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Low blaster damage water/tact


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I have a stalker elec/shield and want to try dps at range ! so i play this blaster , lvl 30 at this moment! fun to play: like water gameplay


But in mids, damage seem low againts the stalker"s damage


this is the build :

This Hero build was built using Mids Reborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aqua Bolt -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg(3), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), Apc-Dam%(11)
Level 1: Electrified Net Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(7), EnfOpr-Acc/EndRdx(7), EnfOpr-Immob/Rng(9), EnfOpr-Acc/Immob/Rchg(17), EnfOpr-Acc/Immob(36)
Level 2: Water Burst -- Rgn-Dmg/Rchg(A), Rgn-Dmg(37), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(50)
Level 4: Glue Arrow -- Bmbdmt-+FireDmg(A), PstBls-Dam%(5), ImpSwf-Dam%(5)
Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(37)
Level 8: Tidal Forces -- RechRdx-I(A)
Level 10: Hover -- LucoftheG-Def(A)
Level 12: Upshot -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--Build%(29)
Level 14: Stealth -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(46)
Level 16: Boxing -- Empty(A)
Level 18: Water Jet -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23)
Level 20: Eagle Eye -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(50)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(48)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 30: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46)
Level 32: Geyser -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Acc/Dmg(33), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34)
Level 35: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: Oil Slick Arrow -- Bmbdmt-+FireDmg(A), PstBls-Dam%(39), ImpSwf-Dam%(40), PstBls-Dmg/Rchg(40), Bmbdmt-Dam/Rech(40), Artl-Dam/Rech(43)
Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 44: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 47: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(37)
Level 50: Agility Core Paragon
Level 50: Portal Jockey
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Freedom Phalanx Reserve
Level 50: Clarion Core Epiphany
Level 50: Assault Radial Embodiment
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Reactive Radial Flawless Interface



why damage seem low?

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I'm presuming that mids doesn't take into account the self stacking buff attacking gives via defiance. Plus you have two self damage boosting powers.


Personally I'd switch the gaussians chance for build up into tidal forces and alternate using that and upshot. Before you do that though double check what kind of % drop all the recharge from the full set does, as I normally only slot it and 1 recharge reducer, which means it goes off around the max amount it can.

Bopper: "resistance resists resistible resistance debuffs"

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