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Fire/Kin/Earth feedback


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Dug up some old builds posted on the forum here and made some tweaks.  

Anyone have feeback in general?

Also looking for guidance on whether it's worth putting the 6th slot in Arcane Bolt as Force Feeback +Rchrg assuming it wilil be spammed.  Perhaps the recharge time is too low and the proc won't trigger much?


Appears to be soft-capped def to S/L as well as F/C (basically) before any external buffs, with reasonable 38% S/L resistance (and scaling resistance proc).  HP appears capped with Earth's Embrace, which (a) appears to be perma and (b) gives ~28% toxic resist as well. 


Figure this provides better safety margin and gives enough Single Target (esp Seismic Smash and Arcane Bolt) to take down bosses, minions should melt from the other stuff, and on-demand mez protect from Rune of Protection.


Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- SprEnt-Hold/Rchg(A), SprEnt-Acc/Hold/End/Rchg(3), SprEnt-Acc/Hold(3), SprEnt-End/Rchg(5), SprEnt-Acc/Hold/End(5), SprEnt-Rchg/AbsorbProc(7)
Level 1: Transfusion -- TchoftheN-%Dam(A), TchoftheN-Heal(7), TchoftheN-Heal/HP/Regen/Rchg(9), ThfofEss-+End%(9)
Level 2: Fire Cages -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprOvrPrs-EndRdx/Rchg(11), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Arcane Bolt -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Acc/Dmg(21), SprWntBit-Rchg/SlowProc(21)
Level 8: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg(23), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27)
Level 10: Siphon Speed -- Slow-I(A), RechRdx-I(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(37)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def/EndRdx(31), ShlWal-Def(31), Rct-ResDam%(37), Ksm-ToHit+(39)
Level 18: Kick -- Empty(A)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A), EndMod-I(50)
Level 22: Rune of Protection -- RctArm-ResDam(A), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33), RctArm-EndRdx/Rchg(42)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), GldArm-End/Res(34), GldArm-ResDam(34)
Level 26: Bonfire -- FrcFdb-Rechg%(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36), SuddAcc--KB/+KD(37)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 30: Inertial Reduction -- BlsoftheZ-ResKB(A)
Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), SlbAll-Build%(42), OvrFrc-Dam/KB(50)
Level 35: Transference -- EndMod-I(A)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42)
Level 41: Fissure -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Acc/Dmg(43), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45)
Level 44: Seismic Smash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(48)
Level 47: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(50)
Level 49: Earth's Embrace -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15), Prv-Absorb%(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 50: Spiritual Core Paragon 

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