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need advice Staff/Bio


Plutony007

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any tips to enhance the build will be much appreciated

 

http://www.cohplanner.com/mids/download.php?uc=1556&c=705&a=1410&f=HEX&dc=78DA65944973125110C7DFC0600C8100D97720248010064663954BA2654CE225D15851AFD4249990A942A00652658E7E0A2F2E89CBD58BFBFA11DC4BFD06C643D4831E3C8DCDFC3B8492A9A27EFDBAFB75FFDFC6FC9569CFFD33574F0AA9E5745E2B97B353E67A456F3AAB55D64D2DEF1442F8CA156D7535B46414434B768C7C7D7656765ECFEBBAB2588D67678DDC5AC528E482084DEBAB7AA1AC2B5346317BCECC690563397BCABC5C348567A158CC2B73BA56A26CB73D582CE9FA8AD73677CBF876B35674B3BC66947A674AC6B23253D0CDDC46765E2B577473035A7B488F42BF3761C19F258BA4430855168E04330ACA31661C7C10A174C99EE314079DB6CF9366AAA03F03BE0D73AAB05CD275D9F6EDBB01EEBFC9BC05BA3741FF16F890FA38B98F33243077046CE3711B8F1F51AE0BB90E57A764FB3A3AC02E3FF88EB43421C7D5B4097DEE2DB0E336D873877917ECBB073EA6FACD986B75D361B6604DA2A51FF161F279B9BF37094DADFFF13DF5F7718DCF6407785F0263D8D7811438A430D3CC0C1852C1E7A4A59DD7D17E9ED77811ECE35E038B18872E80914BA0837476B2F64E8B3EF182AA75B3F2EEBF584DF83718F9037E21B5BDACB6F70854448E8223C798C799136074127C49F5FB596DBF97EA0DCAE2402BD3C7F4838900B30D7492DA41D636789857340E8633E057D216646DC111D63F0A4623CC28188B31E3E02BD236CCF5874FC0373601AA93E06BCA19E55B38CAB72DC6BB9C62AACC663AD23872A538DFD01433406B4972AFE410C79869BEB11E9AAF708E1246FF746897C895A94E867B64789ECA377D40AEBDE6EA25A3D34D3478320D1EB5C173A8C133DEE099956BFF02D65C437441AEBD7B21D99E663FBD6678AC1D3745258EA6B0AE9F7B3E49DAE1B3D8067FD4E7C791FF6BCFE790AEE1AE25788FC698DFBA6ABAACED3AFB7B9DFDB4FAB2D97E52673FABB33F545F2EDB1FEBEC4F75F63F4F75F8B7

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

staff bio brute: Level 50 Natural Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Precise Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg(3), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(5)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), GldArm-ResDam(13), GldArm-End/Res(13), GldArm-Res/Rech/End(17)
Level 2: Guarded Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(17)
Level 4: Inexhaustible -- EndMod-I(A), Heal-I(7), EndMod-I(19), Heal-I(19)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23)
Level 8: Eye of the Storm -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury(27)
Level 10: Adaptation 
Level 12: Super Jump -- WntGif-ResSlow(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Staff Mastery 
Level 18: Serpent's Reach -- Apc-Dmg(A), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(33)
Level 20: Ablative Carapace -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(23), RechRdx-I(27), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Regen/Rcvry+(36)
Level 22: Kick -- Empty(A)
Level 24: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(36)
Level 26: Innocuous Strikes -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39)
Level 28: DNA Siphon -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(42), ThfofEss-Acc/Heal(42), ThfofEss-Acc/EndRdx/Heal(42), ThfofEss-Acc/EndRdx/Rchg(43), ThfofEss-+End%(43)
Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/EndRdx(34)
Level 32: Sky Splitter -- GldStr-Dam/Rech(A), GldStr-Dam/End/Rech(34), GldStr-Acc/Dmg(39), GldStr-Acc/End/Rech(39), GldStr-Acc/Dmg/End/Rech(40), GldStr-%Dam(40)
Level 35: Genetic Contamination -- FuroftheG-Acc/Dmg/End/Rech(A), FuroftheG-Dam/End/Rech(45), FuroftheG-Acc/End/Rech(50)
Level 38: Parasitic Aura -- Heal-I(A), RechRdx-I(40), RechRdx-I(46), RechRdx-I(50)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(46)
Level 44: Maneuvers -- DefBuff-I(A), DefBuff-I(46), LucoftheG-Def/Rchg+(48)
Level 47: Physical Perfection -- Pnc-Heal/+End(A), Pnc-Heal(48), EndMod-I(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Prv-Heal(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(43), EndMod-I(45)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 16: Form of the Body 
Level 16: Form of the Mind 
Level 16: Form of the Soul 
------------

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Some thoughts:

 

-- there are very few skippable powers in either set.  For Bio I *might* skip Genetic Contamination; for Staff I would skip Merc Blow, Taunt, and *maybe* Sky Splitter (I just don't like it).  

-- I play Bio very offensively, so get some defensive help by putting a LotG def/rech in Guarded Spin, and look for melee defense bonuses elsewhere.

-- Staff has three powers that take the Force Feedback +rech.  Try to find a way to work them in and you can cut back your slotting for Hasten or even drop it.

-- For Ablative Carapace I usually 6-slot Preventative Medicine and for Parasitic Aura I usually 5- slot Panacea (and put in a 6th slot if I can fit it for the Taunt +proc).

-- I treat DNA Siphon as a PBAoE nuke rather than a heal.

 

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Who run Bartertown?

 

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