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The Hurl Power as used by the Animated Stone pet (on Earth Controller) is showing quirky behaviour.

 

The damage being applied by a hit is at times(?) out of synch with the animation.  Damage is being shown prior to animation completing / hurled missile completing trajectory.

 

This, I would hazard a guess, is a combination of animation time, missile speed and possibly lag.

 

Because the Hurl power is "out of synch" between its throw / projectile / damage number display it is hard to determine if a hit is successful / failure / bugged (hurl not hitting when it should).

 

-- Is damage being incorrectly applied at the beginning of the power activation with no or poor representation of projectile delay?

 

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