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Elec/Psi dom help. Build and playstyle advice needed


tjknight

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Hey guys,

Looking for help dusting off a d playing my lvl 4o elec/psi dommie.  I have not played it since the game relaunched. So you can bet it's a little out of date and is slotted with generics mostly. Need help with building towards premadom. Also, any advice on how to effectively play it would be helpful. I'm kinda having difficulty right now. Thsnks. 

Screenshot 2021-02-05 153805.jpg

Edited by tjknight
clarification
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Well I managed to get permadom on this guy buy burning a respec. Found some info on this sub forum and spent just over 70-million.  Right now my tactic to cast the sleep, follow up with the aoe immobilize, then hit drain psyche. A few quick spams Psychic Shockwave takes care of the rest.

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I main Elec/Psy and have around 100 Vet levels. It's a fun build that is very different from other Dominators. I wish that Synaptic Overload and Static Field benefited from Domination, but he's still fun to play. My build incorporates Fold Space to drag enemies into range and Power Sink to floor their blue bars. I'll post in a bit when I track it down.

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3 minutes ago, oedipus_tex said:

I main Elec/Psy and have around 100 Vet levels. It's a fun build that is very different from other Dominators. I wish that Synaptic Overload and Static Field benefited from Domination, but he's still fun to play. My build incorporates Fold Space to drag enemies into range and Power Sink to floor their blue bars. I'll post in a bit when I track it down.

Thank you! 

 

I'm playing an old alt that was sitting around from the crazy days when the game relaunched. I found your permadom guide and used that to respec . Yeah, I had a Fire/Psi and Plant/Thorn back when COV first launched. Loved my Dommmies. Elec/Psi does play very differently, I'll have to try using Fold Space at some point. I do like how easily this combo drains enemy endurance. 

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Finally got MidsReborn working... this is a pie-in-the-sky build as it's super expensive. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Jack Flash: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7)
Level 2: Mind Probe -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11)
Level 4: Telekinetic Thrust -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(13), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(15)
Level 6: Jolting Chain -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19)
Level 8: Conductive Aura -- SynSck-EndMod(A), SynSck-Dam/Rech(21), SynSck-EndMod/Rech(21), SynSck-Dam/Rech/Acc(23), SynSck-Dam/Acc/End(23)
Level 10: Mental Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25)
Level 12: Static Field -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(27), FrtHyp-Acc/Sleep/Rchg(27), FrtHyp-Acc/Rchg(29), FrtHyp-Sleep/EndRdx(29)
Level 14: Boxing -- PndSlg-Stun%(A), PndSlg-Acc/Dmg(31)
Level 16: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33)
Level 18: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(34), BslGaz-Acc/Rchg(34), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 20: Drain Psyche -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37)
Level 22: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(37)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), LucoftheG-Def/EndRdx(39)
Level 26: Synaptic Overload -- MlsIll-Acc/Rchg(A), MlsIll-Conf/Rng(39), MlsIll-Acc/EndRdx(39), MlsIll-EndRdx/Conf(40), MlsIll-Acc/Conf/Rchg(40)
Level 28: Super Jump -- WntGif-ResSlow(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 32: Gremlins -- CaltoArm-Acc/Dmg(A), CaltoArm-Acc/Dmg/Rchg(42), ExpRnf-Acc/Dmg(42)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 38: Psychic Shockwave -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(43), Stp-Acc/EndRdx(43), Stp-Stun/Rng(45), Stp-Acc/Stun/Rchg(45), Stp-KB%(45)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(46), RedFrt-Def/Rchg(46)
Level 44: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48)
Level 47: Psionic Tornado -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(50), Dtn-Dmg/EndRdx(50), Dtn-Dmg/Rchg(50)
Level 49: Mind Over Body -- TtnCtn-ResDam/EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

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Somewhat cheaper more affordable permadom, which is what I'm running now. I might farm for the more expensive sets, but this build has 177% recharge up (w/hasten). 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Malachi Salizar: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Mind Probe -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/Rchg(50), CrsImp-Acc/Dmg/EndRdx(50), CrsImp-Acc/Dmg(50), CrsImp-Dmg/EndRdx(50)
Level 4: Super Speed -- EndRdx-I(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Conductive Aura -- EffAdp-EndMod(A), EffAdp-EndMod/Acc/Rchg(50), EffAdp-EndMod/Rchg(50), EffAdp-EndMod/Acc(50), EffAdp-EndMod/EndRdx(50), EffAdp-Acc/Rchg(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 12: Static Field -- CaloftheS-Acc/EndRdx(A), CaloftheS-Acc/Rchg(50), CaloftheS-Acc/Sleep/Rchg(50), CaloftheS-EndRdx/Sleep(50), CaloftheS-Sleep/Rng(50)
Level 14: Mental Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(50), Dcm-Acc/EndRdx/Rchg(50), Dcm-Dmg/Rchg(50), Dcm-Acc/Dmg/Rchg(50)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(50)
Level 18: Chain Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(50), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50)
Level 20: Drain Psyche -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/Heal(50), DctWnd-Heal/Rchg(50), PrfShf-Acc/Rchg(50), TchoftheN-Acc/EndRdx/Rchg(50)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A), EndRdx-I(50)
Level 24: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Acc/Rchg(50)
Level 26: Synaptic Overload -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-EndRdx/Rchg(50), AscoftheD-Rchg/+Dmg%(50), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50)
Level 28: Subdue -- EntChs-Heal%(A), EntChs-Dmg/EndRdx/Rchg(50), EntChs-Dmg/Rchg(50), EntChs-Dmg/EndRdx(50), EntChs-Acc/Dmg(50)
Level 30: Jolting Chain -- Acc-I(A)
Level 32: Gremlins -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-Acc/Dmg(50)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(50), StnoftheM-Acc/ActRdx/Rng(50), StnoftheM-Dmg/ActRdx/Rchg(50), StnoftheM-Dmg/EndRdx/Rchg(50)
Level 38: Psychic Shockwave -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(50), Obl-Dmg/Rchg(50), Obl-Acc/Rchg(50), Obl-Dmg(50)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), Empty(50), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
Level 44: World of Confusion -- MlsIll-Acc/Conf/Rchg(A), MlsIll-Conf/Rng(50), MlsIll-Acc/EndRdx(50), MlsIll-EndRdx/Conf(50), MlsIll-Acc/Rchg(50)
Level 47: Psionic Tornado -- FrcFdb-Rechg%(A), Dtn-Acc/Dmg(50), Dtn-Acc/Dmg/EndRdx(50)
Level 49: Mind Over Body -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(50), Empty(50)
------------

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The build I was running had great +recharge and easily achieved permadom, but it was very squishy. Something I noticed more on 8 man teams, then I did solo.  After searching through the forums I found a couple of builds and tweaked them for myself. The result is a build that has great Smashing, Lethal, and Energy defense (along with lower levels of other typed defense) and is still permadom. The difference was really noticeable. I ran an ITF shortly after respecing and was really surprised at how survivable the build was. Of course not a tank, but I'm not sneezing at 46%+ (for some reason on live I'm going between 46% - 48% smashing/lethal def).  I can't claim this build as 100% my own invention as I used a build from the forum and slightly tweaked it. 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Malachi Salizar: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment

Villain Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 1: Psionic Dart -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(50), EntChs-Dmg/EndRdx/Rchg(50), EntChs-Dmg/Rchg(50), EntChs-Heal%(50)
Level 2: Chain Fences -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-EndRdx/Rchg(50), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50), SprAscoft-Rchg/+Dmg%(50), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)
Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(50), CrsImp-Acc/Dmg/EndRdx(50), CrsImp-Dmg/EndRdx/Rchg(50), CrsImp-Acc/Dmg/Rchg(50)
Level 6: Jolting Chain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/Rchg(50), Tmp-EndDrn%(50)
Level 8: Conductive Aura -- EffAdp-EndMod/Acc(A), EffAdp-EndMod(50), EffAdp-EndMod/Acc/Rchg(50), EffAdp-EndMod/Rchg(50)
Level 10: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Knock%(50), KntCmb-Dmg/Rchg(50), KntCmb-Acc/Dmg(50)
Level 12: Static Field -- CaloftheS-Acc/Rchg(A), CaloftheS-Acc/EndRdx(50), CaloftheS-EndRdx/Sleep(50), CaloftheS-Sleep/Rng(50), CaloftheS-Acc/Sleep/Rchg(50)
Level 14: Super Speed -- Clr-Stlth(A)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50)
Level 18: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/Rchg(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 20: Drain Psyche -- DctWnd-Heal/Rchg(A), DctWnd-EndRdx/Rchg(50), DctWnd-Heal/EndRdx(50), DctWnd-Heal(50), DctWnd-Heal/EndRdx/Rchg(50), PrfShf-Acc/Rchg(50)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def/EndRdx(50)
Level 26: Synaptic Overload -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(50), MlsIll-Conf/Rng(50), MlsIll-Acc/Conf/Rchg(50), MlsIll-Acc/EndRdx(50), MlsIll-Dam%(50)
Level 28: Subdue -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(50), Dcm-Dmg/EndRdx(50), Dcm-Acc/Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50)
Level 30: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(50)
Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Rchg(50), Obl-%Dam(50)
Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50), RedFrt-Def/EndRdx/Rchg(50)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

 

The operations manager in me is figuring that it requires a great deal of work hours to fully IO a dominator. I'm estimating at a minimum of 35 hours of work time total, not including time spent leveling.  The time spent farming for infamy, salvage, merits, and recipes is no small task, and it required me using several of alts to get everything needed. 

Edited by tjknight
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  • 2 weeks later

Sorry it took me a while to post my Elec/Psi build. Took me a while to track down the new Mids.

 

I used to go hardcore on the Defense. Now I prefer a slightly more relaxed build in favor of slotting better for endurance drain and procs. I use Destiny: Barrier as my Destiny power, which covers up this gap in defense and resists a lot of the time. 

 

This build is built as a sapper. The idea is to teleport in with Combat Teleport (which gives +ToHit) followed by Fold Space to gather enemies. Power Sink and Conductive Aura crash enemy endurance. It's actually a blessing that Fold Space won't pull bosses to me; I use Drain Psyche for the huge recovery and heal boost by siphoning minions. On this build I also drop a Static Field every time it recharges, which procs the +Damage boost while keeping everything nice and slept.

 

I'm still not sure whether skipping Jolting Chain is a mistake. I've had and dropped the power over various builds. Procs in it don't seem to do as much damage as I would hope and I find a burn through spawns better by mixing Mind Probe and TK Thrust into a chain with AoEs than just going pure AoE. I could be convinced to change things up though. Same story with the Gremlin pets. At times I've added and removed them, finally deciding to keep them on the theory that their occasional Jolting Chain helps because of the mitigation in the knockdown.

 

image.thumb.png.7d812f7797106bf989145718ee16e09e.png

 

image.png.efecd55a40763e349689f4f278e73a5b.png

 

 

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Apc-Dam%(A), Apc-Dmg/EndRdx(5), Apc-Acc/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Dmg/Rchg(9)
Level 2: Chain Fences -- PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(9), PwrTrns-Dam/Acc/Rech/End(11), PwrTrns-Dam/Rech(11), PwrTrns-+Heal(13), PwrTrns-Dam/Acc/End(13)
Level 4: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg(17)
Level 6: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(21), OvrFrc-Dam/KB(21)
Level 8: Conductive Aura -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(33)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Static Field -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprAscoft-Rchg/+Dmg%(25), SprAscoft-EndRdx/Rchg(27), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29)
Level 14: Teleport Target -- BlsoftheZ-ResKB(A)
Level 16: Combat Teleport -- WntGif-ResSlow(A)
Level 18: Paralyzing Blast -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(31)
Level 20: Drain Psyche -- TchoftheN-Heal/HP/Regen/Rchg(A), EffAdp-Acc/Rchg(31), DctWnd-Heal/Rchg(33), TchoftheN-Acc/Heal(50)
Level 22: Fold Space -- Acc-I(A), RechRdx-I(23)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(34), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf%(36)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(37), GldArm-3defTpProc(39)
Level 32: Gremlins -- CaltoArm-Acc/Dmg(A), CaltoArm-Acc/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34), CaltoArm-Acc/Dmg/Rchg(48)
Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(40), StnoftheM-Dmg/ActRdx/Rchg(40), GldJvl-Dam%(40)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), StdPrt-ResDam/Def+(45)
Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(46), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(48), Bmbdmt-+FireDmg(48)
Level 47: Power Sink -- EffAdp-EndMod/Rchg(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 19.75% Defense(Smashing)
  • 19.75% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 17.25% Defense(Energy)
  • 17.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 20.38% Defense(Melee)
  • 21% Defense(Ranged)
  • 6% Defense(AoE)
  • 1.35% Max End
  • 4% Enhancement(Held)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 5% Enhancement(Max EnduranceDiscount)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Sleep)
  • 96.25% Enhancement(RechargeTime)
  • 8% Enhancement(Immobilized)
  • 48% Enhancement(Accuracy)
  • 186.9 HP (18.38%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 33.75%
  • MezResist(Held) 33.75%
  • MezResist(Immobilized) 33.75%
  • MezResist(Sleep) 33.75%
  • MezResist(Stunned) 33.75%
  • MezResist(Terrorized) 33.75%
  • MezResist(Teleport) 100% (20% chance)
  • 18.5% (0.31 End/sec) Recovery
  • 34% (1.44 HP/sec) Regeneration
  • 35% ResEffect(SpeedFlying)
  • 35% ResEffect(RechargeTime)
  • 35% ResEffect(SpeedRunning)
  • 10.25% Resistance(Smashing)
  • 21.5% Resistance(Fire)
  • 21.5% Resistance(Cold)
  • 12.5% Resistance(Energy)
  • 12.5% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 10.25% Resistance(Lethal)
| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|73DC4BE19F8529BE04FCAAB936BEFBC8418D1CBCC2BE0E12CF32A530525DABF9BEB|
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|172A38FA9BF987F9178CDB4C01EF326188EB1AE27AE25CCF08D733B2C3AC1C39E5B|
|A42C3618E377C12FB8D9E601E674E8063E34C8FD7E12DF2269CFB668BC40ADF503A|
|DB24721049EE267DFC7B37D90EEFBF5786D48D59979251AAB758488EF2853E33493|
|AA87C7529DF0E2AE7E86550111B07B507C870264E1972367157ECA44B49B9947197|
|32E152FC8DD57F137BB68502230BFB1FA7030235|
|-------------------------------------------------------------------|

 

Edited by oedipus_tex
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