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Hatted Cat just hit 50 so I thought now would be a fun time to post a bit about the build. Might be useful to others considering an Illusionist. And he's been a lot of fun to play!

First things first, here he is with all his Seuss-themed pets:

 

HattedCatPets.thumb.jpg.2b636e2ae4c7721d30c65f68ed16f2a6.jpg

While leveling, I focused mostly on putting slots/powers into offense, because control naturally has plenty of damage mitigation. That's not to say I had a lot of damage output, but I was able to solo regular missions easily enough. I did standard +0/x1 difficulty up until L22, then once I was able to slot L25 enhancements went up to +1/x1. Here's the level 25 build, which I used up until L47, adding slots to damage powers and taking the most interesting other powers (yay Phantasm) along the way.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Hatted Cat-25: Level 49 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Blind -- Prl-Acc/Rchg(A), Prl-EndRdx/Hold(3), Prl-Hold/Rng(11), Prl-Acc/Hold/Rchg(11)
Level 1: Radiant Aura -- HrmHln-Heal/EndRdx(A), HrmHln-Heal/Rchg(5), HrmHln-Heal/EndRdx/Rchg(5), Heal-I(27)
Level 2: Spectral Wounds -- Acc-I(A), RechRdx-I(3), Dmg-I(17), Dmg-I(21)
Level 4: Super Speed -- BlsoftheZ-ResKB(A)
Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Deceive -- BfdAur-Acc/Rchg(A), BfdAur-Acc/Conf/Rchg(13), Conf-I(13)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Flash -- Prl-Acc/Rchg(A), Prl-EndRdx/Hold(15), Prl-Hold/Rng(15), Prl-Acc/Hold/Rchg(17)
Level 16: Radiation Infection -- EndRdx-I(A)
Level 18: Phantom Army -- CaltoArm-Acc/Rchg(A), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(19), RechRdx-I(21), RechRdx-I(29), Dmg-I(29)
Level 20: Mutation -- RechRdx-I(A)
Level 22: Lingering Radiation -- RechRdx-I(A)
Level 24: Maneuvers -- Krm-Def/EndRdx(A), Krm-Def/Rchg(25), Krm-ResKB(25), DefBuff-I(27)
Level 26: Tactics -- EndRdx-I(A)
Level 28: Vengeance -- DefBuff-I(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
------------

 

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I decided to take the Leviathan mastery patron pool, because theme (there's a fish in Cat in the Hat, after all) and also because I really like the Water Spout on a controller. At L47, I respeced into this final build (minus the purple set, which I slotted at 50).

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Hatted Cat: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Blind -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), WiloftheC-Rchg/Dam%(9)
Level 1: Radiant Aura -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(13), DctWnd-Heal(37), DctWnd-Rchg(39)
Level 2: Deceive -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(21), CrcPrs-Conf%(21)
Level 4: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 8: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(11), Thn-Dmg/EndRdx/Rchg(11)
Level 10: Enervating Field -- EndRdx-I(A)
Level 12: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40), DarWtcDsp-ToHitDeb/EndRdx(40), DarWtcDsp-Slow%(40)
Level 14: Flash -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprOvrPrs-EndRdx/Rchg(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprOvrPrs-Rchg/Energy Font(17)
Level 16: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34), BlsoftheZ-ResKB(36)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(25), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(33), CaltoArm-Acc/Rchg(33), CaltoArm-Acc/Dmg/Rchg(33)
Level 20: Mutation -- RechRdx-I(A)
Level 22: Lingering Radiation -- RechRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(27), LucoftheG-Def/Rchg+(29), ShlWal-ResDam/Re TP(29), Rct-ResDam%(34)
Level 26: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 28: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 30: Spectral Terror -- GlmoftheA-EndRdx/Fear(A), GlmoftheA-Acc/EndRdx(31), GlmoftheA-Fear/Rng(31), GlmoftheA-Acc/Fear/Rchg(34), GlmoftheA-Dam%(37)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37)
Level 35: Fallout -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-Rchg/EndRdx(39), DarWtcDsp-Slow%(46)
Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 41: Water Spout -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(46), RechRdx-I(46)
Level 44: Shark Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(50)
Level 47: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(3), NmnCnv-Regen/Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-EndMod/Acc(5), PrfShf-End%(5)
------------

 

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It's not totally optimized. You can get a lot better defense out of some of the other patron/epic pools, and Fallout isn't really all that useful. But it's good enough for me, and I like occasionally blowing up the corpses of my teammates.

The IOs here cost me about 275 million influence, though almost half that was just three sets: the purple confuse set and the two Controller AT sets. If you replaced those with just SOs, you'd have a very affordable build that has about 90% of the benefits...mainly you'd lose a few seconds on Phantom Army/Hasten/Accelerate Metabolism recharge time.

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