciate it!

 

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Posted

I’m not at home, but you don’t need that slotting in Heat loss. Really. I know it seems odd, but those can be moved out. 
 

id also move some of the superfluous slots out of power boost and benumb

Posted
  On 8/29/2020 at 10:34 PM, kiramon said:

I’m not at home, but you don’t need that slotting in Heat loss. Really. I know it seems odd, but those can be moved out. 
 

id also move some of the superfluous slots out of power boost and benumb

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I read somewhere that Heat Loss by itself is good enough for end but i wanted to have as much uptime as i could and for Benumb my Mids is set to vs +4's Chance to hit and even with that slotting it is only 87% chance to hit against +4's.

If i wanted to keep 90% uptime for Heat Loss then i could remove one slot and make other two Recharge+5(67% Chance to hit +4). I guess i might be overvaluing accuracy but i always strive for 95% chance to hit vs +4's (Benumb would also be 67% vs +4). With sleet debuffing enemies that would make both of those powers have 89% chance to hit. I just really hate missing with long cooldown powers.

Posted (edited)
  On 8/30/2020 at 6:09 AM, robobl4de said:

I read somewhere that Heat Loss by itself is good enough for end but i wanted to have as much uptime as i could and for Benumb my Mids is set to vs +4's Chance to hit and even with that slotting it is only 87% chance to hit against +4's.

If i wanted to keep 90% uptime for Heat Loss then i could remove one slot and make other two Recharge+5(67% Chance to hit +4). I guess i might be overvaluing accuracy but i always strive for 95% chance to hit vs +4's (Benumb would also be 67% vs +4). With sleet debuffing enemies that would make both of those powers have 89% chance to hit. I just really hate missing with long cooldown powers.

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Why vs +4? Most build for it vs +3s (with alpha that's a 54) 

 

Here's one with an alpha. With +5 itll have perma hasten and is 5s off perma-Heat loss; 45% ranged def with hover on.

 

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Edited by kiramon
Posted
  On 8/30/2020 at 6:38 AM, kiramon said:

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Thanks for the build, my main problem was that i wanted to put Intuition for extra damage/range but after thinking about it, the only way to get perma hasten was to drop it for Agility one. I mix and matched your build and mine and I've come up this: 

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Had to drop Power Boost even though i tried so hard to keep it in (well i have a variation with Power Boost that has 43% Ranged Def which might be enough imo). 

Also I'm not sure if removing Aid Self is good idea since if I'm doing missions solo i have no way to heal except using Insp.

Posted (edited)
  On 8/30/2020 at 4:42 PM, robobl4de said:

Thanks for the build, my main problem was that i wanted to put Intuition for extra damage/range but after thinking about it, the only way to get perma hasten was to drop it for Agility one. I mix and matched your build and mine and I've come up this: 

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Had to drop Power Boost even though i tried so hard to keep it in (well i have a variation with Power Boost that has 43% Ranged Def which might be enough imo). 

Also I'm not sure if removing Aid Self is good idea since if I'm doing missions solo i have no way to heal except using Insp.

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Again not at home; but I wanted to make sure you had at least 95 acc vs +3 not sure it’s still there just reading through 

 

You';ll have SC ranged WITHOUT hover if you go this route (and 95%+ acc on everything); or you can switch fly slot out for another proc or your damage/recharge in Blizzard (tho its only actually giving like 2% recharge and 10% damage in blizzard).

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Edited by kiramon
Posted
  On 8/30/2020 at 5:32 PM, kiramon said:

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Still working towards 50 but in theory having Heat Loss and Infrigidate at 74% (83% with t3 alpha) and with Sleet debuff both of those should have 95% chance to hit. Will test it out once I'm full build vs +4 and add accuracy if it's needed. Still thinking about no self heal for solo play, with Blizzard debuff i should be very hard to hit but in a prolonged fight and without healing insp it might be a struggle.

Posted
  On 8/31/2020 at 6:09 AM, robobl4de said:

Still working towards 50 but in theory having Heat Loss and Infrigidate at 74% (83% with t3 alpha) and with Sleet debuff both of those should have 95% chance to hit. Will test it out once I'm full build vs +4 and add accuracy if it's needed. Still thinking about no self heal for solo play, with Blizzard debuff i should be very hard to hit but in a prolonged fight and without healing insp it might be a struggle.

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Posted
  On 8/31/2020 at 10:54 AM, kiramon said:
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Looks good, I will try without Aid Self and see how it goes, wont be expensive to respec into it if need be (I think i could also remove EndMod and put Power Transfer proc so ill have that proc and the panacea one to help with healing a bit, i think that also could be nice since with heat loss i don't think there should be any problems with end. Thanks for all your input!

Posted
  On 8/31/2020 at 11:26 AM, robobl4de said:

Looks good, I will try without Aid Self and see how it goes, wont be expensive to respec into it if need be (I think i could also remove EndMod and put Power Transfer proc so ill have that proc and the panacea one to help with healing a bit, i think that also could be nice since with heat loss i don't think there should be any problems with end. Thanks for all your input!

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You can consider going rebirth if you really want to flesh out the build for solo though you’re pretty open on the destiny choice 

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