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WM/SD feedback


Jthekingslayer

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Fiddled around in mid's trying to see what I can do with WM/SD and just looking to see what anyone thinks, where I could improve? Its somewhat the first time I've put together a build of my own so I'm sure to have over looked something or over thought somewhere. Any advice is appreciated.

 

http://www.cohplanner.com/mids/download.php?uc=1623&c=708&a=1416&f=HEX&dc=78DA7594496F525114C7EF838795A98050286D2982B44C2D058744AD43A2B5351D12944457A6BEC295929096401776E9C2CFE0C6716374E307715CBAD06F606CEBAC71C0C33B7FE0A5E80DE4F7EEFFDC73EFFF9CCB63E9FA8CE3C9DC8DD342E93F5BD51A8DE542B1AED56AB26E59D2CA95A2688D3EFA06DAFAF292AC4A99B9ACD1935694E18E3E23AFC9B586CC14562BB25A6A4F8523BFBE5ECD2C4AAD56592B3BF5C96CA5BCBA41339B3E2BD4A42CB9DAAB4AB2DE58ADD43CE76A9562E6CC7A69934E696CC8FAE62099986E19F10B8CA659E4095155982E8017996A81697312157DAD457C360B9153C5C817E6E857F01B33F28339719039E8472AE52A4F59539F31F73C075F30F7BE045F31ED74AE19E79AB7588B6D33C777C00FE04766FC13D341B916CE552DF01C87E7383C27E13919A08521550CF9F9925AE7F58D9BF4982D0E26988E249862F6A799014AB472AE627DCB9AFF0DD344313BC784FD266B66D29CA8CD097FFDF037047F43F097FA8E9E1E51B87F94EB42AE6B8035F72CAF719F47DFE7C105DCCF1CEE8D6AF4A046CF51F6B2EF18789CE99B064FA08E93A8957AEA5514BD0E6F44E89A8BB401F6621A809724EE24853BF393DF00D604B066D2C79C72339DB44F103D0A626F3769C3D086911722FF21D6D4D06D95CFB9C39CBACFCCDD05EF314729278C9AC35759DBAF812B609119298192E9210F51E4467F721F0EFC027F837F98B12628B8EE28D53DC6752B6369AE6902F4502C819E2476F564123D0992EF34AF11E9C7BC7781B6CEA02719ECF5903C66714EF612E7E66EF1FA11B5F39ED3878608AB9DB7B999EA89667B945C8F72A84739DCA32C1A152B7BC9AB9DFF02A1E8ABAC6ED1EA95EEE5BD8DA2A85699E4CAB6BB9A4989E0173C4F429C6EFB14BFB55BC6BC04E7ED183574A2F98F71C5D6EA199FAF199EF59137082BBB830B5EDA14C223FA81E48421F8DA10FCEF78E0ED66BD8B751382BEEEF35F870531FE

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First off, I want to say your build looks great! Tough, great defense, no problem soloing probably most anything in the game at 4/8! Anything I say below is more about differing build philosophies, and nothing more than that. I would definitely love to play it, looks great!

 

If you are interested in a different build philosophy take, below is what I did, why, and how it shifts things around a little bit. 

 

 

Here are stats from my ma/shield for comparison. I am not running maneuvers or phys perf. When I drop turn off maneuvers and phys perfection on your build, you can see the difference:

 

Sir Bruce: image.png.b1b637924a7b4602cc0be95f03a0ec20.pngimage.png.04d261d395776b46483dbe6a4bd9b964.png

 

Your guy: image.png.8ce4e999a3d9704b19a376a19d7b873b.png

 

Please note I also turned off PP.  For me, on a scrapper, anything not giving you MOAR DAMAGE is kind of like the antithesis of a scrapper. Go brute if you want to be exceedingly tough to kill!! For me, bits like maneuvers, body mastery are kind of functioning against the intent of the AT.

 

Ultimately, I think the difference is you chose safety (more resists, less positional defense), where I chose mostly as safe (less resists, more positional defense) to trade for gobs more damage.  I really think different slotting could get you to where you are, without requiring you to have PP and maneuvers.

 

Also, 26 for your mez-prot? That is, erm, a bit late! It also isn't slotted for rech! I would definitely recommend you moving that to a lower level, unless you absolutely are never going to exemp below, uh, 30?

 

Here is my build:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- GldStr-Dam/End/Rech(A)
Level 1: Deflection -- RedFrt-Def(A), RedFrt-Def/EndRdx(3), LucoftheG-Def/Rchg+(3), LucoftheG-Def/EndRdx(9)
Level 2: Cobra Strike -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(43), SprScrStr-Dmg/Rchg(43), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(48)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), Rct-Def(5), ShlWal-Def/EndRdx(7), Rct-ResDam%(7), ShlWal-ResDam/Re TP(9)
Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Max HP%(13)
Level 8: Boxing -- Empty(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 12: Kick -- Empty(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-EndRdx/Rchg(17), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(19)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(37)
Level 18: Crippling Axe Kick -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg(19), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Phalanx Fighting -- RedFrt-Def(A), RedFrt-Def/EndRdx(21), LucoftheG-Def/Rchg+(21), LucoftheG-Def(25)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), Ksm-ToHit+(23), RedFrt-Def/EndRdx(36)
Level 24: Cross Punch -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(25), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(33)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Rchg/KDProc(31)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 30: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)
Level 32: Eagles Claw -- Hct-Dam%(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Acc/Rchg(34)
Level 35: Shield Charge -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(46), ScrDrv-Acc/Dmg/EndRdx(46), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(48), FrcFdb-Rechg%(50)
Level 38: Zapp -- ExpMarks-Rng/FSnp(A), StnoftheM-Dam%(39), Apc-Dam%(39), GldJvl-Dam%(39)
Level 41: Ball Lightning -- Bmbdmt-+FireDmg(A), PstBls-Dam%(42), JvlVll-Dam%(42), Ann-Acc/Dmg/EndRdx(42)
Level 44: Combat Jumping -- RedFrt-Def/EndRdx(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), SynSck-EndMod/+RunSpeed(40), PrfShf-End%(43)
Level 50: Ageless Core Epiphany 
Level 50: Musculature Radial Paragon 
Level 50: Assault Core Embodiment 
------------

 

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Hey Hew! Thank you for taking time to look at and critique what I put together. I will be honest the Mez slotting/level was a bit of an oversight that I missed, oops! So, thank you for pointing that out. I will admit I've played brutes or stalkers far more than scrapper so this is my first swing at it. I dropped maneuvers for assault, and moved a few slots. My +dmg is currently at 56.4% without buildup and I don't think this accounts for Musculature? with build up I'm at 156.4%. Thank you for linking your build for me to look at and compare with! Oh, as for PP I'm nervous I'll be chewing Blues like crazy because I heard WM is on the End hungry side. I prefer to not need to rely on the blues to stay in the fight, but if my End bar ends (lol) up barely moving I'll look into placing something else there.

image.png

Edited by Jthekingslayer
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Oh, wm is definitely end consumptive, which is why I went for perma ageless, both for end, instant end, and recharge. 

 

Your defense definitely looking better there! Good luck with it, it should be a blast!

 

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