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Posted (edited)

I have just a couple requests that could very much improve the quality of character customization and QoL

 

obviously with binds and macros you can make some of this stuff work (bind r to autorun + flyposeX) but why can't some of these be edited via the tailor?

 

For example, can we have stances for our travel powers? Ninja run for Super Speed or Super Jump for example (so you run normally with SS/SJ off, but once you turn it on you switch stances). Flyposes could become flight stances. That would be pretty cool. As it stands you have to either have to have ninja run or beast run or slide as your default stance all the time to get these effects, or you just don't get them at all (since travel powers deactivate your prestige ninja run/beast run). Slide available on Flight or SS would be great too, and could be combined with the next suggestion to make more custom travel powers:

Travel Power auras. So for example, when you toggle flight you could also activate the frost path aura, combine that with the slide stance to make an ice slide looking travel power. Fire flight? Fire aura + flight. You could use the cloud path aura + flight as well. Wake and SS + slide, Blazing and SS + beast, there's a lot of different flavors here that you could create by combining auras and stances with travel powers at the tailor.

The last update provided stance changes and this is just the next natural step in progression.

Edited by ValiantBlu
Posted

I think a dev said in the past that trying to turn fly poses into stances does weird things when transitioning from hovering in place to actually moving so the idea was axed.

 

Other bits sound cool and almost always for more customization options.

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