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Improving my build ? Illusion / Storm


Cetrix

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Hello,

 

Any insight on my build, please ?

 

I am perma Hasten / perma PA (tested on HC beta server) but I really don't know if my DEF/RES/(...) and so are decent.

 

Problem : I don't have any travel power... traded for Power boost from Primal Forces epic pool, but I don't know if it worth it.

Note : do not look at slot levels, I will smooth it later when the build is done.

 

illustorm.PNG

Edited by Cetrix
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1: you are going for set bonuses too much even where a power doesn't suit the set that much. Freezing Rain is an example.

2: I would certainly put more slots into Health/Stamina.

3: I can't tell for sure since the actual build isn't there, but it looks like you have more than 5 sets with a 10% Recharge bonus, and you get only get the same bonus up to 5 times.

4: One of the main benefits for Knockback powers, especially on an Illusion/Storm build, is to get Force Feedback IOs into them so that you run with more effective Recharge. I would put them into Tornado, Lightning Storm, and Force Feedback. BTW, I think that the APP version of Energy Torrent is all Knockdown, not Knockback, so you can just replace the Sudden Acceleration IO with it.

 

Here is the build I'm running... theoretically it's not perma-PA, but with regular activations of Force Feedback, it plays as perma-PA once you're in a constant fight like an AV fight:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Kitsune: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind -- Thn-Acc/Dmg(A), GldNet-Dam%(3), GldJvl-Dam%(3), NrnSht-Dam%(5), GhsWdwEmb-Dam%(5), UnbCns-Dam%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Acc/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/Rchg(11), CrcPrs-Conf(11)
Level 4: Arcane Bolt -- Dcm-Build%(A), Dcm-Acc/Dmg(15), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(17), Dcm-Acc/Dmg/Rchg(17), FrcFdb-Rechg%(19)
Level 6: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), GldArm-3defTpProc(21), StdPrt-ResDam/Def+(23), UnbGrd-Max HP%(23)
Level 12: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 14: Enflame -- PstBls-Dam%(A), PstBls-Acc/Dmg(25), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(27), PstBls-Acc/Dmg/EndRdx(27), Ann-ResDeb%(29)
Level 16: Freezing Rain -- TmpRdn-EndRdx/Rchg/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(29), UndDfn-Rchg/EndRdx(31)
Level 18: Phantom Army -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Acc/Rchg(31), ExpRnf-Dmg/EndRdx(33), SlbAll-Acc/Dmg/Rchg(33), OvrFrc-Acc/Dmg/End/Rech(33)
Level 20: Hurricane -- DmpSpr-ToHitDeb/EndRdx(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), ShlWal-ResDam/Re TP(34), Ksm-ToHit+(34)
Level 24: Rune of Protection -- UnbGrd-Rchg/ResDam(A)
Level 26: Spectral Terror -- GlmoftheA-Dam%(A)
Level 28: Thunder Clap -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpStr-Dam%(39)
Level 35: Tornado -- OvrFrc-Dam/KB(A), SlbAll-Dmg/Rchg(40), SlbAll-Dmg/EndRdx(40), AchHee-ResDeb%(40), SprOvrPrs-Rchg/Energy Font(42), FrcFdb-Rechg%(42)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), FrcFdb-Rechg%(45)
Level 41: Hibernate -- Prv-Absorb%(A)
Level 44: Frost Breath -- HO:Centri(A), HO:Centri(45), PstBls-Dam%(45), JvlVll-Dam%(46), ImpSwf-Dam%(46), Empty(46)
Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50)
Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Pyronic Core Final Judgement
Level 50: Control Radial Embodiment
------------

 

 

 

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37 minutes ago, Coyote said:

1: you are going for set bonuses too much even where a power doesn't suit the set that much. Freezing Rain is an example.

2: I would certainly put more slots into Health/Stamina.

3: I can't tell for sure since the actual build isn't there, but it looks like you have more than 5 sets with a 10% Recharge bonus, and you get only get the same bonus up to 5 times.

4: One of the main benefits for Knockback powers, especially on an Illusion/Storm build, is to get Force Feedback IOs into them so that you run with more effective Recharge. I would put them into Tornado, Lightning Storm, and Force Feedback. BTW, I think that the APP version of Energy Torrent is all Knockdown, not Knockback, so you can just replace the Sudden Acceleration IO with it.

 

Here is the build I'm running... theoretically it's not perma-PA, but with regular activations of Force Feedback, it plays as perma-PA once you're in a constant fight like an AV fight:

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Kitsune: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind -- Thn-Acc/Dmg(A), GldNet-Dam%(3), GldJvl-Dam%(3), NrnSht-Dam%(5), GhsWdwEmb-Dam%(5), UnbCns-Dam%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Acc/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/Rchg(11), CrcPrs-Conf(11)
Level 4: Arcane Bolt -- Dcm-Build%(A), Dcm-Acc/Dmg(15), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(17), Dcm-Acc/Dmg/Rchg(17), FrcFdb-Rechg%(19)
Level 6: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), GldArm-3defTpProc(21), StdPrt-ResDam/Def+(23), UnbGrd-Max HP%(23)
Level 12: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 14: Enflame -- PstBls-Dam%(A), PstBls-Acc/Dmg(25), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(27), PstBls-Acc/Dmg/EndRdx(27), Ann-ResDeb%(29)
Level 16: Freezing Rain -- TmpRdn-EndRdx/Rchg/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(29), UndDfn-Rchg/EndRdx(31)
Level 18: Phantom Army -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Acc/Rchg(31), ExpRnf-Dmg/EndRdx(33), SlbAll-Acc/Dmg/Rchg(33), OvrFrc-Acc/Dmg/End/Rech(33)
Level 20: Hurricane -- DmpSpr-ToHitDeb/EndRdx(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), ShlWal-ResDam/Re TP(34), Ksm-ToHit+(34)
Level 24: Rune of Protection -- UnbGrd-Rchg/ResDam(A)
Level 26: Spectral Terror -- GlmoftheA-Dam%(A)
Level 28: Thunder Clap -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpStr-Dam%(39)
Level 35: Tornado -- OvrFrc-Dam/KB(A), SlbAll-Dmg/Rchg(40), SlbAll-Dmg/EndRdx(40), AchHee-ResDeb%(40), SprOvrPrs-Rchg/Energy Font(42), FrcFdb-Rechg%(42)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), FrcFdb-Rechg%(45)
Level 41: Hibernate -- Prv-Absorb%(A)
Level 44: Frost Breath -- HO:Centri(A), HO:Centri(45), PstBls-Dam%(45), JvlVll-Dam%(46), ImpSwf-Dam%(46), Empty(46)
Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50)
Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Pyronic Core Final Judgement
Level 50: Control Radial Embodiment
------------

 

 

 

 

1: I did this to achive enough global recharge, and sometimes for range defense bonus. That's why my build can perma PA (have 131% RechargeTime and you 102%).

2: Yes, but I was missing some slots for set bonuses.

3: You said max 5x Enhancement(RechargeTime) from sets bonuses : is it from the same set used multiple times, or from all sets in the build ?

4: Good to know !

 

Thanks for your build, I may re-post mine again and this time, based on yours. 

Edited by Cetrix
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Okay, some changes while keeping things as close to what you ahve as possible:

 

1: Swap the sets in Spectral Wounds and Lightning Storm. Apocalypse has higher Recharge than Decimation, and Recharge is more useful for LS. Also, the Build-Up proc is more useful for you.

2: You have too many +10% Recharge sets (7). Change Blind to Basilisk's Gaze and add a pair of damage procs to the end of it.

2.1: Drop the slots from Kick... it's only a set mule, and it's not even giving the set's main bonus.

3: Freezing Rain isn't a damage power, and 5-slotting it for a Recharge bonus isn't worth the slots. Drop it to 2-3, with a mix of End/Recharge and Recharge.

4: Add a slot to Tornado and LS, each with a Force Feedback proc.

5: Spectral Terror is mostly a -ToHit power, not a Fear power. The Fear duration is long enough that it doesn't need enhancing, so I put in DW's Despair, and moved the set to Thunderclap.

 

Some other minor changes.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Star Radiance: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(3), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(5), UnbCns-Dam%(5), GhsWdwEmb-Dam%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Spectral Wounds -- Dcm-Build%(A), Dcm-Acc/Dmg(7), Dcm-Dmg/EndRdx(9), Dcm-Dmg/Rchg(9), Dcm-Acc/Dmg/Rchg(11), GldJvl-Dam%(11)
Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(17)
Level 6: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A)
Level 12: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 16: Freezing Rain -- TmpRdn-EndRdx/Rchg/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(23), UndDfn-Rchg/EndRdx(46)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(23), ExpRnf-EndRdx/Dmg/Rchg(25), ExpRnf-Acc/Dmg/Rchg(25), SlbAll-Dmg/Rchg(27), SlbAll-Build%(27)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Ksm-ToHit+(29), Rct-ResDam%(31)
Level 22: Kick -- Hct-Dmg(A)
Level 24: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(31), Ags-Psi/Status(31), StdPrt-ResDam/Def+(33)
Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-ToHitDeb/Rchg(34)
Level 28: Thunder Clap -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37), ExpStr-Dam%(43)
Level 35: Tornado -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), OvrFrc-Dam/KB(40), FrcFdb-Rechg%(40)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg(40), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), FrcFdb-Rechg%(43)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Energy Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), SuddAcc--KB/+KD(46)
Level 47: Temp Invulnerability -- ImpSki-ResDam/EndRdx/Rchg(A), ImpSki-ResDam/EndRdx(48), ImpSki-ResDam/Rchg(48), ImpSki-Status(48), ImpSki-EndRdx/Rchg(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
------------

 

 

 

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Oh, didn't see your reply before revamp my build to a brand new one, way more cheaper, and still try to perma Haste/PA. The cheap parts is now important, because as I came back to the game a few days ago, I didn't realize that Fire farm has influence gain halved since april. Huh...

 

Then, a cheap build to test and if I really like this toon, i'll upgrade it.

 

Just tested my new build on HC beta server, at the training dummies. The perma part works (so-so, the PA is dieing when I can recast it) with Force Feedback enhancements. Very useful enhancement indeed on a /Storm !!

 

BUT is there a way to auto-check if somewhere I overcap the 5 rule limit in the bonus sets ? I don't want to spend hours to check manually all my little bonuses (like +1,5 RES...).

 

 

illustorm2.PNG

image.png

Edited by Cetrix
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Sorry for all the posts, the attach file forum system made me mad... I get it, now.

 

Here is the report :

 

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Star Radiance: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Experimentation
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Lockdown - Chance for +2 Mag Hold

Level 1: Gale

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 2: Spectral Wounds

  • (A) Tempest - Chance of End Drain
  • (7) Tempest - Damage/Endurance
  • (7) Tempest - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance

Level 4: Deceive

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (13) Malaise's Illusions - Chance of Damage(Psionic)
  • (15) Malaise's Illusions - Endurance/Confused
  • (15) Malaise's Illusions - Accuracy/Endurance
  • (17) Malaise's Illusions - Confused/Range
  • (17) Malaise's Illusions - Accuracy/Confused/Recharge

Level 6: Flash

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Hold

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO

Level 10: Steamy Mist

  • (A) Luck of the Gambler - Recharge Speed

Level 12: Group Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Reactive Defenses - Scaling Resist Damage
  • (23) Kismet - Accuracy +6%

Level 16: Freezing Rain

  • (A) Touch of Lady Grey - Defense Debuff/Recharge

Level 18: Phantom Army

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (25) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (25) Expedient Reinforcement - Endurance/Damage/Recharge
  • (27) Expedient Reinforcement - Accuracy/Damage
  • (27) Soulbound Allegiance - Damage/Recharge
  • (29) Soulbound Allegiance - Chance for Build Up

Level 20: Kick

  • (A) Accuracy IO

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (29) Steadfast Protection - Knockback Protection
  • (31) Aegis - Psionic/Status Resistance
  • (31) Impervium Armor - Psionic Resistance
  • (31) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Shield Wall - Defense/Endurance

Level 26: Spectral Terror

  • (A) Unspeakable Terror - Accuracy/Fear/Recharge
  • (33) Unspeakable Terror - Accuracy/Recharge
  • (34) Unspeakable Terror - Fear/Range
  • (34) Unspeakable Terror - Accuracy/Endurance
  • (34) Unspeakable Terror - Disorient Bonus

Level 28: Thunder Clap

  • (A) Stupefy - Accuracy/Recharge
  • (36) Stupefy - Endurance/Stun
  • (36) Stupefy - Accuracy/Endurance
  • (36) Stupefy - Stun/Range
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (37) Stupefy - Chance of Knockback

Level 30: Superior Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 32: Phantasm

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Force Feedback - Chance for +Recharge
  • (40) Sudden Acceleration - Knockback to Knockdown

Level 35: Tornado

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Force Feedback - Chance for +Recharge
  • (42) Sudden Acceleration - Knockback to Knockdown

Level 38: Lightning Storm

  • (A) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Accuracy/Damage/Recharge
  • (45) Force Feedback - Chance for +Recharge
  • (45) Sudden Acceleration - Knockback to Knockdown

Level 41: Conserve Power

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 44: Temp Invulnerability

  • (A) Unbreakable Guard - +Max HP
  • (46) Impervious Skin - Resistance/Endurance
  • (46) Impervious Skin - Resistance/Recharge
  • (46) Impervious Skin - Endurance/Recharge
  • (48) Impervious Skin - Resistance/Endurance/Recharge
  • (48) Impervious Skin - Status Resistance

Level 47: Energy Torrent

  • (A) Detonation - Damage/Recharge
  • (48) Detonation - Accuracy/Damage
  • (50) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Chance of Damage(Energy)
  • (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 49: Speed of Sound

  • (A) Quickfoot - Endurance/RunSpeed

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

 

 

Edited by Cetrix
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