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Ninja stance dual pistols animation errors


Parabola

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Apologies if this has been mentioned before but I'm seeing animation errors on a dual pistols sentinel using the ninja run stance. Empty clips is the most common power that goes wrong as I tend to use it first when engaging the enemy, she often doesn't come out of the bent over stance and fires the bullets behind her rather than towards the enemy. This doesn't seem to effect who gets hit - just an animation error. I'm using no redraw on the pistols which may be a contributing factor.

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